Brave Soul length

I was just wondering how long Brave Soul takes to beat. (A ball-park figure would suffice.

Also, in the game demo, how many missions are there. I beat the goblin or whatever it was in the blue clothes and it looks like there’s another mission afterward. The demo’s a lot of fun; I can’t wait for the full game.

The length of a game matters not to me, as they must all eventually come to an end. I prefer to judge a game on whether it seems FUN while it lasts.

I think the Brave Soul demo leaves a lot to be desired compared to todays RPG standards (ie.Final Fantasy) and I hope the demo is not a true reflection of the games fun and playability . The SNES had better RPGs than this!

Game lengths didn’t use to matter much to me, but I don’t have nearly the amount of freetime I used to , so I generally prefer games in the 15-20 hour range, although there are exceptions. And I agree with what you said about length not mattering as long as a game’s fun. I’d take 20 games like Ico with only about 6 hours of playtime (the first time through) to 95% of the stuff out there.

quote:
Originally posted by Horseshoe:
I think the Brave Soul demo leaves a lot to be desired compared to todays RPG standards (ie.Final Fantasy) and I hope the demo is not a true reflection of the games fun and playability [img]http://princess.cybrmall.net/ubb/frown.gif[/img] . The SNES had better RPGs than this!

It's kinda hard to say. Nowadays, RPG demos are more to get people familiar with the gaming interface than anything else. I know I've played several demos of games and while the demos weren't all that great, I really enjoyed the game itself. (Though I can think of only once or twice where I really enjoyed the demo but hated the game.) We'll just have to wait and see. [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

I wasn’t really convinced by the playable demo either, but I from what I see on the demo movie, I’m almost certain that the game will be far better than the demo. Remember, you’ll be able to control up to four (I think) characters in this game at once . You’ll also know what the story is about when you play the game. From what I’ve heard of the full version, it sound very good, lots of endings and it’s different each time you play it.

quote:
Originally posted by Kumiko Kamiyama:
Most RPGs today are not about roleplaying, anyway - building up stats was never the intent of roleplaying. The stats were merely supposed to be a tool or guide for assistance, not the end-all, be-all they have come to be now. Story and genuine roleplaying has been absent from RPGing for many years in the English market - you'd have to have games such as bishoujo visual novel adventures to get genuine roleplaying.

(When did stat systems enter into the discussion? 0_o;;;;; )

Oh, that's not true by any means. Fallout series comes to mind as the best example- there are three or four major ways to make a successful character in that game, and a bunch of less used routes. Baldur's Gate made an effort, unfortunately the D&D ruleset and scrawny conversation trees hampered it. Planescape is suppossedly another, though I can't say for sure... been trying forver to get my hands on it. Less recently, there was Daggerfall, often lauded as having one of the most flexible character creation systems of all time (I still like the "Kung Fu Werewolf" archetype). Too bad the game itself sucked. There's also... hmmm, let's see... though it doesn't account for personality, FF's job system (used in 3, 5, Tactics, 11, and umm... "borrowed" by Enix for Dragon Warrior 7) can go a long way towards making a character your own. Then there's Harvest Moon, something of a hit-or-miss series where you try to build a life as a farmer. Then there's Ogre Battle, where your actions decided wether you were a noble revolutionairy or a tyrant. There's also Thousand Arms, a combination fantasy RPG/ romance-sim that I started but never got too far in. (Atrocious writing and one of the worst combat systems ever screw it.) A Princess Maker 2 translation was attempted a few years ago, failing due to financial and legal troubles, but the 99% complete version is a popular bootleg. And let's not forget that every popular online RPG has a contigent of players devoted to roleplaying (and other, larger contigents devoted to smacking each other around or hitting the level cap as fast as they can, and to hell with everything else. But that's another story.)

There are also games that opt for a different definition of role-playing- give you a role and ask you to play it to the best of your ability. Usally this comes off as pretty lame ("yer a badass- kill everything!") but there are also some more refined takes on the concept, such as Thief.

Probably some others that I missed, too, but... I think I've made my point. Shutting up now. ^_^;;;;;

i actually like a lot of the games that were just mentioned…i love Final Fantasy, mostly for their wonderful stories…in 10, i really liked the Sphere Grid, as it really opened up options for how to build your characters (I made Rikku a little powerhouse once )…Harvest Moon is great, too, but play Back To Nature, not Save The Homeland…both are fun, but you can get married and have a kid in BTN …and i personally loved Thousand Arms…if you can get past the atrocious gamescreen graphics and that annoying ‘whee-whee’ sound when Meis walks, it’s an awesome comedy experience with gorgeous ladies (Metalia, anyone?)

I think the best game series I ever played, though, that to me truly represented a true Roleplaying experience was the Quest for Glory series by Sierra…there is so much freedom of roleplay in that series it’s amazing…you can run around and fight monsters, but you can also have your character get drunk and pass out at the local bar, and get all his money stolen…you get different story arcs for different character classes, and you can customize your character anyway you want…there;s great story and script-writing, and just fifty million ways to play…i’ve played the really good paladin who gives gifts to everyone, and the fighter who’s obsessed with his body and goes running, swimming, and sparring every day
Never mind the mage and thief, who also are great roleplays too…ask two people who have played mages in QFG and you’ll get two completely different character personalities and concepts