Review about Sho-Ki from C's ware

Disclaimer/Legal stuff:


This review is written from my point of view. Because I am no professinal reviewer, but an amateur, it is only intended as an additional information for other bishoujo-fans who are not quite sure what to expect from the product and that don’t want to rely completely on the makers product description.

However, since I am an amateur, I might make some mistakes by reporting from my point of view (for example: ignore some points that are not important to me, but might be very important to readers of my review). So, I discourage anyone to decide about buying or not buying the product, only relying on my decription.


Further, it is inportant to point out, that this text only represents my own opinion of the reviewed product and not the opinion of the people who host it on their website.


In order to avoid problems with copyrights, I am going to post this review only on one website. As long as it is available on that website, I have no right to put it on any other website.
However, if the hosting website decides to either
a) notify me, they don’t want to host it any longer
or
b) take it down and don’t tell me when they will put it up again during 1 week after they have put it down
I am free to post it on any other website under the same conditions and the former hosting website has to remove it permanently.


… end of “Disclaimer/Legal stuff”, start of the mentioned "review"

Name: Sho-Ki

Made by: C’s ware

Genre:
This game is a mahjonng game with a story and some RPG-elements.
In order to continue the story, all available opponents have to be beaten in mahjonng. A completely beaten opponent becomes a characters that you might choose to accompany you at a later mahjonng games against the next opponents.
By winning games, the characters (including the players character) are awarded experience points, that might be used to increase three different character values (no, not the three sizes of the girls).
Besides this “Story Mode”, the game also has a “Battle mode” that offers an opportunity to challenge human opponents via a LAN. However, since my computer is not connected to a LAN, the game does not give me access to that mode, so I can only cover the “Story Mode” in this review.


Story:
The story takes place at a highschool (maybe, you would say a fairly normal manga highschool, featuring all kinds of pupils, including robo- and catgirls).
The players character (Kichijouji Kai) loves to play mahjonng and wants to become a regular member of the mahjonng-club of the school.
However, at that day, when he went together with his classmate Ekoda Shoko (who secretly seems to have a crush on him) to the mahjongg-club, they arrive at a scene of horror:
All the regular member of the club lie around in the room, unconcious. The tables are all broken in half. Everywhere in the room, there are mahjongg-tiles scattered on the ground. Some people are even pinned to the ground with counting-sticks.
So, suddenly, the whole mahjonng-club is reduced to him and Shoko.

Because two people are not enought for a decent game of mahjonng and in order to rebuild the mahjonng-club as well as to investigate, who did that to the former mebers, Kai and Shoko start to challenge mebers of other clubs in mahjonng. If these other clubmembers lose, they have to join the new mahjonng-club and have to tell them everything, they know or suspect about the incident.


Gameplay:
The game has two different modes (a story mode and a battle mode).
The battle mode offers an option to play against human opponents via a LAN. I have not tried that mode (because my computer is not connected to a LAN, the game does not even give me an option to start that mode), so this review counts only for the story-singleplayer mode.

The game starts as a visual novel, but very soon, it concentrates on the main objective: playing strip-mahjonng. From the beginning, there are two clubs each with three members available to be challenged. The player has to select, which four characters (opponents, as well as allies) shall participate in the game. After all available opponents are beaten, the story continues, introducing new opponents.

The game looks at first like a regular mahjonng game, but sometimes, the opponents use nasty tricks (or “magic attacks”) that would either give them back an article of clothing or change the rules of the game temporarily (not everytime to their own advantage).

If a character wins a game, this character gets experience points and after a certain amount of experience points got on this characters account, it levels up and could be modified in three different character values. These values affect the playing abilities of the players character (for example, the probability to draw the required last tile from the wall) as well as the abilities of the other characters to support him or the chances of the opponents to win against him.


Sound:
The BGM of Sho-Ki consists of a few (not very much) themes in CD-DA-quality. However, these few themes are really pleasent to listen to, without being that special, they would distract from the game itself.
All characters (except Kai) have nice voice-acting. During the Mahjongg games, these voices are only used for announcements like “Riichi”, “Tsumo”, “Rong” and the yakus at the end of each game.


Graphics:
During the story, there are several different backgrounds on that the currently talking characters are pasted on, as well as some special graphics for special situations. The quality of these graphics is comparable with the graphics of state-of-the-art-titles like “Snow Drop” or “Tokimeki CHeckIn!”.
In the Mahjonng-sequences, the playing characters are reduced to faces of the characters, that shows their current situation (score, not their current hand!) by their expression.
All characters are quite cute, each of them with its special kind of cuteness, even the mechanical robogirl Shiina Tomoki (have you ever seen an embarrased machine? Ahhh, yes, I remember: Elise in CP!).
The striping-scenes are animated, but the h-scenes, that follow straight after the last article of clothing is removed are also standing pictures with voice-acting and textwindow. These pictures (as well as the high-resolution animations) have the same quality, as the already mentioned grahics during the story.


Animations:
If an opponent loses a game, it has to strip an article of clothing. Each strip is diplayed as an animation.
The animations are available in two different resolutions. The lower resolution is part of the data, that are copied during the installation and is always available, when the game is started. The animations in higher resolution are on the second CD. If the game detects the second CD in a CD-drive, it would play them instead of the installed animations.


User Interface:
While the story is told, the graphics occupy the whole screen and the text is displayed in an transparent window that could be either moved to the top or the bottom of the screen (or temporarily entirely hidden in order to view the whole graphic instead).
MOst of the time, the story is just told and the player has to achmowledge the text after reading by clicking. However, at some (very few) times, the player has to decide between different options, that are displayed in the textwindow by pointing on one of the displayed choices and clicking.

During the mahjongg game, the user-interface is quite intuative:
The mousepointer becomes a finger to select the tile, currently to discard.
If a special situation arises (the player has “Mahjonng”, an opponent discards a tile, the player could use or the player could announce “Riichi”), a menu pops up, offering the player the currently available actions. This could become a little bit annoying, if the player has a “Riichi”-situation and doesn’t want to call “Riichi”, because the menu pops up everytime at the players turn. However this menu does not force the player to select one option, so the player has simply to ignore the displayed menu in order to continue without declaring “Riichi”.


Extras:
After the story is finished the first time, an “Extras”-menu is added to the title screen. This menu allows access to all animations and graphics and H-scenes, that have been seen during the game (it is not necessary to beat all characters in order to finish the game, so some CGs, animations and h-scenes could still be missing here).
Also some additional graphics and a lot of phrases, told by the cat-girl-chara “” are available in this menu.

In addition to this, there is also a small surprise included in the installed game (no, I am not talking of a virus!).


My personal opinion:

Despite the fact, that the magical attacks were sometimes really annoying, I enjoyed this game very much.
Of cause, one of the reasons for this is, I really like mahjonng, so it was no problem for me to get attached to the players character (even if he is quite more a ladies man than me).
Also the cute characters with matching voice-acting were a completely new experience for me (hey, I only played simple mahjonng-games before, that had only different sets of tiles as eye-catcher, no opponent characters, just opponent hands and of cause no-one (except myself), getting angry for losing and no underlying story as motivation for continuing playing).
So, it has the advantage of being my first bishoujo-mahjonng game and thus I may judge it a bit better, than it deserves.

After this game, my secong bishoujo-mahjonng-game was “Datsui-Jann-2” and if I compare these two games, I still can’t decide which of them was more fun. Because of the story the characters in Sho-Ki did not only appear as nice and rewarding eye-candy, but gave them also a bit of a personality.

The characters of “Datsui-Jann-2” on the other hand are characters, that are taken from other games. So, if I had the according games played before, they would have been even better developed, because their stories are complete adventures and would be far better written, than the small background story of Sho-ki. This would have given them even the advantage of a “Long-time-no-see”-effect.

Yaaa-hoo!

So, it looks like, I am the first!

Anyone (especially Bigdog, whom I know, has played Sho-Ki as well as Datsui-Jann-2 too). please tell me, if this kind of review is good enough or I should quit bothering with this stuff.

Ahh, yes: This was of cause not the Review about Datsui-Jann-2. I just referenced to this game. I am going to write a separate review about that too. It’s going to be posted next week.

Yup… you was first person to post this thread.

Congrats to your first review here, Unicorn! Hmm, I don’t know anything about Mahjonng, but it really does sound like the game has some very interesting aspects and isn’t just a kind of “strip-poker” game

quote:
Originally posted by Spectator Beholder:
Hmm, I don't know anything about Mahjonng, but it really does sound like the game has some very interesting aspects and isn't just a kind of "strip-poker" game [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

Exactly. That's why I despise strip-poker-games, even if they feature bishoujos as opponents, in favor of strip-mahjonng.

Here’s a question. What OS were you using to run it? More specifically can I run it using win XP.

quote:
Originally posted by wanfu2k1:
Here's a question. What OS were you using to run it? More specifically can I run it using win XP.

I played it on a german Windows XP Home Edition as well as a Windows98.
However, the installation required japanese Filenames, so on Win98 I only could run it from the CD while on WinXP the normal installation worked perfectly.

quote:
Originally posted by Unicorn:
Exactly. That's why I despise strip-poker-games, even if they feature bishoujos as opponents, in favor of strip-mahjonng.

Well, it wasn't just the "strip-poker versus strip-mahjonng" thing I was thinking of, it was other things about the game too [img]http://princess.cybrmall.net/ubb/smile.gif[/img]... But Mahjonng does seem kinda interesting... Never tried it, through, and don't know anything about rules and such... Hmm, I wonder if there is a chess-bishoujo game or something like that...

quote:
Originally posted by Spectator Beholder:
But Mahjonng does seem kinda interesting... Never tried it, through, and don't know anything about rules and such...

If I find an english translated HTML-Rulebook, I'll let you know or mail it to you. I think, I have right now only german rulebooks available...

EDT: You might look here for some rulebooks: http://www.mahjongplayer.com/Links.htm


quote:
Originally posted by Spectator Beholder:
I wonder if there is a chess-bishoujo game or something like that...

Yes, there is something like that. It is called "Wonpa War" and was made by "Mink". (However, it is not original chess, just a similar game...)

[This message has been edited by Unicorn (edited 10-15-2002).]

Thank you! I’ll read a little on that apge and see what I think . reading some of the pages… Hmm, tell me, does the game take a long time to finish? Some of the pages say that it may take a long time to finish a game of Mahjonng once you’ve started… So this true for the bishoujo game you’ve mentioned too?

Oh, yeah… wHat about difficulty levels in the gmae? Is there any, or is just every opponent you face stronger than the one you’ve just defeated?

quote:
Originally posted by Spectator Beholder:
Hmm, tell me, does the game take a long time to finish? Some of the pages say that it may take a long time to finish a game of Mahjonng once you've started.... So this true for the bishoujo game you've mentioned too?

This depends on how sucessful you play. In Sho-Ki, a game is over if
a) one of the characters loses all points
b) one of the opponents stripped off her last article of clothing
c) after the east-round and south-round are played

However, these games tend to be a bit quicker than a real game, because human opponents sometimes stop and think about what to do next while computer opponents usually move quicker.


quote:
Originally posted by Spectator Beholder:
Oh, yeah... wHat about difficulty levels in the gmae? Is there any, or is just every opponent you face stronger than the one you've just defeated?

No real difficulty-levels, but the characters behave a bit like RPG-characters: There are character-levels and by collecting experience-points, awarded by winning games, the characters level up. Some characters have higher levels from start and are more difficult to beat (especially, if you take into account, that these characters have the [img]http://princess.cybrmall.net/ubb/mad.gif[/img] magic attacks [img]http://princess.cybrmall.net/ubb/mad.gif[/img] at their disposal)

Hmm, I see . Well, thank you for your info! It was an interesting review, and I’m already looking forward to your next one . In all, it sounds like the game is a more interesting game than you might except at first, considering the fact that “Table-games” aren’t very popular here in the West (It might have been different, through): we haven’t really seen any good table gmaes here, and as far as I know, these have been just about stripping your opponent naked, but with no actual story whatsoever, unlike the game you’ve reviewed here…

Good Review Unicorn, you seemed to cover all the points well. You know I really regret selling this game back in June, because it was a quite fun to play through. Although the magic attacks could get frustrating at times ;P. I look forward to seeing how your Datsui-Jan 2 review looks like, I think that game has a little better replay value and is a little higher quality, not to take anything from Sho-Ki though because it is a well done game. I just kinda enjoyed earning the money and spending it on goodies in Datsui-Jan .

[This message has been edited by Bigdog (edited 11-04-2002).]

Was contemplating if I should make a new thread of just bring this one up.

Unicorn how did you get the animation disc to work?? I tried putting the animation disc then starting the program but it just crashes. So far I can only run the game from the CD.

Oh well it’s a pretty good MJ game. Just sucks that the japanese rules are different from chinese rules for scoring. Was trying to figure out how come I couldn’t win some hands and why some of the big hands in chinese MJ was worth less. Luckly there’s ample resources on the web and now back to conquering all the women I go.

quote:
Originally posted by wanfu2k1:
Unicorn how did you get the animation disc to work??

That's strange, because this is exactly the way, it works for me:
Starting the installed game and putting the animation disc into the CD-ROM-Drive (o.k., its a DVD-ROM-Drive, but that shouldn't matter).

Just finished Sho-ki last night. All in all a pretty good MJ game. Hate the special attacks (especially the one where it forces you to automatically discard what you pick up). Now I just need to figure out how to get the high quality animations to run and get 2 side girls that I didn’t defeat yet.

Maybe it’s a problem with my XP. The shortcuts the install created doesn’t work. It just hangs on a black screen. The game only runs when I run it off the install CD. What setting do you have set on XP do you just have the language set at japanese? or did you also set the region?

It took me forever to get Yoru ga Kuru to install on my comp. But stupid thing pissing me off because the game crashes when the ending credits roll when you finish the game. So I don’t get credit for finishing the game and the extra menus

So maybe something is wrong with my xp settings.

So what other MJ games do you suggest?

quote:
Originally posted by wanfu2k1:
What setting do you have set on XP do you just have the language set at japanese? or did you also set the region?

I bought my XP only for one purpose: For playing japanese games. So, I configured it as close as possible similar to a japanese system, including the region settings and in particular the setting for NON-Unicode programs.

Perhaps, I simply was lucky (even more, since I am just using a "Home Edition"). Usually, Kagami is the best reference for XP-problems.


quote:
Originally posted by wanfu2k1:
So what other MJ games do you suggest?

From all the other MJ-games, I think "ELF All Stars Datsui-Jann II" had the best long-time motivation even after all opponents were beat the first time. You still had to win quite more money in order to buy all the nice accessories...