Absolutely not. Animated H scenes look ridiculous and stupid; furthermore, there’s plenty of shitty eroge (and even some good eroge, like Yumemishi) around that have animated H scenes and nothing else, but we don’t care about those!
Me? I mean, I still might, but full animation seems more likely to detract than add to my enjoyment because S L O W and difficult to get to the new story or scene or whatever that I’m interested in. (Although I suppose if the game is really short, that won’t be so much of a problem.)
I would be worried about the length vs cost being prohibitive. If the game was really good and had enough replayability I’d be happy as a clam … but if it was poorly written and had very little real replayability then I would not. But, one can say the same for any H game, animated or not.
Short isn’t necessarily bad. Portal was extremely short, but it was also awesome.
However, short does increase the likelihood that it is a pure and simple yarugee (especially since the main point of an animated h-game is animated h). Short means it’s harder to come up with strong characterization, etc. It’s much simpler to have a “plot? What plot?” h-game.
I say again; not really. There’s plenty of eroge out there with animated H scenes and if Jellyfish wanted to do that, they could have, at probably under a tenth of the cost. They didn’t. A 4 hour game with 8 H scenes is not going to be a yaruge unless the H scenes are exceedingly long and there’s far too much content in terms of stuff in the demo, screenshots etc. that is not ero. I’m fairly certain it’s not going to be a yaruge.
You know, I’m currently playing Horny Bunnies and Sagura Family, both of which contain animation, which I have to say I find pretty tedious. It’s too gimmicky and distracting, like watching wind-up dolls fuck. Reminds me of those Eighties porno movies that tried extending their paltry sex scenes by endlessly looping the tape–numbingly boring.
Well, ZyX takes one particular ‘extreme’ approach to H scene animation - using 1-2 second loops*. Modern titles with animation tend to have a lot more variety. Still looks ridiculous most of the time though!
*not bashing on ZyX here, because H scene animation was rare back when they were using it.
fujifruit, I think zalas was trying to say (please correct me if I’m wrong) that a ridiculous amount of anime has been taking cues from visual novels as of late. If we’re just going for straight adaptations, in the past year or so we’ve had Requiem for the Phantom, Tayutama, Tears to Tiara, 11eyes, White Album, Fate / Unlimited Blade Works, Koihime Musou, Princess Lover, Fortune Arterial, Shukufuku no Campanella, Sono Hanabira ni Kuchizuke wo, Hoshizora e Kakaru Hashi, Oretachi ni Tsubasa wa Nai, Ookami Kakushi, and Umineko no Naku Koro ni, among many others. Furthermore, Amagami SS reboots its story every four episodes so that every route from the game can be explored without road-cones, and Yosuga no Sora actually branches out at particular points to recreate the narrative structure of the visual novel it is based off of (I wouldn’t be surprised if the DVD/BD menu for Yosuga no Sora actually looked like a decision window or a route tree for the game). In other words, the gap between an interactive anime and a cinematic visual novel has been shrinking these past few seasons, hence why zalas thought you hadn’t seen any recent anime.
I’m inclined to disagree, though I wouldn’t call any of them perfect. Phantom was a great adaptation up until Chapter 3 (Episode 20), Yosuga no Sora really went overboard in the sex department, Fate’s breakneck pacing could induce whiplash, and Tears to Tiara for the most part felt like an improvement over the original game to me (I thought the game questioned my intelligence; the anime, not nearly as much). I haven’t seen all of Koihime Musou (just season 1), Tayutama (1 episode), White Album (first half), or Amagami (first half again), so I have to reserve my judgement on those for the time being. I’ll admit, the anime of 11eyes really did suck, and both versions of Princess Lover left a lot to be desired. Aside from Sono Hanabira and the above, I haven’t started watching any of the other titles I listed (I’m waiting for the Fortune Arterial game translation before I check out the anime - the demo was great).
By the way, the Sono Hanabira OVA is a sequel, not an adaptation. Since you didn’t call me on that, would it be too much for me to assume that you’re generalizing or projecting your expectations regarding the other 14 shows I mentioned? Though it’s possible, I doubt you’ve seen every single one of them (I certainly haven’t). Sorry it sounds like I’m picking on you, but prejudice / pre-judging of any kind is something that gets on my nerves.
Back on topic: Sola and True Tears weren’t based off of visual novels (the latter coincidentally shares the same name as one), but they certainly felt like VN-based anime. I could say the same for Angel Beats and Hatsukoi Limited to an extent, and I hear from a trusted friend of mine that Hanasaku Iroha has the same feel to it as well.
Sola is an animation I’m actually interested in - probably going to grab the DVDs at some stage. Great, familiar staff and a decent-sounding story. Too bad the animation quality doesn’t seem to match the quality of the character designs.
I’m up for this. The word sisted always call me to a game. And a game where you can see people and things getting older seems good to me. To bad you can finish the game in that little amount of time. But i would like to try this at least.