In addition to everything stated above, which I agree with, I just think Android is a shit OS for game dev.
They gain very little from it (maybe some ease in porting smartphone games, fine) and every dev has to deal with Android, making OS API calls through JNI and all sorts of other garbage like that. The advantages Android provides make a lot of sense in the smartphone space (where you are dealing with any range of device capabilities, screen sizes and many other things) and they make some sense in other areas too, like set top boxes and the like, but for a dedicated indie gaming platform?
‘Free the games’ (the kickstarter matcher campaign) was also managed with a staggering level of incompetence and I think the (at least, original) premise behind it was kind of weird. Free the games by locking them into one platform nobody has? Yeah, that’s freeing them alright. Besides, can you really see a legitimate Ouya exclusive game managing to raise the amount of money they were requiring originally? There just aren’t enough Ouya owners - you’d need a pretty good portion of the entire customer base to fund your game just to make the minimum! Other people aren’t going to fund a project that they can first play six months after the Ouya version release.
Now, admittedly they’ve relaxed some of these requirements, but the premise is still kind of broken. They’d do better to just take the money and directly fund promising looking Kickstarter projects targeting Ouya rather than this kind of fraud bait.