Games from Crowd

does Peach Princess release titles from Crowd? in english? such as vengeance: the Blade of Insult? just been milling roud http://www.hs-crowd.co.jp (via Altavista’s translator page)

some good games there but i cant read japanese (me losin out on loads i know )

TH

Both X-change and Tokimeki Check-in! are Crowd games. The next Crowd Game due to be released is Brave Soul. All of these games can be ordered / preordered from this web site.

yeah i have XC an TCI an might get BS but are these the only ones? or are others lined up projects for PP to work on?

TH

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Originally posted by TraitorHunter:
yeah i have XC an TCI an might get BS but are these the only ones? or are others lined up projects for PP to work on?

TH [img]http://princess.cybrmall.net/ubb/cool.gif[/img]


Well, that depends on.. as stated by Kumiko here before, they will try to release both games from Will and Crowd as long as they can but it can't go on forever, because that the japanese companies want to see results and a demand for bishoujo games, but so far, there haven't been a very large demand (even through the demand for adult bishoujo games actually is higher than what it may seem through the sales), and if this goes on, both Will and Crowd will lose their interest in the english market...

Well, anyway, Peach Princess are currently planing to release the Crowd games Brave Soul, X-change 2 and Synchronous Heart, assuming that they'll be able to stay in bussines that long (and also, the work on X-change 2 and Synchronous Hearts is temporary suspended for various reasons).


I think though one of the reasons is that the games being put out are looking similar to the Adult anime/manga genre. This is why I started to frown at the standard adult movies, for they went away from plot, and made them more action (if you get the meaning). I liked XC because of the animation and the plot (love R1/2 and FKC), and was heavily disappointed when XC2 was suspended, where certain other games are still being delayed, but are still listed as going to be released. XC supposedly was their #1 seller, so why postpone XC2, and replace it with games most people possibly won’t play?

But if one does not make a game consumers like, they do get choosy and nit-picky. I for one will not just go out and buy all 700+ games for the PSX, or 250+ games for DC, just cause I’m supporting the system. I buy what I like, which is typical in North America. You have to match the consumer to the product, not force it down their throat (very bad marketing move). Heck, if need be, make it a subtitled game (if I was told, XC2 has voice), and save more money and headaches, and give it nostalgia (Anime viewers like subs over dubs). Frankly though, if your goal is to get everyone into the games you have, you’re going to have to not force it, because that path is doomed to failure.

[This message has been edited by Shilar (edited 02-24-2002).]

quote:
Originally posted by Kumiko Kamiyama:

The English market will never have bishoujo games if they refuse to support what is offered - we don’t like to have to explain that, but we feel that people have the right to know because of the consequences. Otherwise, they will be unaware that they are shooting themselves in the foot, so to speak.


Bishoujo, as with every other game, has to go through a phase of finding the market for those who want the style of game, and then the style has to be form-fitted to what the people want, so demand will get higher still. SF game were no different. Yes they were #1 for a while, but some didn’t like it, thinking it wasn’t violent enough (MK came out for them), too light-hearted (Darkstalkers came to those), or eventually too limiting (Vs came out). One just has to be open to user feedback, or the company goes the same company that made Time Killers.

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What people really want to ask themselves is “Do I like bishoujo games?” rather than “Do I like [insert title]?” Ten years ago, anime fans often said “I like anime” rather than “I like giant mecha action anime but not shoujo romance.” Everyone can make their own choice, of course - that’s what the English market has always done in the past with bishoujo games. However, that’s also why English consumers do not have bishoujo games available to them today. We are explaining this for everyone’s benefit so that they understand the market dynamics and why the current situations exists - it isn’t because of any company, but rather because of lack of consumer support. The final choice to change perspectives and actions is up to the individual (kind of like piracy is up to the individual.) That’s true for all individuals, though… that means that bringing other people into the hobby and increasing sales through them for all products - including products you might not like but that they enjoy - is essential for everyone to see products they personally prefer.

So frankly, you want us to buy all 700+ PSX games because we support the PSX? That is not good business.

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Hmmm… by the way, our games are not dubbed. That’s also why they cannot be sold to mainstream, of course, since mainstream would want dubbed games and there’s not even any profit in subtitled games. Anyway… the reason that consumers have the freedom to pick and choose out of a couple hundred PSX, PS2 games, etc is because of people who bought every videogame offered when videogaming was just a niche market for geeks. Another reason they have that freedom is because of the overpriced products for the mainstream systems, and the overpriced development packages that the hardware makers charge to software development companies. No one can compare anime sales with mainstream Hollywood films - likewise, no one can compare adult bishoujo games to mainstream games today. That is consumer economics.

Last I asked on X-Change 2 (even though it seems more and more likely I’m being lied to), all the voices had to be redone in English was their response.


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As a consumer who enjoys a particular type of product, its necessary to support what is offered to you for that type of product as well as promote it to others in order to have even more products like it offered. Companies do not control that - consumers do, because consumers make their own choice as to the products they buy. Not specific titles - product types.

Did that for DreamCast, look what happened. They were the #1 rated system, outselling all the current ones at that time, then suddenly the main company just ran out of money. Seems they had the same strategy: Sell lower than production cost.

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Games are out of the question due to production costs until we can finance the production costs. Sales have to be higher for current products offered - so, we have asked what products people want to order that are being released over here.

Mhmm, seems like you should have asked before then, if you did ask. Last time I saw someone say “they want XXX game” they were told no by the list, thanks to stopping of production. tell you the truth, I bet like me people are beginning to look elsewhere for bishoujo, including the Japanese companies themselves, due to the fact the games out are not the ones people really do want. It’s the same cycle that happened to fighting games.


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We haven’t received many orders for the many products we offer, so far, but that means that production work on games cannot take place… it might even mean that we cannot pay business expenses. Businesses have to be profitable, after all - that’s the name of the game.

Yep, that is free-market economics 101, so businesses do listen to what consumers want, and, 9 times out of 10, come out with something they want. Look at Agetec for the example (massive producer of many JP games).

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Regardless, though, consumers who only demand that their own personal preferences be catered to have a tendency to forget that some other consumer happens to have other preferences that they also want catered to.

And so on and so on… Just be lucky to find one that might like what one might not like. That IS typical free-market demand

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The point is that all consumers have to support everything offered when the market is just beginning.

And we try, but with all these delays and suspensions, the base built up is going fast.

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The bottom line is that all this is pretty much irrelevant when the market is so very small that it does not even support the production costs for the products that are currently offered. Both types of consumers will not see any future products of either type that they personally prefer because the products being offered are not supported by both.

And then that’s when you get the “bad hackers” buying the product from overseas, and translating it/making a subber for it, and passing on only the core of the part -they- wrote so other illegal people can buy the game from import. This is what has happened before, and with the wait times, it’s bound to go again.

quote:
Kumiko has explained that failure to support all titles sends a message to Japan that you do not want any titles. She doesn’t think that that is the message that any English consumer wants to send, so she clarified that this is how it is taken in Japan, just so everyone is aware of that.

If ‘product suspended’, ‘product terminated’, and those products that can’t beat the original game you came out with that supposedly “sucked,” and was such a bad seller (Game companies never go by all games to the public, they put the games in a contest to drudge up support. Wouldn’t you want your game to win a popularity contest?), then this is the message we want to send. We want not just the genre, but a strong company and better company support, not to mention an open company. Sorry.


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Remember, too, product quality is not the issue in business - there’s any number of products of inferior quality that sell, and any number of products of superior quality that do not sell.

I’m going by popularity. X-Change is a great game, because it sold so well when compared to the other games. Last remembered, this was how sequels were decided, and what products were suspended. Instead, other products go ahead of the better selling, so you should expect to lose consumer base for it. People will eventually tire of waiting, and guess PeaPri is not a company that listens to the consumer.

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If Peach Princess goes out of business, it will be due to lack of consumer support for the products we have offered.



And the reason the consumer support lacks is the lack of company support, when games are delayed. When done in a free country, people import, and forget the English company (even if they don’t understand japanese). This is how a lot of genres have died.
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Most people have probably already seen exactly that same thing happen in the past with other companies: Streamline, US Renditions, Megatech, Otaku, and most recently Himeya (they’re out as far as producing any more titles… there’s nothing they can do about since the offerings they made were not profitable.)


I remember Streamline, and there were very few animes I liked by them. Let’s see if you remember Palladium Video. They too died off, but produced a lot more popular series.

Now, sorry for being so long, I’ll go do my importing now. I’ll be sure to watch and see what happens.

[This message has been edited by Shilar (edited 02-24-2002).]