I think it all boils down to why we play games. Some games are just entertaining on a low mental level, like movies or television. But the truly unique games that make you lose sleep or miss work, the truly great games, are the ones that suspend your reality or emulate an alternate reality. With VNs it’s just as with a novel, it requires imagination and high level mental activity to be entertained by a story. But if you could combine the low level with the high level, you get a much better suspension or emersion. The problem is the amount of production a game like this would require. It would need vast amounts of content and creation, on par with a office box blockbuster. That’s if you truly want something innovative, I would be satisfied with a more diverse assortment of dialogue and effects upon the story from those choices, so as to allow me to role play more rather than make a few black and white decisions.
But it’s not just in the VN realm that I would like to see more innovation. I enjoy FPS and other 3d based worlds to explore, but with the exception of 2 or 3 titles, nothing has been on par with games such as Deus Ex (2000) or STALKER: Shadow of Chernobyl (2004).
Deus Ex combined a great detailed story with VN type dialogue options, character building and FPS action, with the ability to approach the objectives in a variety of ways.
STALKER:SoC embodies the heart of a FPS and the skin of a post apocolyptic, horror survival game. But what sets it apart from other FPS, is the wonderful (though sometimes buggy) A-life engine. A-life gives all entities in the game world slightly randomized objectives that are continually processing even when the player character is no where near them. The end result is a living breathng world that fells totally random at times, giving you a different experience every time you play. With the addition of some very awesome mods (many to choose from), the game offers almost endless depth of gameplay features and playtime. The only drawback to SoC is the almost total lack of storyline, there a few cut scenes and PDA entries that piece together a patchwork tale without much depth. The overall concept of story is quite unique though, and what little there is, is presented well enough.
Overall, the industry is sorely lacking in innovation in all genre on all platforms. Maybe just another sign of the overall dumbing down of society, the video game market is more about low level brain activity and making a quick buck, than making great games.