quote:
Originally posted by olf_le_fol:
??????????? Gloria was an ADV. How could you possibly think it's a SIM? Being the former or the latter has to go with how the game is played (i.e. the mecanism of the game), not how many branches you have in the decision-tree...
BTW, did someone play to "Kawarazakike no ichizoku 2" yet? Looks like it has a lot of paths as well?
quote:
Originally posted by bokmeow:
ole_le_fol, don't give me those question marks. I have gotten the same frigging story ending over and over again, yet ending up with a different girl every time I did that. Give me your incredulity if you will, but spare me the sardonic attitude.
Hey guys!
I think, you both are fighting about the definition "What is a SIM" while you surely don't disagree about several facts:
1.) In GloRiA, there are no puzzles, that have to be solved in order to make the story advance (a typical stylistic element in an ADV)
2.) GloRiA has no repetitve streotypical days that just vary a bit by the proceeding story (a typical element in a SIM)
3.) GloRiA has love-meters for each woman/girl (a typical element in a SIM), but they remain invisible until the ending (not as typical).
GloRiA certainly isn't a SIM in the sense of a typical SLG, but it uses one typical mechanism of them. And bokmeow didn't call it a real SLG, but an attempt to mix genres.
On the other hand, I still have no criterion how to distinguish and ADV from a NVL, so I am not certain if ADV applies to GloRiA either.
If I would write a review of GloRiA right now, I would still it a Multipath-NVL, because it has a continuing storyline and the player just chooses between different choices to find a certain ending.
I wouldn't stress that one SIM-mechanism too much, because otherwise, I would have to put a lot of other games into the SIM-category:
- Dividead: You have to make at least 7 out of 8 important decisions right to get certain endings
- Come see me tonight: You have to make for each of the girls at least 5 out of 6 decisions right inorder to get another set of endings
- Kana: I think, there was even a walkthrough that explained the meters and how they influence the outcome in this game
- Tokimeki CheckIn!: If you don't follow the paths regarding your target-girl, you'll only end up in one of the bad or the normal ending
I stop here, but theer are a lot of games that use hidden meters and still are Multipath NVLs. The only difference in GloRiA is: They are displayed in the ending.
But is that a reason to start a flamewar between two members of this BBS? Especially two whom I dearly respect?
[This message has been edited by Unicorn (edited 09-18-2003).]