Finishing with the conceptual phase for Saint Valentinus… which is the reason why I’m making this post.
– about the eroge genre: specifically character development, script dialog, and story arcs. No… I’m not gonna use you to do any of this.
What I need is a second opinion on everything: someone who is well versed in b-gaming to say if they agree or disagree with elements of the project. Things like character designs and story progression. Despite us creating a b-game, not everyone involved is a b-gamer… in fact I’m the only “hardcore” follower. The lineup changed considerably since I originally championed this project… although it’s all been for the best. Thus I need a second voice of reason… or else this thing is only gonna be a rapist twincest title.
Now there are some things I wanna point out about this “adviser” position:
#1: You’re not gonna get paid: but you will get major props for assisting.
#2: Your comments and suggestions might be incorporated into the final product – or they might be totally ignored. I need a person who won’t feel offended if they make hundreds of suggestions, but not a single one make it into the title. Not to say this will happen… but I’m just saying.
#3: You can’t tell anyone else about Saint Valentinus. I’ll be sending manuscripts, artwork, and sound samples: basically you’re going to experience the development of Saint Valentinus along with me – but NOTHING of it can be revealed to another individual until I explicitly say so. Not to mention it might take another 10 months until the project is ready to go public: so you need to be able to keep classified info classified. No leaks. No hints. No nothing. No if, ands, or buts. I’m putting a lot of trust into this position…
#4: Obviously you won’t get to enjoy Saint Valentinus like everyone else: being on the “development team” is very different from being a “player”. Knowing plot twists and endings while playing the game, is different from knowing plot twists and endings while making the game. Not to mention that we’ve “reversed engineered” the characters and setting (i.e. the endings were done first, with the story crafted to suit them).
#5: No competitors. If you’re making a b-game of your own, I’m strongly against you joining. Reason being: crosspollination of ideas. If you’re part of another b-game group, then you should be 100% devoted to it. Working on more than one project at once is a bad thing – it hurts quality – especially since this is NOT a commercial venture to earn $$$.
#6: Long term commitment. I’m not looking for someone who will reply everyday or to each and every email… hell… I might not reply back for a week or two. We all have personal lives after all. I need someone who will stay until the end – someone who fully understands that it might take a year until a beta is out. There might be times when things seem burned out, but the fight must continue on. Ya gotta be with me for the long haul. So if you lose attention with something quickly… like say five or six months… don’t bother.
PM me if you’re interested: no need to send a resume or anything. Not like you’re getting paid or anything: supposed to be fun ya know. I’ll know about your “qualifications” from posts made here or on similar sources (mailings lists, Megatokyo board, etc). I’ll make a decision in about two weeks time. If I don’t answer back and say you were chosen, then you weren’t chosen.
If you have questions, feel free to ask!