“Balance” issue is a stupid “modern” concept in RPG anyway. Balance IRL isn’t made by any kind of balance between professions, even nowadays: it’d be inane to think a farmer is “balanced” compared to a senior executive to a depute nowadays, the way it’d be inane to think a cleric was “balanced” compared to a knight compared to a peasant in medieval times.
Balance in a world is more than balance in the profession (“class”) you have. It’s why not everyone is a Prime Minister, nor everyone was a Knight during medieval times. Social background, money, relationships, abilities, access to facilities, those are what makes balance. Balance is created by the world, not the rules.
To take a medieval example, if you’re the son of someone so famous every little highwayman in the country knows him and you, including non-human beings, I can assure you you risk less than most big, strong, powerful adventurers because, aside the fact most people would want to protect you, the criminals themselves would rather capture you alive and treat you well instead of killing to be able to discuss with your father. Or if you’re a mere cleric of a religion that is well-known for helping anyone in need, no matter his race or alignment, anyone save the most insane would try to avoid hurting you. Even highwaymen may capture you, but they wouldn’t treat you badly, rather bringing you with them to heal them as needed.
Once again, background, personality, fortune, inherent talents, social relationships, those are what determined a character’s “power”, not abilities earned through a “class”.
[ 11-06-2007, 07:17 AM: Message edited by: OLF, i.e. Olf Le Fol ]