Let’s get this outta the way first: Mitsumete Knight is an older game, released back in 1997 for the original PlayStation. It was the brainchild of Konami and Red Company, having redefined bgames with TokiMemo and Sakura Taisen, joining forces to create an ultimate title. Here’s what’s awesome: They did it. Here’s what’s insane: They let it spurt to death. If you can find and play this game, I heartily recommend that you do so. Basically it’s Tokimeki Memorial set in the dark ages. Army battles and dueling are part of the gameplay. You can find some vids of it on Youtube and whatnot. Red Company’s contribution to the project, is the deep and emotional character development. It’s pretty clear that what Konami learned from Red Company, they applied to TokiMemo2.
Now like any bgame, the goal is to win the heart of a girl. However the unique part (at least for it’s time frame), is that most of the girls require something truly fucked up happening to them, that the player instigated, for them to be won. Good examples of this are Raizze Haimer (kill her daddy) and Linda Zakroid (make her poor). However the kicker, is that when the girls are at their lowest emotional point, you have the option of being a total ass, and watch them suicide or die in battle (yes… they can die). I mean even for a Sith Lord, these are some evil acts to do, considering how the girls LOVE you at this point in the scenario… like a girl afraid of water, coming to save you from drowning (which is being faked), and then you can let her drown.
The scenario writer is also has a vindictive streak in him: One girl commits suicide if you don’t save her. Another girl will die, unless you have the RIGHT blood type to save her. Seriously… how was I supposed to know that at the beginning!? (Both died on me BTW). Some endings are also… well… bittersweet (I’m looking right at you Noel).
All in all… this is a damn good game. Way ahead of it’s time… and quite frankly, supremely disappointing Konami has abandoned it totally (there’s no PSN version if it for PSP). I assume the IP rights are all tied up in knots…
Gotta thank OLF for indirectly pointing it out to me.