Okay… I’m about to ask a series of questions that might sound weird, but there’s a good reason for them: the info is for something I’m working on. It’s related to b-gaming, but it has nothing to do with Peach Princess or other commercial companies (Japanese or otherwise). Totally independent…
I really can’t go into detail right now, because there’s some uncertainty to it all – but if all goes as it should, you might be happier having answered the questions than not.
#1: Dating Sim or Visual Novel
Which do you prefer more? A Dating Sim or a Visual Novel? I know the terms are often intermixed, but there is a difference between the two.
#2: Stat Points or Love Point
Do you enjoy keeping track/balancing/increasing/decreasing attribute stats - say like Physical Strength, Academic Intellect, Emotional Sensitivity – which influence how a the b-game pans out… or do you prefer the less math intensive “what I choose to say” causes events to happen.
#3: Standard Cast or Unique
When you see the cast of a b-game, does it bother you that occasionally there’s a cookie cutter nature? That is to say, how many titles always have: a girl next door who loves you no matter what, a tomboy, an unemotional girl, a girl with a loli body, etc. Or does it bother you when a title doesn’t do this, making it harder to “relate” to a template type before the story reveals their personalities and plights.
#4: Size of the Cast
Do games with only 3 or 4 winnable girls – although deeply detailed -bother you, or would prefer a larger cast of 6 to 8 – offering more diversity.
#5: Face or Faceless
Which do you prefer: a player character with a face, or a player character without a face (you know… with his eyes hidden and whatnot).
#6: Realistic or Magical/Technological
What kind of setting do you prefer: a setting where the laws of physics are realistic or a setting where magic and technology are more flexible (for example Sister Princess and Da Capo).
#7: Budget
If the budget was limited, and only one of the following could have the bulk of it, which would it be:
(A) Visuals - the paper dolls and CG illustrations.
(B) Audio - voice actresses and background music.
(C) Engine - how smooth it runs, size of download/installation, amount of features and gameplay gimmicks.
#8: Progressive or Get it Now
If someone were making a game… would you want them to make an announcement before it was completed, giving time to see it made – or would rather the announcement made when it’s ready for release.