It all seems to make sense in retrospec. Remember back in 2005, the PSP was brand new, and there was all this overhype how it was gonna destroy the Nintendo DS in the handheld market. So then we had Backbone Entertainment develop Death Jr., which was an even more overhyped title for an overhyped system. We were supposed to have run out and buy the PSP to just play that game. Konami was funding Backbone Entertainment back then.
So basically, Konami had these supposed ubermen programmers on their payroll. So in 2005, the first year the PSP was out in America, Konami approaches the “super game makers” in Backbone, and ask them to create an American Tokimemo. They had two years to do it. Makes sense… Tokimemo was gonna celebrate it’s 15th anniversary in 2009, and with the overhyped Backbone doing it, Konami was planning to rock Japan [u]and[/u] the US with a dating sim.
Konami flew a least two Backbone Entertainment developers to Japan, and actually translated Tokimemo for one of them. Now I’ve no idea when LovePlus or TokiMemo4 actually began production, but they might have even seen the very earliest development plans for them as well. As you can see in that 2006 Famitsu article (and E3), Backbone had a pretty clear indication of what they wanted to do with Brooktown High back then: it was out of the conceptual phase. All evidence points that shit fell apart in 2006 after E3 and that Famitsu interview. The game was released in 2007 incomplete and unready. I have never been able to find information on what happened, and no interviews post-2007 ever asked why production fell apart (only why Brooktown High failed).
In any case, even if Brooktown High did not choke and was released in the higher res version, it would have failed. Their game concept, gameplay planning, and target market was completely wrong. Maybe that’s why it fell part. After seeing the original in Japan, Backbone realized they fucked up everything and got themselves into something they didn’t really understand (or sell to the right demographic).
Well… whatever…
And of course, as Tokimemo4 showed, Konami was very devoted to the PSP being a success. The only reason why Tokimemo4 did not sell the minimum 250,000 copies, is because it was released on PSP. LovePlus was not expected to be more successful, but lo and behold it was… because that was made for DS. PSP was a recipe for failure from the start.
Lastly… from what I can understand about Sony of America being so anti-2D galge, even if Brooktown High was an uber success, there was no guarantee that Tokimemo4 would have been released in the US. It’s very clear that Backbone Entertainment would have been given another two years to create a Brooktown College and 3DS port (I manged to get my hand on a copy of the contract once; it had the legalese concerning sequel deals) in that scenario. When I was doing that failed letter campaign, I got the very strong impression from a marketing director, that Tokimemo was for Japan only and Brooktown was for America only. In fact, though I’m loath to admit it, if that letter campaign did succeed, Konami might have just tried rebooting Brooktown High with another American studio.
There seems to be a MAJOR disconnect, or outright ignorance, that American galge fans even exist. Though judging from the kind of responses I got with trying a letter campaign, the number of fans is much lower than I initially imagined and very self-defeatist. I spent far more time arguing why people should have sent a letter, with people who were supposed hardcore galge fans, than getting positive feedback or suggestions.
Here’s a fun tip I learned from someone at Konami… if Working Designs asked to port one of the Saturn Tokimeki back in the late 90’s, they would have allowed it. In fact, Konami had setup an English page for Tokimemo back then, hoping to court an interested porter. No one took the bait. However the same person indicated their license fee was NOT cheap either. So maybe the expensive price tag scared 'em away… clearly Working Designs was not a multi-million dollar enterprise back then. However Working Designs did consider the original Sakura Taisen back then (which was in the height of it’s popularity), so maybe they could have worked something out. Well… it doesn’t matter I suppose… Bernie Stolar would killed a theoretical deal anyways… anti-2D asshole that one was. Helped kill SEGA. Worst video game CEO ever.