#1: Dating Sim or Visual Novel
Depends really what I’m in the mood for, so no real preference here but if I had to pick… Then Visual novel, with a lot of different story paths.
#2: Stat Points or Love Point
Love Point, definitely love points. Those stat building ones just tend to annoy me.
#3: Standard Cast or Unique
I prefer unique in so far that they’re interesting with deep/involved story lines. If because of those stories they happen to coincide with a B-game standard character type, then it’s alright.
#4: Size of the Cast
Very difficult to say. Bigger is better, but then again quality matters. It would depend on how big the game was, and how complex the story. Personally I think 5 or 6 is a good number (the 6 is if there are twins ), maybe with a few hidden girls that are harder to get or only on the second game.
#5: Face or Faceless
With a face if the character’s personality is already well defined (Fate/Stay Night would not have worked as well if Shirou didn’t have a face), without if the players choices are what define the personality (during the game, or perhaps during a pre-game ‘character generation’ thing).
#6: Realistic or Magical/Technological
Magical/Technological for me. I prefer having things that I can’t see in real life. Even if it’s just real life with Extra. Heavily themed Fantasy/Sci-fi, or just modern day with a twist, that’s the kind of stuff I like.
#7: Budget
This is also a complex question. I will attempt to explain myself as best I am able, only with regards to those three (I assume the story has the top priority).
(A) Visuals - Probably one of the most important as it is the first thing people will notice about the game. For example there are certain kinds of anime styles that I prefer over others, and I’m more likely to notice a game that has that style.
(B) Audio - Less important, since people can turn them off, but bad voices will leave an equally bad impression of the characters. Try to focus more on the music as that will not generally be turned off. Remember, your voice actors don’t have to be famous, they just have to sound good.
(C) Engine - I’m putting this one last sice the ‘standard’ format for the engine is already well established. Save/Load(quickSave/quickLoad for those games that have sudden deaths), a memory room to review H scenes, etc. You know the drill, extra bells and whistles are interesting but not really necessary.
#8: Progressive or Get it Now
Let us know about it, but only in general terms and only things you’ve finalized. There’s nothing more annoying than hearing about a feature before hand, only to find that it was later scrapped.
There hope that helped. By the way Narg, what game are those purple headed twins from? They’re cute! (I do so love those pictures of yours)
[ 08-21-2007, 08:55 PM: Message edited by: Wraith ]