Review: "Virgin Roster -Shukketsubo"

Title: "Virgin Roster"

Publisher: G-Collections/Zyx

Cost: $49.95

Graphics: Excellent, with animated scenes and beautifully detailed backgrounds

Music/Voice: Music is adequate/ordinary; Voices are adequate and unremarkable

Sound: Very good - sound effect details in unexpected places

NPCs: Mostly lookalikes with altered hair & clothing; Victims all

Writing: Twisted - malevolence without reprieve

Plot: One-dimensional sadism - pick a victim, rape her, repeat, pick new victim, etc…

Player interface: Poor - one decision point every half-hour or so, usually consisting of choosing a new victim to stalk. You’re more spectator than player - thankfully, in this case…

Sex: Every sex scene is a rape, varying only in location and scenario

Kinkiness: Rape; gang rape; heavy bondage; use of knockout drugs to subdue victims; forced drug injections; physical and mental torture; extreme psychological degradation; coerced threesomes; vaginal, oral and anal sex; bukkake; voyeurism; mass-transit groping

Overview: A malevolent rape-fest with no letup, which ultimately becomes mind-numbingly boring.


This is a somewhat difficult title to review because over-the-top, macho expressions of domination of women have been an enduring theme in Japanese anime, hentai, manga and bishoujo products, and must be considered as part of the territory. There are doubtlessly people who are into that trip, and to each his own. For me personally, no - I have a low tolerance for dramatizations of overt cruelty toward any living being - especially women. Maybe I’ve just been involved with one too many real-life girlfriends who have been brutalized in the past by rotten men, and maybe it’s my inherent love of women in general. Even with that bias aside however, I think it’s safe to say that this game is repulsive even by hentai standards.

In “Virgin Roster” you, the player, essentially assume the role of an unapologetic serial rapist whose every waking moment is saturated either with vicious, misogynistic fantasies of humiliating and brutalizing women, or with carrying out actions based on those fantasies. Again, the very fact that you’re playing a bishoujo game at all indicates that you’re mature enough to have no unwarranted prudishness regarding over-the-top, graphic erotica. Similarly, you’re presumably mature enough to be able to separate fantasy from reality. But even within the context of fantasy there is a distinct difference between good erotica and gutter porn - a difference determined in large part by the tone and content of the story underlying the sex. “Virgin Roster” plants itself firmly, almost militantly, in the latter camp. True, the subject of rape is also common in bishoujo games - but in most cases it’s an incidental occurrence, and in most cases the player is at least presented with an opportunity to make an ethical decision. An example of the best of these is “Tokimeki Check In!” in which there are two rape-related decisions the player must face: one in which your character must choose between rescuing a girl from two rapists or passively watching, another in which he directly chooses either to rape a vulnerable girl or not. In each of these, your decision has a dramatic effect on the outcome of the game - if you make the ethical choice, the game moves toward a favorable outcome. If not, your character comes up a loser.

Not so in “Virgin Roster.” There is no ethical possibility in this game - the entire story line (if you can call it that,) revolves around the player character, Kengo Inui, raping one woman after another, period. There is literally nothing else that happens in the game. In at least one instance you do get to make a choice to intervene and rescue a girl from being gang-raped, but only so that your character can proceed to rape her himself immediately thereafter.

One of the very few positive elements of this game is the fact that, given that the only actions the player character can take have to do with coercive, devastating assaults on women, there are comparatively few decisions you have to make at all. The first decision point comes roughly 45 minutes into the game, thereafter they appear every 20 minutes or so, depending on how much dialog you skip. (That’s not much of a positive, but in the case of this game you have to take what you can get.) This is largely a spectator game - you sit and watch while your character plans, then follows through with plans, to humiliate/rape/torture various women in the school at which he’s been hired as a substitute chemistry teacher. The gameplay itself is almost as egregious a flaw as the repulsive storyline itself. What few decision points exist in the game have no challenge to them or relation to any goal-oriented action. Most of your choices boil down to which particular woman you decide to assault next - beyond that, you’re primarily clicking through dialog. Getting to the next rape is just a matter of time regardless of what choice you make.

The tone of the entire game, both in Kengo’s silent thoughts and in his dialog with other characters, is relentlessly malevolent and obsessed with degrading women in the most vicious ways possible - in breaking their spirit to turn them into his “sex slaves” as he calls it (or “sax slaves,” in one of the more amusing typo errors.) Indeed, another of the game’s few positive elements is unintentional: the sado-misogynistic dialog of the Kengo character is so blatant that when he’s engaged in these periodic, or more accurately constant, conquest-and-domination fantasies, it’s frequently humorous in its aggressive rawness, though clearly not humorous by the intent of the writers. “Virgin Roster” is like a “Penthouse Forum” story written by somebody with some serious psychological issues. The contempt for women is overboard to the point that it breaks a cardinal rule of game creation: It repeatedly jolts the player out of the game milieu entirely and makes him wonder consciously about the mental state of those who wrote the game, and about his own decision to buy it. The only comic relief to the relentlessly malevolent content shows up as unintentional humor.

The Kengo Inui character is so contemptibly drawn that you find yourself wondering as the game goes on whether there will be a final, climactic comeuppance in store for him at the game’s conclusion (ideally in a prison,) and consciously wishing for that moment to arrive. Here is a creep who desperately needs to see things from the perspective of his victims. It requires a supreme effort of will to set aside your disgust, hold your nose, overlook the game’s tedious viciousness toward women, and play along to see where it goes. But there’s the rub: Gameplay is supposed to be fun or at least entertaining, but the entire starting premise - along with the near-absence of possible interaction by you the player - makes enjoyment difficult if not impossible. What player with a shred of ethics about him can feel comfortable with, much less enjoy, embracing the identity of a predatory psychotic and tagging along with him while he turns beautiful female characters into sobbing, physically and mentally devastated victims, usually left in fetal position on the floor in a mess of various body fluids? It’s been said that there is nothing more boring than depravity - and at a certain point this endless, spiteful and causeless misogyny becomes incredibly boring. Through the mostly spectatorial tedium you begin to question, “Is this necessary?” - and feel a sense of profound annoyance that this game’s technical excellence was not applied to a more ethical, benevolent and engaging scenario.

On a level of purely visual quality the game is excellent. The graphics and sex scene animations are extremely well done; the backgrounds are many, incredibly detailed, and beautifully rendered. Along with the occasional animated sequences, the still images themselves switch during dialog progressions to show altered facial expressions, postures, etc. - so even the still images are given an element of cel animation and therefore seem more “alive.” The only downside is that all of the women’s faces (and bodies) are virtually identical, with only hair, clothing, and personality altered to distinguish one from another.

The animations and image progressions prompt some tangential questions (if I can digress for a second): Why aren’t bishoujo games animated from start to finish? Why is the basic “still image” format the norm, when the sky’s the limit as to storage in context of standard PC gaming? A Lara Croft-wannabe game called “The Longest Journey” comes on five (5!) CD-ROM discs, contains some of the most stunning graphics and in-play animation available in PC gaming, and costs roughly $10 less than this title. Why not the same for bishoujo games? Is it laziness? Production cost? Hmmmm…

The voice acting in “Virgin Roster” is acceptable though a little wooden in some characters; the music is ordinary and just adequate. “Tokimeki Check In,” as an outstanding game for comparison, sets a high standard for excellent music and voice acting - not to mention benevolence, romance and fun in gameplay (which is like fresh air after VR’s oppressive hatred - TCI’s main character is a good-natured scammer who is generally benevolent toward women.) VR has a repeat function to review immediately preceding text, but unlike TCI the voice doesn’t repeat, only the text - which is annoying to those who want to hear the Japanese dialog repeated. VR also lacks TCI’s “skip to next” function, which fast-forwards through lines of dialog to the next decision point. The wonderfully exaggerated facial expressions among bishoujo characters as in “Tottemo Pheromone,” are also present in TCI, but not in VR. But then, the only possible expressions of the women in VR range from casual day-to-day conversation to shock, horror and grief, so the range doesn’t get the chance to broaden much in any case.

What stands out in this game aside from the graphics are the great sound effects throughout: I was surprised to hear quiet “hold” music (Pachelbel’s “Canon,” I think,) during the course of a phone call, which plays over the top of the BGM; “Big Ben”-type clock chimes; some limited “chopsocky” slapstick sounds during off-screen fights with (other) Bad Guys; the sound of coffee pouring, doors closing, footsteps, glass breaking, vibrators humming, etc. The menu screen is beautifully rendered and has some great sound effects of its own for the mouse click functions. The separate slide volume controls for voice, effects and music are also an essential feature, as are the extensive save game slots - though both of these appear in bland Windows-type dialog boxes, not the rich graphics of the title menu.

Another minor positive in the game brings up a peeve I have with bishoujo games in general: In VR there are at least two characters who are older than the standard “jailbait” teenager - which latter is becoming almost a clich√© for bishoujo. There is an obvious appeal in younger characters, but the presence of an occasional adult female is a refreshing change - “variety & spice” and all…

As for technical downsides - as distinguished from the conceptual ones - the text box and font size are much larger than they need to be, and there are too many “empty room” backgrounds where text and sound effects indicate there should be people present. It’s as if the artists were too lazy to draw multiple characters into a scene, even as static elements. It’s very odd to enter a classroom of empty desks, while the text describes a full class and verbal interaction with several students. This is all the more annoying given the periodic descriptions of beautiful females. Why aren’t the people drawn into the scenes?

In sum, this game could easily have been several orders of magnitude better - instantly - if the whole premise of misogyny and sicko-sadist rape had been replaced with a light-hearted, comedic and more complex and involving storyline characterized by heart, benevolence and warmth - or perhaps a more serious drama or mystery which nevertheless manages to treat women as human beings and avoid forcing the player to assume the role of a subhuman psychotic. “Virgin Roster” is a product of laziness - and the result is tedious, if well-rendered, gutter porn whose periodic shock value is the only break in the boredom it creates.

If you are someone who does not find the role of sadistic rapist a persona you want to embrace, be forewarned and skip this title. The game’s graphics and animation, though well done, are not worth the extended sessions of nausea you have to endure in order to see them. You’re far better off just getting one of the “Creamy Angel” or “Dream World” gallery discs. As for VR’s creators at Zyx/G-Collections, let’s hope they do a thorough ethical head-shed before they begin work on their next title.

[This message has been edited by ZaphodB.Goode (edited 01-23-2004).]

Something Awful is going to have a field day with this game.

quote:
Originally posted by Skyrocket:
Something Awful is going to have a field day with this game.

I for one am looking forward to it.

quote:
Originally posted by Nandemonai:
I for one am looking forward to it.

...But don't be shocked if Something Awful assigns the game a positive score.

quote:
Originally posted by bokmeow:
...But don't be shocked if Something Awful assigns the game a positive score.

I'd be quite shocked if he did that, considering what they've had to say about rape in their other reviews. (That odd Tomb Raider jungle beast rapegame they reviewed, for instance.)

Not to mention this rather stinging, yet humourous comment on Shukkestsubo Jnr. (AKA Tsuki-Possesion):

“People made this game. As horrible as it was to play through once, a team of people created art, wrote dialogue, and recorded voice-overs and music for Possession. Then an entirely different team of people had to painstakingly translate all of the text into Pulitzer-winning lines like “I ejaculate my sperm”. The thought that they had to endure this work is disheartening; the concept that they might actually enjoy this work is truly terrifying.”

Hello - back again with some general comments from a broader perspective…

As I said in my review, rape, domination and general mysogyny are a fixture of the whole Japanimation phenomenon, and must be taken with a “goes with the territory” sense when evaluating anything within this sphere of products - one must judge anime, manga, and bishoujo products within a context of tolerance for the attitudes toward women presented within them, regardless of one’s beliefs about it in a political context. This is, after all, fiction, and therefore must be looked at in the way one would look at a novel or film.

This is specifically not to say that ethics as a branch of philosophy is “relative” or “subjective.” Fiction or not, there should be no ducking objective, ethical judgment from those who consume it and/or review it.

But equally important, the right of people to produce anime, manga and bishoujo of whatever content, as well as the right to sell it and the right to purchase it, must all be defended without compromise.

I want to state unequivocally here that, although I think “Virgin Roster-Shukketsubo” is a contemptible production, the right of its producers to produce it and the right of people to buy it, must be defended vigorously. When this genre of computer gaming becomes popular enough to gain media attention, the bible-thumping right wing types (not to mention feminists and leftist hangers-on of every variety,) will have a field day in agitating for a “ban” on bishoujo games in general, not to mention “rape-sim” games, and the only thing holding back that political push will be b-game producers and customers who are willing to uphold press & speech freedoms as absolute and inalienable. To paraphrase one of the most important statements ever made, by one of the wisest men to ever have lived, Voltaire: The entire concept of rape-sim in bishoujo games, anime, manga, etc., is utterly, irretrievably contemptible - but I would defend, to the death, the right of others to create them, to market them, and to purchase them.

^^^^^^^^^^^^^^

Lengthy disclaimer aside, a couple of weeks ago I stumbled onto, then did a lengthy perusal of, the Himeya.com website, where not dozens but hundreds of bishoujo games from dozens of manufacturers, are available for purchase - but all without English translation, with mosaic censorship applied, and at typically $30 or more above the cost of translated and uncensored titles available domestically.

I wasn’t particularly surprised to find that there are many, many more titles out there in which the stalker/rapist perspective dominates. Beyond that, there are also titles in which the player character is not only rapist but murderer - in other words, you play a guy who rapes women and then murders them.
I’m not even going to open that can of worms, except to express a dismay that there are people walking this planet’s surface who derive enjoyment from creating - and consuming - that degree of psychosis.
But again, this is fiction, and disgusting as it may be, the right of press and speech freedoms was designed not to protect “acceptable” ideas, but to defend specifically those ideas that are objectionable. So bombard the producers of such stuff with as acid a collection of adjectives you can muster, but defend their right to produce it without compromise.

The point I want to throw out here:

I’m going to assume that everyone here is a fan and player of bishoujo games, and that as such, every one of us wants b-games not only to continue to be available but also wishes for an acceleration of the number of titles to be translated and offered to the Western market in the future.

Given that assumption, I think there is a danger in allowing the bishoujo-translation market to become dominated by titles emphasizing rape and “dark” themes that goes well beyond personal taste where such titles are concerned.

The English-translation bishoujo game market is a market in its infancy in America and the English-speaking world. If a significant portion of it becomes dominated by rape-sim/heavy-kink titles, the result could be that the whole bishoujo translation marked will get dragged downward.

To play devil’s advocate, suppose that rape-sim/heavy-kink erotica were the hottest selling game type out there, and that such titles were the major sellers among b-games. What then?

If this were the case, then I believe the B-Game industry would be marginalized, as the adult film industry was in its infancy in the 70s. It would continue to grow, but slowly and with heavy negative cultural stigma. The titles would filter in, but since the concept “bishoujo game” would have become synonymous with “malevolent, violent and kinky animated sex,” the entire demand/supply equation would be pulled to the rape/kink end of the story spectrum. Which means we’d end up getting a slow but steady stream of VR-type titles and precious little of anything else.

Clearly, the availability of a wide variety of titles in which the player takes on the persona of a rapist or rapist/murderer indicates that there is indeed a significant demand for such games among bishoujo consumers.
Those of us who do not care for such titles must defer to the principles of basic economics: supply will seek to accomodate demand. We must accept the fact that there are people who like this kind of thing and recognize their right to consume what they enjoy.
But it is in our best interests to be meticulous in “voting with our pocketbooks,” if we wish to encourage the translation of better titles.

As I stated on the forum at G-Collections.com, (and above,) the whole concept of bishoujo gaming is something ripe for attack from the typical quarters:

- religious conservatives, who regard sex per se as unmentionable, much less as fit subject for PC games;

- leftwing feminists, who will wax apoplectic at any overt expression of the distinctly Asian attitude toward women that manifests itself so vividly in bishoujo games as a matter of course.

Arguing from a purely pragmatic level, it will be difficult enough to defend b-games against prohibitionists just on the level that erotica is a thoroughly defensible genre of fiction. It would be doubly difficult to defend against attempts to ban bishoujo games “because a certain percentage of them are premised on graphic portrayals of rape and rape-murder as role-playing personae.”

In conclusion:

I submit that it is in our best interests as bishoujo game consumers to discourage rape-sim titles if we want the industry to thrive.
I say we should make every effort to keep bishoujo gaming synonymous with erotica in RPGs, not with rape/murder fetish fantasies. We do that by the votes we cast with our purchasing bucks.

[This message has been edited by ZaphodB.Goode (edited 02-29-2004).]

Thanks for the review and additional comments.

I will certainly not buy this game. Ugh…
Also, perhaps we could make a petition to ensure that the bishoujo game translators get that this genre of bishoujo games is a no-no.

quote:
Originally posted by Benoit:
Thanks for the review and additional comments. [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

I will certainly not buy this game. Ugh...
Also, perhaps we could make a petition to ensure that the bishoujo game translators get that this genre of bishoujo games is a no-no.


If you don't like it don't buy it.


I am sure if it was a film, and rape was at gun point it would be a number #1 movie with the typical American view point.


While I don't belive in the dark side of B-games one can't censor what is right and wrong with a game least all b-games could be banned. This is a work of fiction and needs to be treated as such.

These games is needed to restore… BALANCE! in this particular universe consist of b-games…

We should just accept the fact that things like this can actually happen…and the human mind can actually imagine such horrid thoughts…lte alone create it…

We all know that…if there is good, then there is a bad thing in everything… That’s all there is in this world we walk on. :cool:

Ummm… 13th… you’ve hijacked a 2 year old thread.

Ah never mind.

~

I prefer Gimai Hitomi. AT leats that game is dark, but with some fibre behind it.

Iiye…it’s just that… This is the 1st time…I’ve seen this thread…so, I just posted my opinion on this one…for I kinda like this topic… :smiley:

And I really have to ask…

Is the protagonist of this game looks like the one in Tsuki?

Just wondering…

Not at all!

The protagonist/player’s character in Tsuki is a person who had some hardships in his early hildhood - like loosing both his parents in a traffic-accident.
Either that traumatic experience caused a severe shizophrenia or he was for unknown reasosn at an unknown time possesed by a demon that made him when a (always female) person abuse her.

Kengo Inui in Shukketsubo actually does it because he feels superior to all people around him and to prove that superiority and dwell on that feeling.

It was only a wild guess that Kengo Inui was after the timeline of “Shukketsubo” killed by either one of his victims or a person close to one of them - and then became that “demon” or second personality inside the player’s character in “Tsuki”.

  • 14 -

[ 10-18-2006, 04:29 AM: Message edited by: Unicorn ]

Ohhhh…
So, he really was that demon…

… errr, how “really” or “reliable” does “wild guess” sound to you? :confused:

Particulary if you take into account that not only here, but also in Japan, Tsuki was released BEFORE Shukketsubo and thus no player would have been able to draw that conclusion there?

  • 12 -

[ 10-19-2006, 01:48 AM: Message edited by: Unicorn ]

Sou…ka…
I didn’t know…for I only own tsuki…and don’t know very much of Virgin Roster…

By the way…your limit is about to run out.

-12-

Nah, there is still a whole lot remaining…

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