As games continue to produce more sequels, many of them directly related to each other, developers are increasingly experiencing a problem of creating protagonists who are too perfect. Cases in point are Devil May Cry 4 and Metal Gear Solid 2.
Originally, DMC4 was not intended to have Dante as a playable character, with newcomer Nero revitalizing the series from scratch. When the fanbase learned of this, there was tremendous negative outcry: ranging from death threats to boycotts. Despite their best attempts to explain that Nero would be every bit as great as Dante, the public could not be appeased, and the developers inevitably relented and incorporated Dante back into DMC4.
The reason for DMC attempting to “abandon” Dante in the first place is easily explained: Dante is too perfect. As seen in the cut scenes of DMC4, Dante is at his apex: unquestionably the most powerful (and badass) being on Earth. Thanks to DMC1 and DMC3, every aspect of Dante’s personality has been explored: his reason to fight, his compassion, his attitude, and even his love. We know how Dante thinks, we know who Dante can rely on when the chips are down, and we know Dante can’t possibly lose when the shit hits the fan. That’s exactly the problem. As a character, Dante has his entire story told. He has fought and defeated his only equal (Virgil), not to mention fought and defeated his only superior (Mundus). He has his true love at his side (Trish) and a respectable rival on the other (Lady).
When creating DMC4, the developers wanted to make the series more of a saga than the earlier entries. Doing that with Dante was almost impossible. Romantically we know Dante will never settle down: his ideal women are fast and wild (one only look at Trish and Lady), with a notion of love that’s really about short term gratification. In terms of personality, Dante is too stubborn for change and so overconfident that nothing phases him. Indeed from what we’ve seen of most battles, Dante holds back and plays games all the time. In short: Dante has no room for change, because change is not what Dante is about. Nero on the other hand, was created to allow growth. His past is mysterious. Despite what he might say aloud, he lacks confidence in himself. Nero is far from being as skilled from the earlier DMC veterans. His love with Kyrie is more akin to true romance. Thus Nero was molded to give DMC a new future. The problem of course, was that gamers didn’t see this. They essentially see Nero as a second rate Dante.
All said and done, after the release of DMC4, Nero was better accepted. He’s seen as fellow badass, but everyone realizes that he’s nowhere near the caliber of Dante… Trish could most likely hand him his ass. In all honesty, even Lady as well. The problem of course, is the creation of DMC5. The developers would like to continue the story of Nero ¬ñ but without Dante. Unfortunately, the Shadow of Dante casts doubt that they can go this route. Fans want to see more of Dante with Trish and Lady at his side. While the developers GREATLY appreciate the love fans have for Dante, and revel they have created such a memorable character: they lament the lack of room left to them. They cannot continue using Dante and keeping him badass forever. Overuse of the character can only result in disappointment… yet passing the torch is proving difficult.
This same problem was also evident in MGS2 ¬ñ as fans did not enjoy having Raiden over Snake. MGS3 brings an end to Snake, and major attempts were made to have Raiden become the next generation badass… but all indications show it wasn’t as huge a success as they’d like.
The question asked: How does one pass the torch for a perfect character, without ending the series and staring anew from total scratch?