You know, I see projects for ‘fan made dating simulations’ come up every so often on various web forums, and was wondering if anyone else shared my view that this kind of perception is problematic. Obviously there isn’t a whole lot of information to go on with since most of them just have images posted. Making any project with no income or foreseeable income is obviously a hindering factor, but it seems to be ‘Tokimeki Memorial vs. H-games’ to the rest of the Bishoujo gaming world, those who shy away from the C’s Ware, Crowd, Elf games, so forth.
As a doujin-soft maker myself I would like to justify “our” side of things, so to speak.
Well, how much information is posted depends on the person or project. There may be spoilers that should remain “classified”, but of course as we all know it’s most likely due to the fact that the project has not be worked on in depth to the point that more information can be released. All of us have other duties and tasks to do in our real lives, and these kinda projects, be it a doujin-soft or a doujin-shi, is merely a hobby and nothing else (to most people anyway). We do it because we like it or love it. It’s not going to be the end of the world if the project never becomes complete; the fun lies in the production (regardless of how complete it becomes) in which you may learn something from.
Hmm…sorry if I go off-topic with what I said above, but I don’t exactly understand what you mean, bokmeow. Are you talking about self-making games in general or are you talking about the trend of people wanting to make a dating-sim game genre (as opposed to other game genres in bishoujo gaming)?
[This message has been edited by Lamuness (edited 04-30-2002).]
Sorry, let me clarify. I’m talking about separating the Bishoujo games into camps of Tokimeki Memorial and everything else. I am not discouraging enthusiastic fan projects, but I get the impression that Bishoujo games are looked upon as proxies for a real dating situation, and that is not the problem in and of itself, but the proclivity of all these fan projects in disregarding character development is.
[This message has been edited by bokmeow (edited 04-30-2002).]
…bokmeow sure knows how to use his nice set of vocabulary ^^ (which is part of the reason why I had a hard time understanding) now I learn a new word: proclivity. I will probably forget it the next day though
Oh so you are saying is that bishoujo games are generalized as only date-sims according to fan projects? Well, what people do (meaning, what type of game they choose to do) is really their own decision, but maybe it’s because they want to create something that is not offered here in the english world? However, what I don’t understand is: how do date-sims and “disregarding character development” tie together? This is not nessarily true for all date-sims, you know, and date-sims doesn’t really equate to “disregarding or lack of character development”.
Yeah bishoujo games are (relatively) a dime a dozen, but how many tokimemo style dating sims are there in America? 1 maybe?
I thought bishoujo game was known as X game. The term bishoujo was later given by those hobby magazines. I hoped I was right. Many early X games were low quality strip tease games. Jast’s Tenshi Tachi No Gogo was the first game with choices and endings. So, some people called it the first bishoujo game.
Many H gamers beleived Konami Tokimeki Memorial borrowed the idea from elf’s Dokyusei. Konami would be too embarrass to admit if it was true.
You can correct me if you know about the subject.
[This message has been edited by Logicgate (edited 05-06-2002).]
Ok, let me rephrase my question once more, in light of the new terrible post from ‘His Grey Eminence’: There is a persistent perception that there are ‘decent’ and ‘non-decent’ Bishoujo games. The perception is that since there are no ‘decent’ Bishoujo games here, and the fans of these dating simulation tire of waiting for companies to bring titles like Tokimeki Memorial or Sakura Taisen over, decide to take it into their hands to make these titles. Wouldn’t it be better if everyone was a little more open to understanding a foreign culture and learn about all Bishoujo games, especially if support for the ones that exist is an inexpensive and not time-consuming way of showing it? Herein lies the problem: the games aren’t even tried by the ‘dating-simulation fans’ and are derided as ‘not-decent’ and ‘devoid of gaming elements’ from hearsay information. Of course this is a sweeping generalization, forgive my committing a mortal sin of Sociology, but I would warrant that if more people tried it, more would like it, than all of them not liking it before even trying it. Divi-Dead was my first and that was creepy, but Tokimeki Check-In! was my second because it seemed so like Love Hina that I decided to try it and I loved it.
[This message has been edited by bokmeow (edited 05-03-2002).]