quote:
Originally posted by Benoit:
Actually, all the places where I have seen the game mentioned referred to it as an action/RPG. I don't believe that just because it's another battle system that it's another genre. RPGs have more than a battle system. They have dungeons, puzzles, bosses, typical equipment (sword, shield, boots, etc.), are mostly medieval, etc.
This is why I believe Legend of Zelda to be an action/RPG. Even the nameless, customizable main character is there for the role-playing.
IGN, Nintendo, and Gamespot, pretty much the primary sites of interest, all list Legend of Zelda as either action, adventure, or both. None of them show it when you do a search for RPG, or even list it under "RPG"'s. So, no idea where you've been seeing it listed as "RPG", but wherever it is is wrong....
Finally... many games have bosses... most non-rpg's have bosses... bosses are a NON rpg element that many RPG's happen to have.
Puzzles. Yeah, like I said. Adventure.
Items. Again, like I said. Adventure.
Medieval... Uhm.. wow. Guess KOTOR isn't an RPG, and... uhm... ghosts and goblins is...
Dungeons, ok... yeah.. both have dark scary places... Guess that makes quake an RPG too.... oooh, and doesn't it have items and puzzles as well?
Funny, you must have been playing different zelda games... I don't remember Link ever being nameless and customizable. I remember him being a elf dressed in green that primarily uses a sword, shield, with occasional bow/boomerang. Next time through I'll see if I can roll up a diplomat who talks his way out of every fight.
Oh, and you're right. RPG's do have more than a battle system. Like I said, in an RPG, everything, not just combat, is supposed to be based on abilities... lockpicking, talking your way out of trouble, making things, flirting, inspecting, etc. There have been RPG's that don't even HAVE combat in them.... or at least, that have non-combatative ways through every situation.