Huh weird, I was just using some estimated numbers about G-Collections to show how small the market is in general.
While it’s not actually solid numbers, I was looking at my order numbers from the past few months. The difference between each of my orders seems to be about 50. (Though I’m missing a few of my order numbers, I’ll have to check them as well.) But given the difference between my original Kana/Kango order number and my Horny Bunny order number, it seems around that.
Of course, this doesn’t really tell us a whole lot other than that G-Collections doesn’t get the thousands of orders mainstream companies get. And how do we define if they’re a success or just barely getting along even if we had solid numbers? I mean, how many copies do they have to sell of a title for them to break even? I could probably make a guess if it was a straight game development, but I wouldn’t know the costs associated with a localization effort.