No no no no no. This would NOT be a good idea for anyone trying to release non-ero VNs right now. Currently, the R1 anime/manga industry is in a slump, and not as many people are buying as many anime titles. This means anime DVD sections in stores don’t see as many visitors.
Not only do anime DVD sections not attract as much customers, but from a casual glance, the cover/packaging of most VNs look quite similar to a typical anime DVD. Of course, you could say that it’ll have the ESRB rating tag, but you also have to take into consideration that many retailers sell their anime DVDs with their spines facing forward instead of their covers, so many people won’t notice the rating tags and assume it’s actually a game. Because of the packaging similarities with anime DVDs and the way DVD sections have their products oriented, a VN placed alongside other anime DVDs won’t stand out. If you can’t get your product in a place where lots of people will notice or get it to stand out amongst the crowd, how can you expect anyone to notice it, much less buy it? People will mistake the VN as if it were just another anime DVD and write it off as if it were just another anime DVD. By trying to get VNs alongside the anime DVDs, they would not only put them in a section that doesn’t attract as many customers, but they would end up camoflaguing their game along with the other anime DVDs because of their similarities–This attempt to treat visual novels as an “anime equivalent” was one of the marketing blunders that caused Hirameki to go down (hell, even most anime fans failed to know that the company even existed since their games weren’t easy to find/notice). Even ultra-niche titles can get sales if you market them properly.
If a company decides to release a non-ero VN, it needs to market it as if it were a game, not some anime/manga equivalent. The best postion they could hope to put their games would be in the video game sections of places like WalMart or Best Buy, as well as the shelves of specialty game retailers like GameStop, and even in download locations like Steam or Xbox Live Arcade. The video game industry is known to be rather resilient even in tough economic times, so places that offer games will often see considerable amount of customers (not to mention they always sell new games with the cover facing forwards). Furthermore, if they put VNs alongside other PC games, they would stand out considerably from the other titles and their probability of getting noticed would be huge–Can you imagine how much a cutesy anime-based dating sim would stand out if it was put on a shelf and surrounded by bloody first-person shooters and generic action games? If a game stands out from the rest, you increase the chances that someone may get curious enough to buy it.
There’s no need to worry about the anime fans, their core audience, potentially not noticing their titles if they were to be in the game section, because most anime fans also happen to play video games themselves. So naturally, anime fans will look in the game sections of retailers along with the non-anime fans. By putting VNs alongside other games, they would be placed in an area where lots of customers (not just anime fans) spend their time shopping, and their titles will be in a place where they would stand out from the rest. This sort of location increases the chances of having a customer (either anime or non-anime fan) blind buy a title out of sheer curiosity. That’s where English visual novels need to be.