There was a brief moment when I considered something like using these fundraisers for my own project, but I tossed the notion just as fast. The most significant factor was fear of contributors having a sense of entitlement… that when (not if) delays occurred, or circumstances caused certain cancellations (trying saying that three times fast), people would become angry and “demand their money back” or some Internet backlash drama of similar sort.
Or worst: People didn’t like what they got. See BioWare for a large scale version of that shit storm.
Thus I do everything out of pocket on a time scale of my choosing.
As for professional quality end results… let me say I can personally attest that it will take more than $5000 to $10000 USD for the whole thing ¬ñ artists and sound specialists aren’t cheap. The few I’ve been fortunate enough to work with, even grant me a MASSIVE discount for their services: It’s still costly.
I’ve spent [u]WAY[/u] more than 10K, and still do not have everything I need in place.
In retrospect, I bit off a bit more than I could chew at once. The scope of SOL Invictus is too big - should have worked on something smaller. However I’ve sunk too much money to terminate the project now. So it goes into perpetual delays and extended time tables. Ultimate fall back plan is to recycle the current material into a smaller rewrite, but haven’t made that decision yet. If I could back in time, I would have gone with a project that could be released in individual segments… first the prologue, then chapter 1, then chapter 2, so forth and so on. As it stands, I picked the project that couldn’t work that way. It’s an all or nothing venture. Nothing makes sense if broken down into segments. sigh
Look at me going all whinny emo here.
At the strong risk of sounding like an arrogant ass (and I’m not trying to be), I’m disappointed with the artwork in many of these VN projects. Art is the heart of a visual novel (story is the soul) - and the first thing people see. You shouldn’t hold back on it, and you shouldn’t be afraid to try a little something unique.
So I don’t seem like a hypocrite, because of some development leaks I revealed some time ago, you get another peak behind the door of the seeming vaporware I’m fighting to make reality one day at time (downsized and compressed for sake of bandwidth)… and yes, now you get to see Melisande.
And no… for now, I’ve no plans for a kickstarter. Just throwing my two cents and tooting my own horn.
Also before anyone asks when something playable is available, or why it’s taking so damn long, I stand by a great man’s mantra about video games:
“A delayed game is eventually good, a bad game is bad forever.”
- Shigeru Miyamoto