Let’s see if we can invent a Bishoujo Card Game… you know, like in the style of Magic the Gathering or Yu-Gi-Oh. :o
So I guess the first step, would be figuring out a rules system. Does having a core deck of 112 cards sound good? That’s twice the number of a traditional deck of Poker cards.
Ideas I’m just throwing out there for fun:
Character Card ¬ñ The basic game card. Has the picture of a girl that represents a specific - though physical - clich√© type of bgame heroine. For example: meganekko, DFC, twins, etc. The card would also show whatever “base stats” the game system would use.
Persona Cards ¬ñ The adjustment card. These cards have a representative picture of a personality or character trait. These personality traits then provide a quantified number (+1 or +2 or -1 or -2) that alter the “base stats” on a Character Card, or some sort of “special rule” that influences how things effect that character. For example: yandere, tsundere, childhood friend, bokuko, etc.
A certain number of Character Cards are then randomly drawn, and then each Character Card is randomly drawn two or three Persona Cards that are assigned to them. Using this system, things like: Twin (character) Yandere (persona) Bokuko (persona) and Meganekko (character) Kuudere (persona) Tsundere (persona) could be created. These would be the girls to be won. Each time a new game is played, new types of girls are created.
Are these girls put into a Winnable Pot for the players to fight over? Or does each player draw his own set of girls to create his personal Harem? Is there a better way to do this? Would change the game mechanics I think…
Event Cards ¬ñ The spell cards. Player draws several of these from a shuffled deck, and uses them during play to “remove” or “gain” or “boost” the heroines. Stuff like “spreading rumors” or “promise tree confession” or “she’s a trap!” ¬ñ then Persona Cards could increase or decrease the effects? Some cards are positive. Others are negative.
Problem: how are these attacks exactly handled? Makes no sense for the girls to attack each other like monsters from Yu-Gi-Oh or something (unless it’s a yandere). Maybe have it so that there’s a Love Stat that represents how much a girl loves someone? Then an apposing player attacks that stat, and when it’s depleted to 0, she is “freed” from the owning player (i.e. broken up/dumped). Just as a wild example, let’s say we have a girl that starts with 4 Love Points, thanks to her combination of Character and Persona cards. Using a single or combination of Event Cards to attack that value? Need counter cards I suppose… or at least a way to increase that Love Stat or whatever.
Also what should be the end goal? Guy with the most girls (or Love points) at the end of three turns (Japanese School of three years) wins? Triggering a “true love confession” from a girl, after reaching a certain amount of Love Points (something like x3 the starting value)?
lol… probably going about this all wrong, since I’m not a tourney card player. Or maybe making it too complex.