Actually thats not exactly how it works, usually obtaining the license is only a start to the project, it then turns over seas, who ever owned the license then needs to provide all the original data, all the files, all the differnt texts lists of problems, and this is where the delay will lay for a while because ususally a project like that is given to a guy/girl who is already working on 2-3 differnt projects for the company… so he/she will find all those things as he needs to hit deadlines, and most of the time, he/she will produce these items when the deadline comes.
So after that part is done it can finally come over here, its then placed into the hand for the next people on the project, be it debuggers or translators.
So yes i know its frustrating, but i remember when Jast was the only one trying to produce these games and they started strong, but after that it was 1 a year or so, So for not im happy to wait just a bit for 3-4 games a year, and with megagamer, though not 100% on translations i can live with it, and mostly i can get past the translation just read through it… move on knowing that if i dont support them, we lose another company reducing the # of games we will see a year.