Download size / speed

depends on if we can use download managers but i’d say tops of 150meg

but to me ot usually doesn’t matter cos almost all the time i and downloading atleaset 3 150+meg files

as i always say "so long as it fits on my hdd i dont really care"

TH

Ditto

R.

The size doesn’t matter to me - I’ve after all got broadband and lots of space on my computer, so it’s no sweat for me to download any big files

[This message has been edited by Spectator Beholder (edited 02-17-2002).]

quote:
Originally posted by Kumiko Kamiyama:
Hey, folks...

We would like to know how large a filesize everyone would be willing to download - that's the maximum, not simply a preference. How big of a file are you willing to download as a single ZIP?


As someone who doesn't have a DSL or T1 hookup, 20MB would be my limit - and that's the absolute max. 10MB would be the preferable max, but I guess if I hope to see playable demos and the such in the download section, I have to be willing to go a little further.

[This message has been edited by tennyo (edited 02-17-2002).]

I’m on 56k dial-up, the biggest single thing that I’ve downloaded was 350MB (unless you count my 3GB collection of MAME ROMs as a single thing). As long as I can use Download Accelorator (or some other form of resumable download), I’m happy to download as much as you can throw at me. Most of my downloading is done overnight while I’m asleep anyway.

56k sux i got dsl an dl 24/7 the only thing that stops me is the amount of blank CD-R’s i have and hdd space (4 perm hdd’s 4 temp hdds)

TH

My max is probably 120mb, that’s about a 6-10 hour download on my 56k modem.


I have a feeble 56k connection and i haev to pay for my phone calls on the net, due to liveing in the uk.

i would prefer a d/l in the 70-100 meg range, but the smaller the better

SpidiB, I’m in the UK too man, you don’t have to pay for your calls, you haven’t had to for the past few years, where have you been man? Just use Freeserve Anytime, 24 / 7 no call charges for ¬£12.99 month, it’s really cool, no probs at all, great speed.

quote:
Originally posted by Kumiko Kamiyama:
Hmm? But 20 MB is far smaller than what most any domestic company offers for patches, updates, etc. Most people are still using dialup 56k, like yourself - have you tried simply downloading upgrades and such overnight, if they are 50-60MB files?

Let's see...

Diablo 2 Classic 1.09d patch: < 6.0MB
Diablo 2 Expansion 1.09d patch: < 2.0 MB
Wizardry 8 patch: < 4.0MB
IE 6.0: circa 70MB
Windows 2000 Service Pack 2 (Network Installation): circa 101 MB
Windows 2000 Roll-Up patches: circa 20MB

Are you referring to games, don't you??? [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

As for the original question, I prefer <= 20.0 MB.


quote:
Originally posted by Kumiko Kamiyama:
As long as your connection is okay, the time should not be a problem. If you have a flakey connection, though, you'll suffer from dropped carriers and such, that's true... but then it might be better to try checking your area for a better connection. There may not be one... but there might, too, you never know. [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

Odd question, Kumiko-san: do you have a sibling? In case you don't, it is almost impossible for me to stay connected more than 90 minutes, thanks to my sister.

quote:
Originally posted by Kumiko Kamiyama:
Kumiko is really not sure why people want a playable demo of a bishoujo adventure - everyone knows how they play, and we provide all the info anyone needs in order to make a buying decision.

This is a twofold problem. The first one is the fact that most people (those who are not aware of bishoujo games, that is) are totally ignorant and want to know what it is about. So, to have a look-n-feel, they usually want a playable demo. The second is that adventure games is almost at the blink of extinction, and people is reluctant to buy it. Wonder why Warcraft Adventures (from Blizzard) was aborted just three months short of completion?

quote:
Originally posted by Kumiko Kamiyama:
Kumiko is really not sure why people want a playable demo of a bishoujo adventure - everyone knows how they play, and we provide all the info anyone needs in order to make a buying decision.


Playable demos could be a really good way of increasing the consumer base. The majority of gamers in the english speaking world don't know that bishojo games even exist.

Easily avaliable demos could help these people find out.

Also the way that many people find out about bishojo games is from chance encounter at a piracy website(thats how i found out about them), and with no avaliable demos a person wanting to find out about these games is 'forced' to download a pirate version to see if he/she like them. This action could encourage them d/l ALL of their adult games.

Well thats what i think anyway [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img]

quote:
Originally posted by TurricaN:
SpidiB, I'm in the UK too man, you don't have to pay for your calls, you haven't had to for the past few years, where have you been man? Just use Freeserve Anytime, 24 / 7 no call charges for £12.99 month, it's really cool, no probs at all, great speed. [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img]

I'm at uni just now and their making us use there pants phone lines, which u ahve to pay for by the min. thou i am lookin into somethin better next year.

I grabbed the MS DirectX SDK off of microsoft in about an 18 mins (cable modem), and that clocks in at about 130mb. I’d have no problem going higher than that though.

I’m under ADSL… Size isn’t a problem as far as I’m concerned…

Kumiko-chan, I think that one is the problem is the image game companies have of the US gamers, which in return create such gamers. What I want to point out is, IMHO, most game companies would tend to think that gamers want button-smashing games with beautiful CGs. So they mostly make such games. So, in return, people who like such games would buy them while people who like complex story-driven games would start to think the games market isn’t for them anymore. In the end, you’ll have a “button-smashing games with beautiful CGs” population of gamers.
Also, you once talked about “the louder wins”. Well, if you often read the GameFAQs boards, for instance, you’d see the most vocal (and loudest) are usually avid gamers of the “button-smashing games with beautiful CGs” type. BTW, I’m not saying all gamers of this type are vocal or loud, nor that this type is “wrong”; just that the most vocal vehement uneducated teenagers will tend to be of this type…

quote:
Originally posted by olf_le_fol:
Kumiko-chan, I think that one is the problem is the image game companies have of the US gamers, which in return create such gamers. What I want to point out is, IMHO, most game companies would tend to think that gamers want button-smashing games with beautiful CGs. So they mostly make such games. So, in return, people who like such games would buy them while people who like complex story-driven games would start to think the games market isn't for them anymore. In the end, you'll have a "button-smashing games with beautiful CGs" population of gamers.
Also, you once talked about "the louder wins". Well, if you often read the GameFAQs boards, for instance, you'd see the most vocal (and loudest) are usually avid gamers of the "button-smashing games with beautiful CGs" type. BTW, I'm not saying all gamers of this type are vocal or loud, nor that this type is "wrong"; just that the most vocal vehement uneducated teenagers will tend to be of this type...

hmmm to me a game is a game if it's good i'll keep it/play it if it crap i get shot of it even the hardcore games who play quake3 and unreal tournament all day evey day (like me) would like to play these complex story based games (gives yer hands a rest for a while it kills after 7-14 hrs of Q3A)

TH

[This message has been edited by TraitorHunter (edited 02-18-2002).]

quote:
Originally posted by Kumiko Kamiyama:
Hmmm... except that Kumiko has not seen any button-mashing games with actual beautiful CGs offered domestically. [img]http://princess.cybrmall.net/ubb/smile.gif[/img] All this 3D CG stuff is not "beautiful" - you need 2D bishoujo games for beauty, that's where they far outshine the domestic stuff. She hasn't seen anything she'd buy in the domestic market for PS2, XBox, or any other game system. There's some stuff in Japan, of course, but Windows is still ultimately better as far as what is offered with beautiful art.

It's true that vocal minority wins, though. That's what Kumiko has been saying - if everyone here wants bishoujo games, they have to be more vocal than the typical mainstream people. Vocal and mature adults, hopefully will do the trick. [img]http://princess.cybrmall.net/ubb/smile.gif[/img]


hmmm me on the dog'n'bone to EB UK bout the B-Games (my fav store of purchase) you offer an get them into the uk hope it'll help

TH

quote:
Originally posted by fxho:
This is a twofold problem. The first one is the fact that most people (those who are not aware of bishoujo games, that is) are totally ignorant and want to know what it is about. So, to have a look-n-feel, they usually want a playable demo. The second is that adventure games is almost at the blink of extinction, and people is reluctant to buy it. Wonder why Warcraft Adventures (from Blizzard) was aborted just three months short of completionLet's see...

Diablo 2 Classic 1.09d patch: < 6.0MB
Diablo 2 Expansion 1.09d patch: < 2.0 MB
Wizardry 8 patch: < 4.0MB
IE 6.0: circa 70MB
Windows 2000 Service Pack 2 (Network Installation): circa 101 MB
Windows 2000 Roll-Up patches: circa 20MB

Are you referring to games, don't you???

As for the original question, I prefer <= 20.0 MB.


You forgot:

Half-Life update all versions to 1.1.0.8
75.3 mb.

quote:
Originally posted by Doug:
You forgot:

Half-Life update all versions to 1.1.0.8
75.3 mb.


I would label that more an exception than the rule.

Some more thoughts…

quote:
Originally posted by Kumiko Kamiyama:
Sierra and other companies post upgrades of stuff like Half-Life that are 60 MB, so that would seem to be quite normal…

Now ask me how often I play Half-Life: never

I’ve actually gone back to consoles since I find having to download patches just to get a PC game to run infuriating. No way will I ever spend the time to download a 60MB "update."

What about operating system updates? I have those shipped on CD or just go to my local computer store and plop down $5 bucks for the cd.

Granted, hardcore gamers with superfast connections and insanely expensive audio & video cards, or college kids who play Quake 24/7 with the other 30 people in the Frat house and have a campus LAN connection, don’t care, but your average Joes (that is, the majority of people) are not going to bother.

quote:

fxho-san… siblings have nothing to do with connection time. Nor do dogs pulling the cord out of the wall… There’s always the solution of getting a separate line. Also, downloading overnight is when everyone is in bed, so the only thing you’d have to worry about is a pet or something like that…

Let’s not forget the amount of electricity it takes for such a lengthy download ($$$).

quote:

…playable demos is desired. However, let her just state again that nothing for these games can be done domestically, really - any work has to be done by the Japanese companies. They do not release their source material.

This is a problem. I can understand their wanting to maintain the integrity of their product, but if they’re going to insist on a “hands off” approach, then they’re mastering their own demise. It’s not that anyone wants to see the games themselves “Americanized,” but if you can’t market them in an American manner, they are simply not going to sell.

quote:
Everyone has to stop thinking of bishoujo games from a Western point of view

We’re in North American (and Europe). A western POV kind of comes with the territory. Still, North American and European bishoujo fans would willingly take a Eastern POV, but as you’ve stated before, you need more than the bishoujo gaming community to take notice. Sadly, I don’t think “Joe Average” is going to shift his/her mindset just to accomodate PeaPri.

quote:
Playing games is not how people usually make their buying decisions, even for domestically released stuff. People normally buy based on reviews, artwork, or simply on genre of the game… when was the last time anyone was able to play a PC game in a store like Software Etc?

Reviews and artwork are important, but don’t discount playable demos. The US has at least 4 magazines (PC Gamer is one I can name off the top of my head) devoted to gaming, and each one comes with a cd of playable demos.

quote:
It’s like anime, too - people very seldom get a chance to see an anime prior to buying it… Really, it sounds like people want something for nothing… sold successful but is actually crappy quality…

Sight unseen is not so true anymore. Anime is being shown on Fox, WB, Cartoon Network. And as you mentioned elsewhere, the crappy stuff (Pokemon) sells so well because audiences are more familiar with it.

Of course, the reason Anime is selling a lot better than it did a decade ago is mainly new technologies. DVD made anime both cheaper (lower prices for more episodes) and richer (more audio languages, subtitles and extras).

And while there are those out there who want something for nothing, I think it’s more a case of wanting “more bang for the buck.” Americans have gotten very used to high quality FMAs, and 70+ hours, button-mashing, running & jumping games.

[This message has been edited by tennyo (edited 02-19-2002).]