quote:OK. Princess Maker is a good series. I'd be willing to pay for those games. The trouble is, according to Jinnai
Originally posted by SCDawg:
Well obviously the first ones I would try are perhaps the first three or four Princess Makers since there are many sites I have seen in English requesting them,
quote:So now you've got to negotiate with this Taiwanese company, or Gainax, or maybe both to acquire the rights to publish. In addition, Gainax still bears a grudge about the failure to release PM2 because of some last minute decision to censor the graphics. Good luck hacking your way through that tangled field. Others have tried.
Well the other problem is esssentially Gainax signed the rights for all non-japanese translations of all princess maker games to a firm in taiwan. i can't remember its name offhand, but that is why there are chinese translations and i guess they have enough of a korean market as well since its nearby.
quote:Wait a minute. Now you're talking about games that have yet to be localized. That contradicts your idea of lowering development costs by taking already translated games and relying on nostalgia to generate sales. What you're describing is equivalent to the process undertaken by PP and GC. No easy way out there.
Or perhaps some of the many tied into anime or manga, such as Eva games, perhaps slightly newer To Heart, and Comic Party
I would love to see games from Key and other publishers that have achieved popularity in Japan be brought over here. What are you going to say to the owners to convince them that you can succeed where others have failed? If you know something that Payne-sama doesn't about doing business with the Japanese, I'm sure he'd welcome your advice.
It sounds like you're moving away from the idea of bringing back previously released titles and just making up a new wish list. There's nothing wrong with that, but until you find a winning strategy to make it happen, don't complain about the English game makers' lack of vision. It takes more than a fervent desire to make some b-game available. It's not a question of taking risks. It's a matter of acquiring rights, assigning people to work on it and managing a successful business. I think the revolutionary new products your professor is referring to are those over which you have control, ideas that you can turn into reality through your own efforts, and not just complaining about the current state of affairs.
Sorry if I seem harsh in my criticism. It's not directed against you, SCDawg. It just sounds like you haven't thought out any of the details. You have an idea, but no plan for achieving it.