A Big Wish

I was wondering that if Peach Princess would try to do some ELF games like Doukyusei and Doukyusei 2 in the near future once you guys have gain enough success with titles that you guys will be putting out next couple of years. I know it wouldn’t be easy, but would it be a realistic possiblity for Peach Princess to get those games since they are pretty old and now very recent. I would imagine they wouldn’t cost as much to purchase the copy right. I know it wouldn’t be anytime soon, but do I have a realistic hope to see those games in English anytime soon. I have played those in Japanese, and they are really good, it would so nice to have it in English version.

I sense a big post from Kumiko coming up ^^

Going to need a lot of persuading, I believe, since the last time Elf let Megatech translate/distribute Dragon Knight III (aka Knights of Xentar) in the U.S., it flopped.

But have to admit Dokyuusei, Dokyuusei2, and Kakyuusei are all good titles to bring over. And since they’ve been remade for Windows, they don’t look that old actually.

A few other titles worthy looking into are the stuff from Leaf – To Heart, Comic Party.

Animes based on these titles have already been made (To Heart, Comic Party, and Kakyuusei are for the general audience), so tie-ins with the games could be possible, I guess.

yes, an even longer post from Kumiko now… (^^;

Of course the best will be the AOK series.

AIR,ONE,Kanon for the uninitiated.

FYI,those series are about 2 times or more moving the Snow Drop.

Reason why action titles are more popular’s because you don’t really need to know a lot of Japanese (or the Japanese culture) to enjoy them. Also, it’s got something to do with the stigma attached to ‘romantic’ games.

correct me if I’m wrong (I’m from the other side of the pacific anyway), but even a game as physical as soccer’s still considered ‘girly’ here. and the U.S. gamers I’ve met so far are a pretty meglomanic bunch, methinks, so you can draw your own conclusion. Try telling them to role-play a hopelessly lovestruck guy in some love-sim, then, or better still, get them to tell their friends they’re playing them…

flicks like Titanic and Romeo and Juliet (the Dicaprio version) top the box-offices, and yet people still cringe at the thought of romantic bishoujo stuff.

bishoujo gaming will remain a fringe, peculiar culture unless more sites out there start telling people that it’s more than just about babes and hentai. problem is, the said sites are still more interested in the latter… sigh

anyway, the series Wonder Years crept into my mind the other evening, and since it was so popular back then (rightly so for its wistful portrayals of youth), should be interesting to turn THAT into a U.S. love-sim, ala Tokimemo style… just kidding. :stuck_out_tongue:

[This message has been edited by yyoshi (edited 05-23-2001).]

So it is pretty much an uphill battle, you guys would need like five years to put a strong hold on the US Market, then try to convince those Japanese companies to invest in it. Eveything it seems take time, especially this type of entertainment isn’t yet accpected by mainstream market. So it will be like a decade from now before you guys can have a say in whatever games you want to put into the English market, because right now it seems you guys have to beg the Japanese companies to give you guys a chance. This sucks big time.

who happen to like works that focus on girls (Asuka 120% anyone?) Sports sims are >popular? Fine - then offer games like >DokiDoki Pretty League so that people who >enjoy something other than the typical >steroid enhanced stuff can have something >that’s fun to play. It goes on and on - >there are bishoujo games for every single >type of gaming genre, and

Problem is, they can offer these games but these games are still nowhere near the quality of the more mainstream stuff, which means they’re still catering to the ‘mania’ group.

Megatech brought in Metal & Lace, a 2D fighting game. It was a bishoujo game, but a horrible fighting game to play (despite what some fans say). rest is history. Asuka 120% (that’s Burning Fest, right?) is better, but it’s still nowhere near KOF standard (in fact, the game didn’t do that well in Japan too). Dokidoki Pretty League’s got lots of cute girls, but it’s also an SLG, and if the average gamer wants a sports game, wouldn’t they rather go for the EA sports titles. The same probably applies to the Power Dolls series. I’ve been playing the series since the first one (current at #4), and besides lacking that important storyline, it’s a pretty solid turn-based bishoujo strategy/mecha game. Yet, companies would rather bring in the less-niched ones like Ring of Red.

I know I’m refering a lot to video games, but the only japanese companies keen in translating their stuff into English are the video game companies, and they’re doing that only because they see a potential in the mainstream market.

it takes time, I suppose. Dead or Alive/Dead or Alive 2 isn’t just an awesome 3D fighting game, but it’s got a lot of gorgeous women to boot too (literally ^_^). And video gamers in the U.S. (not the average bishoujo fan) are drooling over them as much as they drool over the game.

In recent years, there’s a gradual rise of Japanese video game titles being translated in to English–thanks to the success of Final Fantasy VII. We’re not going to have Tokimemo in English anytime soon, but once the American gaming public has gotten more familiar to the mainstream Japanese stuff, then maybe we’ll see more non-adult bishoujo titles making it to the States–and in time the adult ones as well.

A few years ago U.S. gamers were hopeless petitioning for hit Japanese RPG titles and those guys in Japan wouldn’t even give a hoot. Now, they’re bringing their stuff over to E3 even without anyone asking.


>Well, the reason that fighting games are >popular isn’t because of the language. That >has nothing to do with it, really.

Not sure about the states, but over here in Singapore, that’s one of the main reasons, really. I know and have spoken to many video gamers who’d love to give Tokimemo, Sentimental Graffitti, and even Kanon, a shot, but the complaint I keep getting is, “but I don’t understand a word they’re saying…”. And some of these are anime/manga lovers even. Have to agree on the replayability factor in fighting-games (not to mention the joy of kicking a human opponent’s butt), but the ease of getting into these games without having to tackle a foreign language first helps a lot too, methinks.

[This message has been edited by yyoshi (edited 05-24-2001).]