It’s been a very long time since I posted here, but I thought you guys might be interested in this.
I’ve just started working on an open-source adventure game engine that will be of interest to anyone wanting to create their own adventure game. It will be particularly suited to the creation of bishoujo games, especially simulations, though it will be possible to create a wide variety of styles with anything from purely text-based right up to RPG with battles (Though I won’t be going for anything 3D).
All this will be possible with no programming whatsoever and will be implemented via a menu-driven interface.
Basically, I’m looking for anyone who’s willing to give this a go; tell me what you think of it, maybe get something created in it to show what it’s capable of. It’s completely free and I’m planning to release it before Christmas, at which time I’ll post an update with download link.
I won’t hide my intention and aim for this project. I am hoping to use this in order to encourage more cross-platform development in bishoujo games (As I am not a Windows user and find the lack of bishoujo games on my OS rather frustrating). I’m even hoping to use this engine to port existing games to, starting with simpler titles such as X-Change, but moving on to things like Kana, Tokimeki Check-In etc. (No, I will not release them to the public), in order to show that it can be used for commercial quality bishoujo games.
I haven’t got a definite name yet, but I’m thinking of calling it “Package” (Powerful Adventure Construction Kit And Game Engine)
Of course, I’m open to suggestions as to what you’d like to see in such a program.
So, any thoughts on this? Ideas? Opinions? Criticsms?
Cheers.