Is it just my nostalgia, or does anyone else miss the days when sprite games were king? Don’t get me wrong: I love how games in the Devil May Cry and Metal Gear Solid series look and feel - and the incredible CG movies in a Square Enix title make me giddy as a school girl: but there was a time when video games didn’t require six figure budgets and dozens of development teams.
I just finish reading an article on how Daisuke Ishiwatari nearly single handedly put the first Guilty Gear together: he was lead programmer, the artist, the music composer, the producer; just about everything really. The essay praised him for being such a “multitalented master” during an era when such people are slowly vanishing. And that’s what I find kinda sad.
In the 8-bit and 16-bit days, it wasn’t unusual for 3 or so people to work together, and put a blockbuster game together. Expectations for a game weren’t any lower then than they are now (i.e. good premise, good gameplay, good graphics, and good music) - it’s just the level of complexity has grown beyond the capabilities of a single individual.
Of course, there are tons of sprite games that were produced by large studios and resources (just watching the credits in Street Fighter 3 or the Dungeon & Dragons arcades games will prove that) - but the point is that great 2D sprite games had been produced WITHOUT a massive studio (the aforementioned Guilty Gear being one of them).
These days, what chance is there of a single “garage programmer” creating a Final Fantasy 12 or Soul Calibur 3 level game?
The handheld market has held the torch in this - but not all of them: PSP wants to be polygon all the way if Sony wins. So that leaves the DS… which is supposedly so notorious to program on, the “little guy” might choose to avoid (unless they just make a backwards compatible GBA game).
While I love PS3 and Wii and XBOX360 for their innovations and general badass graphics, I also hate them for making the production of console games, “elitist” in a sense.
Am I alone in believing this?
[ 04-11-2007, 09:29 AM: Message edited by: Nargrakhan ]