According to the vets, the fluff remains the same. The game system is officially only #k# again, as the d20 experiment was a failure that is best forgotten. Same vets explained that the major changes from 1st to 4th, is streamlining of the rules: less dice to roll, resolving things is faster. It’s also possible to make non-clan samurai that don’t suck: someone like Zatoichi is now possible. Characters are built using 40 points, with a max of -10 points in disadvantages, and 15 points worth of advantages. Most skills give bonuses at 3/5/7 stages. Generally everyone seems happy with the changes.
Right now I’m in a bind, because it’s so tempting to min-max for optimization… not for power gaming, but because optimization works for RP’ing purposes as well. For example here’s one character I’m thinking of using in the actual campaign starting this weekend:
[code]Kakita Hiroyuki - optimize build
Air: 2 Earth: 2 Fire: 2 Water: 2 Void: 3
Reflexes: 3 Agility: 3
Honor: 6.5 Glory: 1.0 Status: 1.0
Attack Roll: 6k3 (katana) Damage Roll: 6k2 (katana)
School/Rank: Kakita Bushi 1
Skills: Etiquette 1, Iaijutsu (Focus) 4, Kenjutsu (Katana) 3, Kyujutsu 1, Medicine 1, Sincerity 1, Tea Ceremony 1
Advantages: Kharmic Tie (Twin Sister) 3, Prodigy
Disadvantages: Dark Secret (Incestuous Twins), Dependant (Twin Sister), True Love (Twin Sister)
Outfit: Light Armor, Sturdy Clothing, Daisho, Katana, Traveling Pack, 10 koku[/code]
The deal is Iaijutsu. This build gives me:
Iaijutsu Assessment: 4k2
Iajiutsu Focus: 6k4
Iaijutsus Strike: 4k3
6k4 is very deadly for a starter. Will beat any equal level non-Crane, and only a power gaming Crane would be better. However 18 points went to make Void 3. That’s a lot of points, so it sacrifices on the non-combat skills.
[code]Kakita Hiroyuki - role playing build
Air: 2 Earth: 2 Fire: 2 Water: 2 Void: 2
Reflexes: 3 Agility: 3
Honor: 6.5 Glory: 1.0 Status: 1.0
Attack Roll: 7k3 (katana) Damage Roll: 6k2 (katana)
School/Rank: Kakita Bushi 1
Skills: Etiquette 3, Iaijutsu (Focus) 4, Kenjutsu (Katana) 4, Kyujutsu 1, Lore: Bushido 1, Medicine 3, Meditation 1, Sincerity 2, Tea Ceremony 1
Advantages: Kharmic Tie (Twin Sister) 3, Prodigy
Disadvantages: Dark Secret (Incestuous Twins), Dependant (Twin Sister), True Love (Twin Sister)
Outfit: Light Armor, Sturdy Clothing, Daisho, Katana, Traveling Pack, 10 koku[/code]
Now this build has a skill layout that’s more realistic to the role being played. However the Iaijutsu suffers harshly:
Iaijutsu Assessment: 4k2
Iajiutsu Focus: 5k3
Iaijutsus Strike: 4k3
5k3 is clearly inferior to 6k4 in the Focus stage (especially the odds in getting exploding dice). I go from bad ass dueling Crane, to mediocre dueling Crane. Thus my dilemma. Going to see what the other PC’s are like first. If the others are optimizing, I’ll do the same… if not, then I’ll use the second build.
I don’t think this group will power game, but if they do, in the first build I can switch families to Doji (+1 Awareness) and then ditch the Kharmic Tie advantage and Kenjutsu points, for a relevant combat advantage. But that’s serious munchkin meta gaming, and these guys don’t have that kind of mentality.