Sorry, but are we talking about the same games?
I am referring here to the games Kana - Little Sister and Crecendo that originally were released by D.O. in Japan and localized to the english language by G-Collections.
It was no problem at all for me to play through Crescendo and getting all endings - without a single wasted try.
However, Kana is another story: I got the game about two month after its initial release - and I am still missing endings 1 and 6! So, I can’t really agree with “Kana being easy” and “Crescendo being too complex”.
.. but then, I may just be an ultra-baka-gamer, hmmmm? :roll:
However, if you really think so, then bear in mind that this ultra-baka at least had no troubles with Crescendo and also made a walkthrough for Snow Drop based only on his own gaming!
It wasn’t me who invented that term of “baka-gamer”, I just applied it to me after it was already there - directly within the context in which it was defined.
And indeed - I felt quite a bit offended by learning that even “baka-gamers” should have no problem with getting all endings of Kana while Crescendo is supposed to be too complex for them!
Exactly!
And in order to prove that statement, I had to bring up myself as an example that had an entirely opposing experience with both games!
Same with me. I can typically figure out most or all paths in games. The only game I had trouble with so far was Tsuki. Can’t comment on Kana though. I have the game but I’ve been so busy that I have yet to play it.
It depends on your perspective. Sometimes you know things that you don’t have the power to fix, which can be a tragedy.
But in my case, I just laugh at myself and learn from my mistakes…rather than dwell over them and waste my remaining lifespan…
I learn from my mistakes whether in real life or such game situations. Whenever I make a mistake even the simplest one, I always try to figure out what I did wrong then laugh at myself when I realize the error of my ways…
Humans truly need to laugh at one’s self once they have fallen or failed a task…This pertaines…I beleived, to noone’s perfect … )
We have a saying that Those who don’t learn from thier deaths are destined to repeat them.
Specially in my family where…
" Deathis no excuse to stop working. "
…
…
That is: those who do not know their history are destined to repeat it.
I’m not just talking about one’s own mistakes. I’m talking about the world as a whole. All the wars, the disease, the starvation, senseless violence, rapes, tortures, death-- tragedy. Or one can choose to think on the good things. The curing of various forms of cancer, peace treaties, passing out food to third-world countries, or even just helping the neighbor fix his lawn mower. It’s all perspective and how we choose to think.
You got whoever you wanted on your first playthroughs of Tokimeki Checkin! and Critical Point? Many of the choices in those were pretty random, I thought (well aside from “rape her / don’t” which is pretty obvious ;P)
And you got the Ume-san ending the first time you went for it as well?
With respect to the G-collections games – yeah, they were pretty easy. I get the feeling they picked 'em that way so they could translate 'em easier.
[quote]
Originally posted by kurahashi:
[b] My 0.02$ for those who has never problem with clearing the game and getting what they want - I suggest to play Gloria