they might have.
There were some thing easier, like Rydia being at lvl 7 instead of lvl 1…the mini-fight where you protect her, the commander is really easy. 1 darkness attack and he was down. In the original, even the easytype, that guy took several hits.
On the other hand, that desert worm (random enemy…forgot it’s exact name) is like a boss at that level. 1 attack and he can kill Rydia at full health and weaken tellah and Cecil significantly and even attacking his weakness with ice via tellah takes 3 attacks.
I found it amusing that those intro battles that were automatic you actually now have to fight one of them.
On the asestic side, i was worried about how the 3D would go down, especially when I saw Rydia, but they actually did a lot of work with the polygons so that her hair isn’t so stiff and she defiantly looks good…for a 3D polygon model. I can tell they put more work into design for main characters skin & skeleton by far than random people.
Haven’t yet gotten a chance to see if “You spoony bard!” is still in.
Yet another reason i suggest development teams stick together. The remake was largely overseen by original developers and executives who were around for the initial launch. I believe if they’d had all or mostly non-core members higher up it wouldn’t have done so well as they wouldn’t have had the ideas and experience of the original to go from directly.