Tokimeki Check in! typos - Endings listing

I fianlly finish the all of the tokimeki check in. It was fun game. I will say this game is too many of girls and lot of ending. Total I plyed almost 25 hours or more.I started on friday night about 10:00pm that is after my scohool is over. then I played non stop till about 8:30 am then I rest little bit. At that point I only had kyokas best ending and yuki best ending. Saturday I plays few hours. sicne then I played almost 4 hours on sunday, monday and tuesday. and I finally finish the game. One more thing For ending 15 I saw like almost 30 or more. maybe (weak laugh) Good like to you all to finish the game.

Hi:

Can anyone give me a pointer or two in Nanami’s path progression? I got stuck when she kept on winning on the ping pong match. Based on Kumi and Natsuki story path, I have every reason to believe that Nanami has to lost to Takayuki in the match, but I think I have virtually ran all the possible paths and still got stuck.

Any assistance would be greatly appreciated. Thanks

Phi.

P.S. I am planning to post a brief reflection on Ms. Kamiyama’s reply later on today.

Nanami’s not like the other two girls (which is why I like her the least of the 3).
If you’re doing the ping pong thing, you’re off.

Number 1…she’s a party girl, she likes to Drink…

Number 2…She thinks you and Ayumi are involved.

Number 3…she’s a ho…what Ayumi won’t offer without you forcing she wouldn’t mind.

Also, you have to have seen her as much as possible before this point, otherwise she’ll just leave.

If you do the pingpong thing with Nanami, you will get the peace ending…but I think the pingpong with Nanami was supposed to act like a hint as to her personality.


Now for my own reflections about this kind of visual novel game.
I like these kinds of games, but I can see why others don’t.
First, if you want a specific story, but can’t figure out where to click, you’ll keep getting the story you’re not interested in. That is Hell of annoying…
I remember when I first got King’s Quest V. The first thing you are supposed to do is pick up a gold coin in the street, which is just a little pixel that’s almost impossible to see. I wasted 3 hours running around before I went to the bookstore to find out what I was missing. That just takes the fun out of the game.
Second, the game seems so limited…it reminds me of choose your own adventure books. I always felt these games would be better done if they were done in secret of monkey island or king’s quest style. I don’t get the impression I’m moving around to an area, I just get the impression I have limited choices. Remember those old text based rpg’s where you could go N, S, E, W? Kind of the precursor to the king’s quests style games?
In those games you could go North, see a character, and say different things to the characters. Of course, then there’s the annoying thing with figuring out exactly what to say…but it felt less limited.

What I do like about these kind of games is that there is character development if you can figure out what to click where. A lot of games these days lack that…and it’s a very welcome change. It’s just…there’s so much MORE that could be done.

I want to try saying different things and acting differently to characters in the game. I want to go out to the mountains at night…not just when Makoto makes me go get mushrooms…

Of course, my roomate was like, it’s an ADULT game, what do you expect? It actually has a STORY… Should see the American crap…“Oh doctor…I"m sick, what should I do?” “No problem baby, take off your clothes, we’ll get it fixed.”

although Nanami Ito is kind of borderline in my opinion

But I guess my roomate has a point. How much time and effort did Konami spend making Tokimeki Memorial? And that game didn’t have that much more options than the current visual novels. And it wasn’t adult. Can you imagine an adult game company with significantly less resources putting in that much stuff PLUS the adult stuff to a limited market with LESS buyers? It’s not going to happen. How about all that PLUS putting the game out in a HOSTILE american customer base?

I think the reason why so many American buyers think Japanese Bishoujo games are retro is because such games remind them of OLD games. There are less options than in the old now defunct king’s quest series, so what is the point of the game? Naturally, then, they overlook the good points of the game genre. Clicking and reading text while still frame pictures flashed was done 20 years ago! Remember Leisure Suit Larry? And you don’t even get the puzzles or the ability to pick up and use items. It’s just show up at the right place at the right time.

Maybe I shouldn’t be so blunt here…but it’s a blunt kind of compliment that few people will say or acknowledge.
Konami wouldn’t release Tokimeki Memorial in America based on how similar games did in America, much less their drama series.
PeachPrincess releases the equivalent of the Tokimeki Drama Series in America, and it’s Adult genre…so an even smaller market.
Wow…all the people at Peachprincess, I admire your guts. All the better for me…Japanese games in English.

Oh as for the skill thing…

Street Fighter 3, 3rd strike is very very popular in Japan. It requires an insane amount of skill because you can parry any attack that comes your way.

It is DEAD in America. It had a lukewarm response at best. The most popular fighting game in America is Marvel vs. Capcom 2. That game is all about shooting your opponent to death so he can’t even move. NO SKILL.

Well, okay, the game does take skill, of a cheesy kind. What I’m trying to say is…Americans seem to be interested in the end result. Americans don’t play Street Fighter 3 because it’s too hard to learn, and too hard to win in. Everyone plays Marvel vs. Capcom 2 because it’s so easy to pick up and shoot people with. I think a lot of people will agree with me when I say the most enjoyable portion of a bishoujo adventure game is to actually see and understand the story. I don’t want to put a jigsaw puzzle together. I want to see the damn picture!

So it is with fighting games in America as well. The end result is considered most important. Beating the game…winning against an opponent, that’s the bottom line.

At least that’s my opinion.

Or maybe it’s because we’re mostly males and we just want Ayumi to take her clothes off as fast as possible.

okay…

I believe I get your second point, but I am not sure how to apply the bit of information in your first point. Further, I am totally confused with the way you phrased your third observation. I am sure that you are intending to describe something not in my recollection. Can you elaborate on that?

About your other comment, I think text-based MUD closely fits your description. Overall, I do not a frequent patron of computer games. I guess my proclivities in both watching anime and reading in general drew me into the bishojo gaming universe.

Honestly, I do not think that dating games without any adult element will stand a chance in the U.S. domestic market. There are simply way too many other avenues of experencing unadulterated romance vicariously, such as internet chatting and afternoon soap opera.

Anyway, I do have few positive comments on the content and interface of “Tokimeki Check-in.” However, I think I will save them for another post.

Phi

IIRC, about the time in Snow Drop that I was getting frustrated enough to post, I actually began to solve the game. This game I’m just beginning to solve (Yuki’s ending) and it took the following:

(1) - map the decision tree. write down the decision points, put a check by the decision you made, write a couple brief words about what happened with the decision you made. If you saved and tried the other path, write that down too. Don’t overdo it unless you’re totally anal, you’re sketching out possibilities at first

(2) Don’t be afraid to cut off other possibilities to get the one you want. This game doesn’t seem to reward waffling.

I’m surprised how much you can figure out from a single decision tree, after it’s been written down. Of course, I spent a day playing it, confused, and I don’t claim to be any kind of game genius. But that single sheet of paper will help. Also, Scudd is right, read what the girls tell you.

Grey.

Number 1…she’s a party girl, she likes to drink.
Number 1a…she’s a party girl who likes to drink, and she wouldn’t mind if YOU drank alcohol.

Number 2…She thinks you and Ayumi are involved.
Number 2a…If Ayumi sees you drinking she gets mad, and you’ve never seen her mad before.
Number 2b…You need to deny you are involved with Ayumi as much as possible, but that’s more important earlier in the game.

Number 3…Nanami is a ho…and Ayumi is not.
Number 3a…Forcing yourself on Ayumi would be horrendous for Ayumi…(in fact it would end the game) But if you came close…she just might leave in tears and Nanami might just see. But on the other hand, if you forced yourself on Nanami, she wouldn’t mind. (Talk about destroying my image of her.)

Number 4…Nanami likes to have fun and is into the ‘new’ stuff.
Number 4a…Nanami likes having a guy show her around fun spots as much as possible. Even better if you miss work for it.
Number 4b…Even better if she goes to a fun spot and gets something material out of it.
(Grumble, aren’t all girls like that? Gee, hard on the wallet. I bet KUMIKO is like that…Oh wait…since I bought Tokimeki Checkin…that means Kumiko got my money! <doh!> )

Number 5…Nanami is good friends with the other girls in the trio.
Number 5b…Nanami doesn’t mind being forced, but the other two girls aren’t like her in that respect.
Number 5c…Natsuki is too competitive and often offers more than she’s willing to give in order to continue competing. This hint gives too much away, oh well.

Number 6…Kumiko is a lesbian.
Number 6a…If Kamiyama-san denies she’s a lesbian, it is because she is not a virgin.

Worried, Mad? To us guys it is the same thing. Trust me…most of the time guys view it as the exact same thing. My math professor said it best when he said, “I don’t want her to mother me! I already have a mother!” The situation was almost exactly the same.

Okay, so you’re right about Nanami. I still don’t like her though…But that’s just an opinion.

gee… talking about long sized posts…

I guess I didn’t state myself clearly enough.

So far the only endings I’ve gotten are “Best” endings, with Mai and Ayumi respectively, and I guess I was just wondering what the difference was between “Best” and “Happy.”

I’ve spent most of the past day making a big decision tree out of multiple notebooks. I think I’ll just go streamlined and list decisions and who shows up and when, etc. Otherwise I’d end up with 68 versions of Day 2 to graph.

I have all of the CG 100% corrected. Beginners listen up this is the tip to beat the game. First of all choose any words you want. then when you choose that words girl will show up. then do same thing over till end of the game. you have to repeat. Then when you gather enough of the girl information from the story line try from the beggining and try focus on one girl and you will end up with best ending. Any way I correct all ogf the CGs . Only thing hardest character to see is the Umesan bad ending, then makotosan bad ending. rest of the girls are easy for me because I have that same game berore and I know how they go to the story line is.

[This message has been edited by Computermania (edited 08-15-2001).]

I beat tokimeki check in already. Right now I’m work at work-through on tokimeki ceck in. So people who have questions it easy to understand and faster. Any questions or hints send to my email address. BYE Good luck of your work. Who ever send to the my e-mail about the makato-san work-through, please send me again because I accidently erased. who ever ask that which game is hard to beat the game either tokimeki-check in or snow drop? I will say snoe drop. Don’t ask me why.
[This message has been edited by Computermania (edited 08-15-2001).]

[This message has been edited by Computermania (edited 08-16-2001).]

I got a best ending for two different girls. All it said for each was best ending, Ending:non touch, and Cancel:key hit. I had to quit the game to play again. Is it supposed to be like that?

No…in fact if you skip the ending by quitting out, you miss the epilogue at the end.

After the epilogue you get taken back to the main screen.

And the Ayumi “happy” ending isn’t happy at all…it is a fate worse than death!

quote:
Originally posted by scuddman:
No..in fact if you skip the ending by quitting out, you miss the epilogue at the end.

After the epilogue you get taken back to the main screen.

And the Ayumi "happy" ending isn't happy at all...it is a fate worse than death! [img]http://princess.cybrmall.net/ubb/smile.gif[/img]


Ok, I guess I better try and reinstall the game since it freezes at the end.

I saw the ayumi happy ending. I will say she is little bit jaleousy for takayuki because he talking with another girls in the end. So that why, you guys saying she is not happy at all. For me look like she is having fun with takayuki.

If a girl’s personality changes because she doesn’t TRUST you, then you have problems. At least in real life anyways. Ahh, but it’s a game, the ending is supposed to be funny.

Who correct the all of the CG’s for Tokimeki-Check In? Computermaina wounders. “I have all of the CG’s” computermania said. Good luck to see the best ending.
PS: I have the all of the best ending Work-through for Tokimeki-Check In. BYE for now.

Okay, guys and gals. I am in the last stretch of this game, and I am stuck. Would anyone be kind enough to give me a pointer or two?

All I have left are Kyoko’s, Mai’s, and Yuki’s happy ending, plus Ume san’s bad ending. I am at 96% CG completion, and all I am missing in my event memory are the eighth event in the first column and the sixth event in the second column. In terms of the pictures, the following cells are blink:

File A - bottom row, third and fourth cells
File B - bottom row, fifth cell
File E - bottom row, first through fifth cells (the entire row)

I actually spent a considerable amount of time figuring out how the story progresses. Anyway, any assistance will be greatly appreciated.

Phi

Evrybody got the tokimeki check in it is good game and I very liked. I finish my Work-through but, I had problem right now, so maybe today, I will make Pefect guide or hints to evey best ending or happy ending. This guide will get 100% of CGs.

[This message has been edited by Computermania (edited 08-21-2001).]