quote:
Originally posted by Kumiko Kamiyama:
Most RPGs today are not about roleplaying, anyway - building up stats was never the intent of roleplaying. The stats were merely supposed to be a tool or guide for assistance, not the end-all, be-all they have come to be now. Story and genuine roleplaying has been absent from RPGing for many years in the English market - you'd have to have games such as bishoujo visual novel adventures to get genuine roleplaying.
(When did stat systems enter into the discussion? 0_o;;;;; )
Oh, that's not true by any means. Fallout series comes to mind as the best example- there are three or four major ways to make a successful character in that game, and a bunch of less used routes. Baldur's Gate made an effort, unfortunately the D&D ruleset and scrawny conversation trees hampered it. Planescape is suppossedly another, though I can't say for sure... been trying forver to get my hands on it. Less recently, there was Daggerfall, often lauded as having one of the most flexible character creation systems of all time (I still like the "Kung Fu Werewolf" archetype). Too bad the game itself sucked. There's also... hmmm, let's see... though it doesn't account for personality, FF's job system (used in 3, 5, Tactics, 11, and umm... "borrowed" by Enix for Dragon Warrior 7) can go a long way towards making a character your own. Then there's Harvest Moon, something of a hit-or-miss series where you try to build a life as a farmer. Then there's Ogre Battle, where your actions decided wether you were a noble revolutionairy or a tyrant. There's also Thousand Arms, a combination fantasy RPG/ romance-sim that I started but never got too far in. (Atrocious writing and one of the worst combat systems ever screw it.) A Princess Maker 2 translation was attempted a few years ago, failing due to financial and legal troubles, but the 99% complete version is a popular bootleg. And let's not forget that every popular online RPG has a contigent of players devoted to roleplaying (and other, larger contigents devoted to smacking each other around or hitting the level cap as fast as they can, and to hell with everything else. But that's another story.)
There are also games that opt for a different definition of role-playing- give you a role and ask you to play it to the best of your ability. Usally this comes off as pretty lame ("yer a badass- kill everything!") but there are also some more refined takes on the concept, such as Thief.
Probably some others that I missed, too, but... I think I've made my point. Shutting up now. ^_^;;;;;