Best Recent Content

  • Installer on Game Hardcopys not responding.

    There were one or two disc versions that used an inefficient data check system that caused some slow installs. I was able to fix this problem in some of the more recent titles.

  • JAST needs to pay more attention to release dates

    This is such a good thread of questions and assumptions. We're not a very transparent company (ごめんなさい) so its interesting to hear how people view what's going on. I will do my best to shine some light onto some of these topics.

    @Aldra said:
    So I just saw that JAST released Seinarukana Steam version on the same day as Tales of Berseria was released, aside from that Disgaea 2 will be out in 3 days as well.

    You guys really need to pay more attention to release dates, maybe you are not aware of it but many VN fans are also gamers so releasing your VNs too close to other big games (especially Japanese ones that target the same audience) is a mistake.

    You are correct. People often have two limiting factors, time and money, and VNs are more than just a game, they are an investment by fans to set aside both of those resources to be dedicated to a title. When talking about scheduling releases, we do need to look at what we're competing against. From a business perspective, we should hold onto a title until we have the "right" time to release it. From a fan perspective, we feel guilty if we delay the release of a title. It's rare for these two worlds to meet and have a "perfect" launch.

    @Nandemonai said:
    I'm highly skeptical that Jast USA would have lasted for 20 years if it weren't being propped up by J-List (which is run by the same people). They don't strike me as financially stable on their own.

    JAST & J-List are different entities. We do exchange people, and their talents, but we don't share money. JAST is a very lean company, which is why we're financially stable.

    @jacksprat1 said:
    I do wish JAST could pick up the pace on releases and keep it sustainable. This seems to come in spurts, because they'll manage to really rock and roll some years (ex. 2014 and 2015 saw a lot of great games released) but then go mostly quiet on others.... There is a lot of pressure to get the translation and localization for games like Flowers or Seinarukana "just right," whereas the fanbase would probably forgive them much in the way of awkward translations on short nukige as long as they aren't buggy.

    A release schedule starts when we get a license. Sometimes we get lucky and get more than a couple excellent titles in one year, which was the case with Steins;Gate and Shiny Days, so we had to push aside other titles to elevate time for these projects. Sometimes we'll have projects working in parallel, and other times back-to-back. This depends largely on the team for a project.

    And it's true, different games requiring different levels of quality. A mediocre translation for a nukige is more forgivable than for a story-driven title, so more time is required before a title like Seinarukana or Flowers is considered "ok" by fans. These economics were the driving force behind the eroge industry in Japan for a long time.

    @sanahtlig said:
    JAST's release schedule resembles a developer's more than a publisher's....

    JAST seems keen on releasing a slow trickle of top-tier content, which is the model I try to follow with my blog. I've come to realize that it's much more efficient to find a larger partner who will bring your content before their established audience, and if my only goal was to get more eyes on my content, that's what I'd do.

    Perhaps this is true, or I like to think it is. It's hard to have a balance between spending time on content creation, and spending time on audience growth.

    @jacksprat1 said:
    Related/Unrelated: I wonder what's taking "Nympo Sensei Ryoko" so long. Unless I'm sorely mistaken, it sho' doesn't look like War and Peace!

    Ah, yeah... So sometimes a title can be small in scale but still be difficult. Nympho has some technical complexities that make it comparatively more difficult to debug. It's typical for the last 20% of a project to take 80% of the time, but this title blew past that.

  • JAST needs to pay more attention to release dates

    This is such a good thread of questions and assumptions. We're not a very transparent company (ごめんなさい) so its interesting to hear how people view what's going on. I will do my best to shine some light onto some of these topics.

    @Aldra said:
    So I just saw that JAST released Seinarukana Steam version on the same day as Tales of Berseria was released, aside from that Disgaea 2 will be out in 3 days as well.

    You guys really need to pay more attention to release dates, maybe you are not aware of it but many VN fans are also gamers so releasing your VNs too close to other big games (especially Japanese ones that target the same audience) is a mistake.

    You are correct. People often have two limiting factors, time and money, and VNs are more than just a game, they are an investment by fans to set aside both of those resources to be dedicated to a title. When talking about scheduling releases, we do need to look at what we're competing against. From a business perspective, we should hold onto a title until we have the "right" time to release it. From a fan perspective, we feel guilty if we delay the release of a title. It's rare for these two worlds to meet and have a "perfect" launch.

    @Nandemonai said:
    I'm highly skeptical that Jast USA would have lasted for 20 years if it weren't being propped up by J-List (which is run by the same people). They don't strike me as financially stable on their own.

    JAST & J-List are different entities. We do exchange people, and their talents, but we don't share money. JAST is a very lean company, which is why we're financially stable.

    @jacksprat1 said:
    I do wish JAST could pick up the pace on releases and keep it sustainable. This seems to come in spurts, because they'll manage to really rock and roll some years (ex. 2014 and 2015 saw a lot of great games released) but then go mostly quiet on others.... There is a lot of pressure to get the translation and localization for games like Flowers or Seinarukana "just right," whereas the fanbase would probably forgive them much in the way of awkward translations on short nukige as long as they aren't buggy.

    A release schedule starts when we get a license. Sometimes we get lucky and get more than a couple excellent titles in one year, which was the case with Steins;Gate and Shiny Days, so we had to push aside other titles to elevate time for these projects. Sometimes we'll have projects working in parallel, and other times back-to-back. This depends largely on the team for a project.

    And it's true, different games requiring different levels of quality. A mediocre translation for a nukige is more forgivable than for a story-driven title, so more time is required before a title like Seinarukana or Flowers is considered "ok" by fans. These economics were the driving force behind the eroge industry in Japan for a long time.

    @sanahtlig said:
    JAST's release schedule resembles a developer's more than a publisher's....

    JAST seems keen on releasing a slow trickle of top-tier content, which is the model I try to follow with my blog. I've come to realize that it's much more efficient to find a larger partner who will bring your content before their established audience, and if my only goal was to get more eyes on my content, that's what I'd do.

    Perhaps this is true, or I like to think it is. It's hard to have a balance between spending time on content creation, and spending time on audience growth.

    @jacksprat1 said:
    Related/Unrelated: I wonder what's taking "Nympo Sensei Ryoko" so long. Unless I'm sorely mistaken, it sho' doesn't look like War and Peace!

    Ah, yeah... So sometimes a title can be small in scale but still be difficult. Nympho has some technical complexities that make it comparatively more difficult to debug. It's typical for the last 20% of a project to take 80% of the time, but this title blew past that.

  • JAST needs to pay more attention to release dates

    Actually, it's pretty easy to argue with the sustainability of Jast USA's approach. They aren't releasing enough games. They have a sizeable back catalog, yes, but much of it consists of games that have been permanently reduced to very low cost, because they are really old and not so good when compared to modern releases. I'm not sure how much revenue their long tail can really generate for them. Plus, new releases generate buzz, which helps keep your products (in general) in the public eye and thus sales.

    I'm highly skeptical that Jast USA would have lasted for 20 years if it weren't being propped up by J-List (which is run by the same people). They don't strike me as financially stable on their own.

  • Installer on Game Hardcopys not responding.

    There were one or two disc versions that used an inefficient data check system that caused some slow installs. I was able to fix this problem in some of the more recent titles.

  • The best JAST game for a new player is...

    @Aurora3500 said:
    I would recommend similar VNs that Gobbo and Sanahtlig have.

    Steins;Gate: ...

    Aselia the Eternal: ...

    Yumina the Ethereal: ...

    The three games I own :) . Aselia was the first Steam game I ever bought.

  • The best JAST game for a new player is...

    Starless, Gibo, and Catgirl Alliance! ... Oh, wait. You said "hook with," not "traumatize with." Silly me!

    Being serious, I would say that would depend somewhat on how comfortable you think the person in question is with adult material.
    * If you're really unsure (or sure they won't like adult material), I would say a game like Flowers, Aselia, or the Steam versions of Littlewitch Romanesque or Seinarukana would all be great jumping-on points.
    * If you think they might be okay with adult material as long as the game wasn't wall-to-wall smut, Yumina the Ethereal would be a fantastic game, and so might Sonico (I put Sonico in this middle-ground category because even if not adult, the boobies are... uh, up-front with this title). For these titles, and for such a person, some explanation would probably be in order about how the visual novel scene works and how not everything in this medium with explicit sexual material deserves to be written off as pure pornography.
    * If you know they're an anything-goes kind of person, you could probably start anywhere, but I think it would be best to start with one of the aforementioned or an H-game that also happens to have a good story, such as Kana, Hanachirasu, School Days, etc.

    One thing that I think might be a challenge is deciding whether to introduce a beginner to a great atypical visual novel, or one that might not be as stand-out awesome but is more representative of what to expect from visual novels in general. Littlewitch, Yumina, and Steins;Gate are all amazing VNs, but they're also unique enough that gamers may struggle to replicate that exact kind of experience again, at least from the English-translated visual novel market.

  • Windows 10 Testing

  • The best JAST game for a new player is...

    Starless, Gibo, and Catgirl Alliance! ... Oh, wait. You said "hook with," not "traumatize with." Silly me!

    Being serious, I would say that would depend somewhat on how comfortable you think the person in question is with adult material.
    * If you're really unsure (or sure they won't like adult material), I would say a game like Flowers, Aselia, or the Steam versions of Littlewitch Romanesque or Seinarukana would all be great jumping-on points.
    * If you think they might be okay with adult material as long as the game wasn't wall-to-wall smut, Yumina the Ethereal would be a fantastic game, and so might Sonico (I put Sonico in this middle-ground category because even if not adult, the boobies are... uh, up-front with this title). For these titles, and for such a person, some explanation would probably be in order about how the visual novel scene works and how not everything in this medium with explicit sexual material deserves to be written off as pure pornography.
    * If you know they're an anything-goes kind of person, you could probably start anywhere, but I think it would be best to start with one of the aforementioned or an H-game that also happens to have a good story, such as Kana, Hanachirasu, School Days, etc.

    One thing that I think might be a challenge is deciding whether to introduce a beginner to a great atypical visual novel, or one that might not be as stand-out awesome but is more representative of what to expect from visual novels in general. Littlewitch, Yumina, and Steins;Gate are all amazing VNs, but they're also unique enough that gamers may struggle to replicate that exact kind of experience again, at least from the English-translated visual novel market.

  • Koumigami (Black Cyc 2017)

    Now playing this new Black Cyc game... honestly I'm rather disappointed.

    On the plus sides, this game does use themes from the Black Cyc Universe: forgotten isolated location, hidden eldritch menace, and human who despite their powerless position try to oppose them.

    On the negative sides, the story is too simplistic. I suspected it was going to be as such, given the small cast, but there's no interesting twist or awesome concept being exploited anywhere. Just a generic "horror story" that you can find in any generic horror eroge. I also don't like the character designs. BCyc was never known for having the greatest character appearances, but the cast in this title are so bland looking. Nothing original about them. Nothing really appealing.

    Music is blah overall. Pretty disappointed on that. Not an ounce of New Wave Of Death Neko Metal... nor did they even try to emulate it. Suckage.

    As I feared, they just tossed the BCyc label on a pretty generic title. Maybe I'm missing something, since I've only done a 50% complete so far. Game should have been released under the Cyclet brand. This title does a tremendous injustice to the nostalgic legacy of Black Cyc.

    Anyways... here's the Getchu page for it:

    http://www.getchu.com/soft.phtml?id=936413

    Here's the video ad they play in eroge stores:

    http://video.fc2.com/a/content/20161209DdASBSWk

    Here's the video sampling footage from the game:

    http://video.fc2.com/a/content/20170123JQcR7RMU

    Obviously none of those links are safe for work. Turn down the volume for the second video. :chuffed: