quote:
Originally posted by Wolfson:
I think to some degree the age factor can be discounted... I'm outside the age bracket that has been defined in this discussion, and I don't have a problem with bishoujo--although I will admit that I am probably more prone to be turned off by some of the "darker" themes than some of the younger "target audience." But one can assume that I am not the only person in America over the age of forty who would be willing to play this sort of thing...
It works like this. People who have lots of free time are more likely to discover new hobbies. There are plenty of people who would like them but never have an opportunity to get hooked.
This is why you see generational shifts like this all over the place. Rock and Roll was one example. Video games are another; they're in the middle of the conversion from "kid stuff" to "something everyone does". Eventually you simply won't be asking "do you video game?" in the same way nobody ever asks "do you go to the movies?" - if the answer is "no, I don't" people usually go out of their way to point it out because it's so unusual.
So there's no law stating "b-games only for 18-25 year old crowd". It's just that college kids are the most likely demographic to become addicted.