@Nandemonai Very insightful, thanks! Now is a very good time to be a fan of VNs, and you're totally right about our release pace. We're going to be releasing more titles in the coming 6 months than we did the previous 3 years combined. This is in one part due the natural time-lag of project start to finish, but on the second part with changes in staff within the company.
To speak on that topic, some might remember Lamuness. He was before my time (I joined 2011 after his leaving). I've heard nothing but good things about him.
Shingo was not the best at multi-tasking projects which caused lots of delays, but he was a great guy, loved VNs and had the vision to push for more titles. His loved talking, but sometimes talked too early too much, causing things such as three years of preorders for Hanachirasu.
Makoto is and still continues to be awesome with everything he touches. He wasn't the type of guy who spoke much or boasted about his work, but he got things done and helped push JAST USA to focus on the quality of our products. We're sad he stepped down from his position, but we're happy he's still working with us to keep great things coming.
So, I guess this is my introduction – sorry its late. I've been focusing our team on keeping a strong pace with our game releases, both on JAST USA and soon Steam. Even though Tomakun also stepped down, he and I still worked together to create the new JAST USA website, and we continue to work towards improving it, adding new features. I have to admit my VN knowledge pales in comparison to Peter but that's not because of lack of trying – more a lack of time doing everything not gameplay related for our VNs. Peter and I are working very closely to get or next titles out on-time and in perhaps the best quality we've ever had. 2015 looks to be a great year!