I am currently starting this thread during a lack of time, so, as such, I will not be ablt put as much content and opinion as I originally wished to do so. However, I will provide some links to illustrate the thoughts in my head.
However, noting that I am still doing my research on the subject, and I’m still pretty much young when it comes to games journalism (there are some far more advanced then I am), I feel like taking the time to look at this:
Before I begin, I would like to ask how many people here have played visual novels on the PS2. And, for those who are really vintage, is there anyone here, who has played eroge PC-FX.
Moving on, the subject of this thread first came to my mind during the writing of this article on a pro-Wii website:
http://thewiikly.zogdog.com/article.php?article=51&ed=5&p=1
http://www.insertcredit.com/archives/001337.html
While it is, admittedly, pro-Wii, it does acknowledge that the advent of the Playstation meant the end of cartridge-based games, and, to a slight extent, the end of simpler, small budget games. Although I think this personal claim is unwarranted, I do feel that, to some extent, the emphasis on games with bigger budgets, and with, a greater emphasis on gameplay and visuals meant the demise and lack of interest in the adventure game genre in the West, though I can definitely say that the rise of 3D-graphic games came about at the same time.
Anyway, I mentioned that link, because, as I rememebred that earlier incident, various things have happened recently that make me wonder:
http://www.bloomberg.com/apps/news?pid=20601080&sid=aTVZj2sgVtvk&refer=asia
http://www.insertcredit.com/archives/001731.html
http://kotaku.com/gaming/notag/akihabara-store-uses-sex-games-to-sell-vista-243723.php
http://kotaku.com/gaming/top/vista-does-dirty-japanese-game-display-232329.php
http://kotaku.com/gaming/fate-tiger-colosseum/
http://flamewaradvance.blogspot.com/2007/02/and-so-it-begins.html
http://kotaku.com/gaming/notag/clip-why-card-games-are-popular-in-japan-254998.php
Alright, so the Vista bits were mostly humourous, and that one DS game was a doujin game, but there were a few bits that got me interested. After all, the fact that SNK produced a game, which isn’t really ero-ero by any means, but was along its line, could mean an eventual change in the future SNK (mind you, I’m saying this as one big KOF fan, but any prospect of an SNK eroge is… intriguing) The fact that Capcom is doing a fate game means that eroge, or rather, doujin visual novels, are starting to become a part of the mainstream. And aside from that, the market, if anything, seems to be mroe oriented towards innovation and interactivity then just the big budget, as indicated by the losses the PS3 made to the Wii. I also added that one bit about card games as I have played Sangokushi Taisen (there’s a few machines at Schaumburg, Illinois), and aside from representing a possible revival in arcades, it only goes to show that there is a greater emphasis on ‘tactile-type’ interactivity.
I don’t know how this will all add up in the future, and I have more research to do in this department, but I suspect that this may all affect the future of visual novels as a whole. It could mean its slow demise (the PS2 was a medium for the genre, and an emphasis on interactivity, which is not something you can get much out of a visual novel), or, with the advent of Vista and the Wii, it could mean a completely new generation of eroge, and mayve even a revival and expansion.
EDIT: After looking at one of Benoit’s pieces of news, I am starting to wonder if this level of innovation, if succesfulyl carried off into the eroge genre, may awaken an interest outside of Japan. Who knows ? I may psot mroe on this peice fo enws if it is, indeed, what it suggests itself to be.