The game came out in 1999. I guess that’s where the (inaccurate) 6 years period comes from, since it was localised in December 2004.
No, it’s Dave E aka Kumiko Kamiyama. (s)he would hype the game a lot many years back on this BBS.
Peter does that with all games…
They spent months on it without any sign of getting anything done, it seems. They had help with LMM, and they were making progress.
Plus, SAKIGAKE is not your regular visual novel, so don’t refer to those fan projects that translate widely known (in this context) visual novels, which more often than not also use engines that are used by many games for which documentation exists, instead of a custom one that SAKIGAKE probably had.
If I gathered correctly, Peach Princess doesn’t do much of the programming, but the creators do. They are the ones who port the engines to make it compatible with WinXP, etc. So I don’t think it’s a stretch that they would be helpless against a game with a custom engine that they are getting no help with.
I’m rambling, but I do think I have point.