What do you like in erogees and why?

Since we had a poll about our favourite kind(s) of girls, and because the forums are a bit inactive…

I originally posted this question in the RAML back in 2004, but it was just about ren'ai games and the crew was different so... Let's that I thought perhaps people would enjoy discussing about the aspects in an erogee that they like.

The question may seem broad, but it actually isn't as much as you think. The main question is: [i]why[/i]. Why do you like playing erogees? Does it inspire you? Is it out of boredom? Is it just because of the cute girls (and guys?)? Is it because of the comical aspect? The romantic aspect? The art? Do you just enjoy reading someone's happy (love) life and see couples be born? Or do you like reading people's suffering through life? Or whatever other reason?
The points to consider in order to reply to this question is then to start wondering about: [i]what[/i]. What do you like? What kind of stories? What kind of characters? What kind of relationships? What kind of endings? Thus to divide the erogees into their components -- gameplay (or lack of), story, characters, music, graphism -- and ask yourself: [i]how[/i] important are each to your enjoyment of a game, [i]why[/i] and [i]what[/i].
And since you defined [i]what[/i] and [i]why[/i], it may be interesting to tell us the reasons of the [i]why[/i]. Did you always enjoy such stories and found the combination of the components in an erogee interesting? Are you foremost an anime fan and especially like the art?

Share with us the reasons why you play such games, trying to be as analytic as possible. Give us examples of games you particularly enjoyed and tell us why, of characters you were (are?) particularly fond of and why? In other words, tell us about your passion for erogees, about what they meant to you and about what they bring you.

In the case you didn't play much games and are not sure about the reasons why you're here ^^;;;;;;;, try then to tell us what you hoped to find in erogees, why you started looking for such games. And even if you're an oldtimer, please tell us what you'd like erogees to have to interest you even more, which kind of stories, which kind of characters? What did you expect, what did you find and what didn't you find?

To make it enjoyable for everyone to read, I'd like people to try as possible to follow some rules:
  1. Please try to be descriptive and avoid one-sentence replies like: “I like them because I think the art is beautiful”.

  2. Don’t be afraid speaking your heart: we’re fans and as such, it’s a pleasure hearing about why the other fans like and enjoy this same activity as we do. Talk well, talk freely and talk with passion.

  3. Try to organize your thoughts into a well-structure answer. Take you time, write your answer in notepad, review it and only then post it. Make it for people to enjoy reading it. It doesn’t have to be an essay, but at least make efforts.

    I won’t post my own answers to these questions, not because I don’t know them, but because I don’t want them to influence you. I want you to read this post, to start wondering and thinking, and possibly writing your own answers. I’ll probably post my own answers on late Thursday, which gives you all 3 whole days to think.

Hmmmm… let me see…

Reason #1
I like eroge because they portray things a movie cannot and typical porn does not. Take MinDeaD BlooD and Gore Screaming Show for example. Rape. Sex that literally kills. Enslavement. Spirit breaking. These titles feature such activity as a central element in the plot. However the beauty of it all is that THERE IS A WONDERFUL PLOT that uses these for shock factor and driving the story home. Without the violent sex, the aforementioned titles would be incredibly less than they are with it: and that is a magnificent art form of presentation and style only eroge can offer.

Reason #2
Eroge tackles cultural taboo in a positive light. Things such as Oedipus complex, Stockholm syndrome – and of course my personal favorite: twincest. Of course not all of this necessarily a good thing, and I do not actually advocate real life enslavement of others and whatnot, however having another view on something – a Devil’s Advocate if you will – is refreshing and enlightening. Indeed many of the titles that touch on sexual taboo in particular: those that are between individuals of consent age and do not harm others in society; make you wonder if it’s really right to prevent such relationships. That’s the very point the story tries to defend - to ask what right does society have to work against those in an unusual liaison that others find disturbing. It brings forth the argument of “relationship discrimination” in a truly convincing manner.

Reason #3
The anime/manga factor. Let’s face it: sometimes anime and manga make things way cooler than they are in real life or how western fiction interpret them. Just take vampires for example. Western material tends to go with the emo Anne Rice trend. Blah. Boring. Now take a look at how Hellsing or Trinity Blood tackle vampires. Terrifying. Badass. Taking to the next level: what do we get when we put vampires in eroge? Things like MinDeaD BlooD, Tsukihime, and Sabae No Ou.

Right. The. Fuck. On.

And that’s just one genre of fantasy. Anime improves a lot of other things: the Catholic Church, demons, robots, secret societies hellbent on world conquest, space opera, guns, etc, etc, etc. Best of all there’s a dozen or so eroge for just about every imaginable topic you could ever hope for.

Reason #4
It’s not mainstream. Don’t get me wrongs: I WANT eroge to be popular, but for not it’s not. Like any other form of entertainment media, eroge has cool character designs, great soundtracks, awesome one liners, and too many other things to list. Thus when friends visit me and hear the soundtrack to Sabae No Ou playing on my stereo, they ask: “Who composed that? Mozart?” (because that title has a Latin choir for some BGM) – I’ll just smile. When people are posting cool quotes they heard, I’ll put up something from Gore Screaming Show that Goa said – and others will wonder who said that. When posting cute anime girls on an image forum, I’ll flood a thread with 3 or 4 dozen twincest pics: leading others to wonder my source, and just how much twincest does Japan have.

I’m more badass because of eroge. :slight_smile:

Reason #6
Okay… enough beating around the bush…

TWINCEST!! The One and True Faith of Two!!

Twins. Twins. Twins.

What is there NOT to like about twins.

The allure of two identical sisters (or brothers for the yaoi fans) so alike in thinking, despite - or occasionally because of - their outward personality, that the want the same person for a lover and can’t bring themselves to divide on it.

Oh… such wondrous perfection. Nature loves symmetry: Two eyes. Two hands. Two legs. Twins! TWINS! TWINS!!

Magnificent twins.

Of course even better are triplets… quintuplets… oh it goes on and on. But one must be realistic about everything and not get greedy. More is better, but no mere mortal could contain such glory all at once. No. It is best to stay with twins (or triplets for True Masters). Too much pleasure can kill – and twins are the threshold for most: even a multiple sister fanatic like me, must admit his own limitations.

I’m only human after all. :smiley:

[ 07-30-2007, 09:47 AM: Message edited by: Nargrakhan ]

And right after “awakenning” from our not so long of a “sleep”…

This one truly intrest me…well, here I go…

Just to warn you… I’m ain’t good with speeches… As well as mine other… So…

We can only say a few words for this…but…we’ll say…I mean, write them anyway…

To start things off… I admit that our attention were caught by these erogees because of the artwork… Call them graphics or…whatever… Then came the 1st playthrough…which eventually led to hunting titles with good if not great stories/plot and whatever you call it… In actuality… Hunting titles with a kind of comedy plot, love-comedy, horror & suspense w/comedy and others involving comedy… But the most wanted or should I say…“Hunted” are those that are bloody, sickening, insanely, murderous, dark and others that plunges you into darkness…(evil grin)
No dramas…please… :frowning: We can not laugh at the sight of fresh blood when there’s that dramatic atmosphere hovering around one of us during a playthrough…
And we don’t own much games of this category so we cannot really tell… But, we wonder 'cause we haven’t found anything with this kind of plot before… "It’s kind of like…like almost most or all the heroines (if that’s what they call them…) and also the main character (girl or guy or any other gender…) experience events that will enevitably lead them into madness and self-annihilation… Events that so devastated them that they were driven into suicide…(smiling a faint smile…) Ohh… Dying is such… Sweet sorrow…
Anyway, which soon led to the most horific, I mean…honorific of all mine reasons…
That one can actually learn or gain knowledge of things and facts (Heh… :o
Well, you know that old saying…
“Each reakity is but the dream of another, and each sleeper a god unknowing.”

Ain’t it grand…
And well, it’s mostly like… Those involed instill life on these lifeless drawings (Images…) and make humans feel that they existed in sime way or another… So, more like… while playing the game or just looking at it, and thinking that somehow… within the confines of thier disk or programs or any other stuff you might think of… You can say that…
“Nothing lives within it, yet there is life.”

And after typing while thinking all this… A sudden thought hit us…(Urgh…Oww!..)
Do you really need a reason?.. We mean, a reason to be playing erogees… :stuck_out_tongue:

No more to say after this…


[ 07-30-2007, 10:24 AM: Message edited by: 13th ]

I am an emotional voyeur and I enjoy getting caught up in other people’s stories. But they need to be somewhat self-contained - soap operas and comic books are fun but they go on forever and everyone breaks up and gets back together and dies and comes back from the dead and after a while, it’s unsatisfying!

Graphics are important to the extent that they help shape my emotions towards a character. In the real world appearance is complex - the way people dress or do their hair or their attitude or their relationship with you can make a huge difference in the way they look. Even faces change. Someone who objectively wasn’t all that pretty could become beautiful to you as you grew closer and that person’s features became more familiar, and that person’s expressions became softer towards you…

Well, with drawn characters, you’re pretty much staying with the style you start with. If a girl’s look is very offputting it’s hard to generate the same sort of warm caring feelings as towards someone who triggers your buttons for ‘cute’ or ‘gorgeous’ or ‘sweet’ or whatever.

So, I want to care about characters and enjoy their stories, mostly. Voice acting can help give you an impression of a character and stimulate more of the caring response, although it’s not absolutely necessary. Music can help guide your emotions through the story. It’s all about making me care.

didnt we have a similar thread like this before? oh whatever, i guess it doesnt hurt to start a new one when the other one is prolly buried deep somewhere :stuck_out_tongue:

Not when I was around and, considering the replies so far, I’d say it motivates the regs enough to put into form their feelings and thoughts about the matter. :wink:

I like them because I think the art is beautiful.

I’ll reply seriously in a little bit. :stuck_out_tongue:

What exactly is “erog”?

I like bishoujo/otome games because of the story, the romance and also the angst. I do avoid sex fest titles because I think there boring and I’m actually not interested in the ero scenes. I often found myself skipping those. I have Lovers: Koi ni Ochitara in my collection but after a few ero scenes it got extremely repetitive. I almost didn’t bother and finish the game.The story was nice though but the ero scenes…

Now. What got me into those type of games was because of a love hina flash game XD That was pretty basic but I enjoyed it. Then I tried to look over the net and noticed PP/JAST/G-collectios and I fell in love. I wanted those games really badly but didn’t bought them yet because it was an ero game. After that phase I tried the doujin game narcissu and loved it. This time I really wanted to try those bishoujo games (because of the hype) and bought them…after that I’m addicted to the games and bought a lot of them. The price you pay is high but you get great products that are truly wonderful.My collections is going strong and I’m eagerly waiting for new releases. Kazoku Keikaku / Princess Waltz and those new Japanese titles.

-Playing KANON right now. Great game. The anime made me want to play it and it’s wonderful. I’m also waiting for the CLANNAD anime.

I’m also surprised that there are ero games aimed for girls (otome) I wondered if they have that but at that time no such luck but recently the otome game releases are growing which also made me happy. My first game was Step ~Futari no Kankei wa Ippozutsu~ and I love it. Also. Yo Jin Bo. It’s so funny. I’m happy that we got at least one otome game :3

-Playing Tsuki no Hikari Taiyou no Kage. What shocks me is that there is a Yuri ending! No ero scenes but still…lol. A yuri ending in an otome game. That��s a first.

[i]I’m going to post twice.

The first was something I typed out last year on a thread, similar to this one, that I started myself. This first post was written mainly for visual novels, but since some eroge, esp. ren’ai types, fall in the category, I felt like including it here…

The second will be an entirely different essay that I wrote without referring to the original, and is more eroge-centric, and, I hope, would be up to Olf’s standards.

At the same time, while the first post is slightly redundant, I do hope the second post makes up for it.

~

Anyway, here goes the first:[/i]

I think pretty much anyone who is playing visual novels, ren’ai, dating sims and bishoujo games as of this moment know their own reasons and justifications for playing these games. In turn, I hope that the most dedicated of its gamers do not hesitate in the face of opposition or accusation from disapproving eyes, be they conservatives or stereotypers who like to label all these players as mere ‘otakun’, and that, for all those gamers who are depressed and demoralized at this point of time do not turn their back on these games when happier times do come (I wish that these games not be seen as some pure fantasy)

And that’s the thing; pure fantasy. Fantasy would be seen as a puerile endeavour, something that should only be bothered about when young, and even then, if it were to carry on to later life, it should be restricted to no more than mere whimsy and entertainment. Yet, since the days of early civilization, fantasy has followed Man to remind him not so much of his place in his Universe, but what he can aspire to become in this universe. I would draw upon the Bible, from Old to New, the varying differences between the presentation of God in both books, and ultimately, the tales of the Men who sought the approval of God, and bettered themselves in that way. If I were to talk of pure legend, I’d draw upon the tales of Gilgamesh, Beowulf and the Iliad. And not only of what Man can become, but also of what he could achieve, from Leonardo Da Vinci’s early tanks and contraptions, to Jules Verne’s steampunk, the future was prophesied, even if incorrectly, by these writers. And, even if it were purely for the sake of fantasy itself, why should one restrict himself to quotidian discussions of everyday life everyday ? To quote Tolkien, ¬ÅgShould one belittle the prisoner for talking of things outside the prison, rather than just of the guards and the prison itself ?¬Åh Most people restrict their conversations to everyday life, and I would think that’s a boring life.

But this topic is not about fantasy purely. Rather, it is about visual novels, and I will have to get back on track.

That being said, visual novels are a development in fantasy, the way a predecessor of theirs changed the way we approached and perceived fiction. This predecessor which changed fiction that I am talking about, and which I view the visual novel to be the brain child as, is the graphic novel. The graphic novel has its roots in any culture, from the ones that told all their stories in a purely pictorial format (and thus, lacked some comprehension amongst more developed peoples who came to standardize their language in an aural and visual form) to the illustrations in books throughout the ages, and finally, the first comic books of the 20th century. Like any art form (just as with animation, with both West and East seeing a potential for a more mature form of storytelling, like Coonskin and Akira), graphic novels developed, and became more than just some juvenile form of entertainment, but a new medium to tell more complicated stories of tragedy, darkness, toil, as well as triumph, growth and glory.

Visual novels, themselves, have a history of their own. Their beginnings lie back to the ADV games, from Zork, to the classics of Monkey Island and the others. Games like these were big in the West, evident up till now in the fact that old school computer gamers can still reflect on the old days with these games, as well as the recognition of the name in some circles (one way you can tell the fame and infamy of anything is how well it is known, and in which circles) And then, something happened. I cannot really label what it was. In part, perhaps it was Westwood’s slight mistake with the Dune 2 engine that made the world’s first real strategy simulator. Maybe it was the improved technology that allowed better gameplay in the form of voxels, and then, polygons. And another mystery occurs… how did the genre transplant itself so well in Japan when its origins lost favour in it ? It’s not as if Japan doesn’t have a robust games market (it certainly does) but, it should be noted that it doesn’t have a really strong PC game market (which, I am tempted to put a blame at, on the use of the keyboard) Of course, there are the further details of this that I wont go into here that can be read elsewhere, from the big ren’ai FAQ of Megatokyo, to the various articles of it on Wikipedia. I’m no real expert on the history of ergoe, and of b-games.

A belief that I have retained from youth(and I’m still quite young, actually)is the belief in the possibility of PC games as being a form of literature itself. This was the result of various factors, having been brought up with these games as well as books and television (and I tend to have a penchant of having an obsession with one of these at times. Indeed, I’d be glued to the TV for hours, or game four hours, or, if in the middle of an interesting book, wouldn’t be able to sleep as I kept reading through the pages in bed) Video gaming culture has, indeed, affected itself to the point that parts of it obtained their own form of media, but, the one folly of adapting a video game into a film, book, or anything, is the complete lack of interaction. Still, the amount of media produced as a spin-off from the game originals, looking at the Sonic and Mario institutions alone assures us of this fact. Also, two games that did captivate my imagination were Alpha Centauri and Half-Life. The former had been inspired, to a lesser extent, by Frank Herbert, and indeed, a trademark would be the quotable quotes used every time a technology was researched, while the latter actually had an experienced novelist (Marc Laidlaw) who helped make the game feel move life-like. Half-life kept me on my toes, raised controversial topics, and indeed, worked my brain with imagination and fun.

It was once said that the future of television, of fiction in general, was that the television programs of the future (I can’t trace the source of this belief, but I think I might, someday) would be where the viewer could not only watch the story, but change the story to his own liking. It would not only have multiple options to affect the path, but it would also have characters that the user can customize, and maybe even have different actors play this roles. But, this is just in television.

For in turn, the visual novel may be that development in literature that video games represent. While I admit that it requires some reworking on the parts of the writers, (and I hope that a distinguished writer like Haruki Murakami produces a visual novel of his own, and that a Western version does likewise), and that the social stigma is hard to escape (but frankly, I don’t see the point of that stigma; it reminds one of the times when Ralph Bakshi tried to do animation that wasn’t so focused on entertaining children. And besides, anime has been more successful at this) The visual novel, after all, retains the interactivity of other games, and yet, places heavy influence, especially in the best cases, on the textual medium, which is what graphic novels thrive on. Graphic novels are nothing without text, and indeed, people say that actions are louder than words and pictures speak a hundred words, but, if that were the case, modern society as we know it would have been able to have developed everything without text. And we can’t, as a vast array of things, from the workings of the computer programs, to machinery, to even the most mundane of things, rely on language of some form or other, be it computer, or colloquial.

And lastly, something that I cannot emphasize enough, is that interactive feature, the multiple pathways. Let me put it in another way; as much as the greatest novels captivate us, the fact remains that they are restricted, and very much so, but their linearity. This is a problem faced with a majority of most games, a television show, a movie, heck, with any story. We are thrust with a story where we cannot affect the ending, and from time to time,w e have been forced, in most cases, with happy endings based on climax, where we do not get a chance to experience what would actually happen if the darker alternative had came to be, and at other times, the dark reversal, where a tragedy with no hope for a happy ending is forced down our throats. While some tend to force the idea that we have to counted with the notion that is a reflection of real life, where there is, apparently, only a one way option, I beg to disagree; as long as Man cannot decide the future, and as long as the Future offers multiple pathways, and prophecies that can be defied, so too should the reader have in defining the story he wishes to enjoy. I look on the choose-your-own adventure stories of youth, and its incarnations. This, belief, in turn, is based on my own belief in parallel universes, something which, itself, is a scintillating topic. As we explore the various actions that a character could have undertaken in a story, do we realize the potential that a hundred universe could exist from this very moment, where the decisions of the individual can spawn a hundred different universes. We may live only in one, but, we can sense the many possibilities the future may hold.

Machiavelli once had the habit of pretending to talk to the writers of Antiquity by reading their books first, then developing the arguments with them in his own imagination. While the latter is something not too hard to discuss (imagination is itself a powerful tool, esp. when one can keep himself occupied with an active imagination), I often feel that the musings of writers can sometimes feel dead; their ideas may survive, but their works, in their linearity, do not retain the life they had. While I cannot say that visual novels would give a work ‘life’, I think that, if used properly, it may at least help the writer better visualise the mind of the deceased writer he wishes to speak with, and develop more arguments.

Though my question was about erogees in general, whatever the genre, my answer will be about romance games, since I’m foremost and above all a ren’ai gamer at heart. :wink:
So, let me try to understand why I play and enjoy playing romance games…

To do so, I'll first define them, or rather try to characterize them, to separate them into their different components and will take the exact case of the romance games I'm most fond of: ADVs or VNs-type romance games.
What makes them? First, the story, obviously, and its constituents: plot, characters and storytelling. But it's not all! You also have the visual aspect and sound aspect, themselves having characteristics and constituents: the visual aspect is characterized by being fixed drawings with only one frame being displayed on the same screen while the sound aspect can be separated into the voice, sound effect and background music components.
Now, let's consider them... None of them is an attribute of only romance games.

I once wrote about the different media:

"First, you have books. Books are IMO the most powerful medium of all, the only one which can truly be the door to the soul of its writer. It is the easiest to create and is only bound by the talent of its writer. Through books, you can describe all kinds of emotions, atmosphere, sceneries, worlds, actions and in all possible ways. It is the most beautiful medium, as it’s the trigger of the dream which will takes place inside the reader’s heart and mind: the words are the writer’s, but the images, moves and sounds are the reader’s soul’s.
Alas, it implies that for books to be fully enjoyed, there’s a need for some accordance between the writer and its readers. If the readers can’t understand the writer (either because the writer is bad or the readers just “can’t get it”), they won’t get anything from the book…

Comics (drawn pictures; not especially US comics) allow to easy that accordance, by removing to the readers the necessity to understand the writer's words to create the imagery. Human beings are mostly visual beings, meaning they apprehend the world mostly though visuals; by giving to the readers the imagery component, comics make easier for them to, well, visualize what is happening in the story. OTOH, it sacrifices narrative details and unify that imagery component to all readers (which, depending on the reader, may increase the perception he would have had from the text from a book; or impoverish it). They also offer the ability to have several 'frames' ('scenes') on the same 'screen' ('page'), allowing a visual play on the scene transition.

Movies gives the sound effects, the motion effects and the advantages to present "true" human beings. And some emotions (of the characters in a story) can't be truthfully represented in a picture and are best seen in a "true" human being face. Movies suffer from a time limitation though, and technical limitations (i.e. not every scenery, item, special effect, etc. is makable).

Cartoons have the strength of the comics visual effect, the movies sound and motion effects and the "you can draw everything". OTOH, its pictures are less detailed as in the comics (because they need to be animated) and, of course, they don't picture "true" human beings.

Drama CDs are probably the weirdest to enjoy, since they only rely on the audio component... OTOH, you have narrative parts, which wins the strength of a book's text."

Romance games are to me then a compromise between most of those medias: the strength of a written text, the narrative power of comics, the sound effect of the movies, anime and drama CDs. Of course, they also get the drawbacks of them (restricting effect of having pictures instead of just text, no motion, no real human being), but I think they make a good compromise.
…if all those aspects were given equal treatment, which is not the case.

When I read – sorry, play a romance game, I feel like reading a novel, but with visual and sound aspect. So, when it looks like the ‘novel’ aspect is what plays the most important role in me enjoying such games, the sound and visual aspect also play an important role as they make me prefer such games to ‘normal’ books: it’s what gives romance games the little ‘more’. And, since I do like the Japanese anime style of drawings.
But are they the only reasons?
I said ‘read’ then corrected myself into ‘play’. ‘Play’. Books, comics, movies, cartoons and drama CDs and media in which the audience is a mere spectator: he can enjoy them, but never influence them. That, is something I often disagree with – and I’m sure everyone willed at least once to be able to change a book, comics, movie or cartoon’s character reaction. This is the reason why I enjoyed “Choose Your Own Adventure” when I was young… or playing RPGs game. Of course, there’s still a story, but you’re still acting in it and making choices; not always the ones you’d like most, but a choice is better than none IMO. So, I also like such games because I read a story, which isn’t mine, yet feels like it is, because it’s written in the first person, and I have the ability to make choices.

So story, story then.

And because of that – what I want to enjoy are foremost books – one can understand why I prefer ADVs or VNs to any other type of gameplay.
But, why the story? And which kind?

I’m a bookworm, I always was. I always read books by the hundred and spent my free time (well, when I was young at least :wink: ) reading books. My personal favourites always were mythic and legendary romances, but also modern tales of love, always the kind I think love stories should be, tragic: Tristan and Iseult, Lancelot and Guenever, Siegfried and Brunehylde, Medea and Jason, Romeo and Juliet, Honore de Balzac’s stories, Choderlos de Laclos’s Dangerous Acquaintances, and the like. I enjoy stories of impossible love, where society, fate, nature, divinities oppose the lovers, where love is a poisonous nectar which turns its drinkers drunk at the first sip, making them lose all reason, yet so bewitching they can’t live without drinking more while knowing only suffering, despair and death wait for them in the end, a dream so soft they want it to last forever though aware they’d have to wake up; where love is the only gain and its price can’t be paid by any human being. Love should burn the lovers, passion should devour them, desire should consume them; their only wish, and the only thing they can’t have, ever. For similar reasons, I enjoy stories where love is supposed to be the ultimate saviour, the one thing which would redeem or save its heroes, but fails to; where people would doom themselves because of love.

The games we’re talking are romance games, and romance is in the end the story of two people falling in love, and succeeding, despite the forces which oppose them, trying to find healing in love. Romance is overcoming those forces, being rewarded by love and paying the price.
My love for books and romance would naturally then bring me to them, like a moth to a flame, even more because of their other aspects: pictures and sounds, which complement my imagination and cater to my animefan side.

Of course, it also means I don’t enjoy all kind of romance games and stories. Just the ones matching - or nearing - the ones I quoted: Gin’iro, Air, Tsukihime, FATE/stay night
Obviously, because such games are rare, I also enjoy games which have such an atmosphere: depressing, sad, where you can feel the (moral) sufferings and the tragedy of their existence of the characters as you progress in the game (Mizuiro, 21 ~TwoOne, Clover Heart’s for instance). Because of that, I tend to go after the introvert, asocial, reserved, never smiling and silent (shy?) kind of girls (Serika from To Heart, Sanae from GreenGreen, Rydia from Majokko A LA MODE, Shindou in Mizuiro, Akane in ONE, Shiina from Yuibashi, …) because their characters cry out they have potential for having suffered from life to become as they are. And, of course, I’m wishing for a tragic ending. :wink:
Intellectually, at least.
I’ll be honest: somewhat, my heart doesn’t agree with my mind. It hates such girl, because it thinks only smile suit a girl and that girls their age should be enjoying life instead. So it wants me go court such girls and bring a smile to their face. So, true, they both push me into going after such girls, but disagree on which kind of ending (happy or tragic) I’d wish for most. My mind usually wins, but that conflict keeps my interest because I enjoy how the events would make one prevails on the other. :wink:

So, in conclusion, I like ADVs and VNs games, because I like reading novels and enjoy anime’s art. Also, since I tend to prefer tragic romances, I naturally turned to romance games rather than horror or suspense ones, for instance.

It’s a pity though I never completely found the kind of story I’d love best: one with eternal damnation and reincarnations, of sin committed out of love and for love, of never reached redemption, where love would be the sword which allows victory, the Graal which heals injuries, the poison which destroys the body and the evil that corrupts the soul. TYPE-MOON’s works give me hope, nonetheless. ^_-

[ 07-31-2007, 07:45 PM: Message edited by: OLF, i.e. Olf Le Fol ]

I guess we share the same beliefs, Olf.

Out of pure curiosity, though; you said you’d post on Late Thursday… it’s still Tuesday.

Ooooppppssss… I forgot to write this part. Well, you guys are so active in the thread and already posted so much, it made me embarrassed (as the OP) to not post so I decided not to wait until Thursday. :wink:

Nice topic here, Olf. =)

I’ve never really broken down the reasons behind my affinity towards these sorts of games, but I think I can at least scratch the surface pretty well without thinking it through too much.

My first and most obvious reasoning would be my love for anime. That carries over in these novel-style games in their artwork, though they lack movement. The pretty girls are always a plus too, of course. XP

Secondly, I always, always feel more connected with a character when they have a voice. I never did read much for recreation, and one of my main complaints about books is the lack of an auditory component. Even in school I retained information better when it was read aloud rather than simply scanning my eyeballs across the page. I’m not sure if the sound just stimulates my brain or what. =P Though the voices are in Japanese and I can’t understand without reading the translated text, the voices in these games simply make me feel more connected with the characters, and in turn, with the story as a whole.

Thirdly, the romance. I’m definitely a romantic at heart and these games often offer multiple trees of engaging romantic tales all in one package. SCORE. Better still, with so many titles out there you’re almost bound to find something out there that will fit your personal tastes. There’s plenty of stereotyped, but fluffy girl-next-door romances, but then there’s the dark side of the genre like Narg discussed (I’m hardly an expert on that though, so I’ll leave that one to him =P). From sweet to sadistic and everything inbetween, it’s all out there somewhere.

Fouth and perhaps most importantly is the story. There are certainly some titles out there with grandiose plotlines, some that have hard-hitting life lessons that hit close to home, some that give you the warm-and-fuzzies, and some that just plain creep you out. I firmly believe that the only thing you don’t want your reader to feel in a work is indifference, and while there’s certainly plenty of story-stinkers, there’s a nearly innumerable amount of worthy contenders. Kana certainly made me take a closer look at my life and how I was living it. Ever 17 still has the most engaging overarching plotline I’ve seen in years. The Type-Moon world is so rich with characters and information that it almost feels like it could be alive. And those are just titles with translations!

There is no one “it” for me that supersedes all else as a reason for me loving these games, but these are a few of the pieces of the puzzle that certainly contribute to the whole. =)

It’s hard to point out exactly one or two things that I can say is what attracts me to this type of gaming. Like some of the others here I started from just watching anime and reading manga and built up from there. I suppose if I had to give a specific reason I would simply say that it’s fun. I don’t really have an attachment to eroge in general, just recently I stopped playing for about a year without ever thinking twice about it. Reading is one of my favorite leisure activities so that most likely contributes to it also.

This might be interesting to some but for quite a while now in every eroge I’ve played I’ve skipped all the sex scenes. So why exactly do I keep buying the PC versions of games when most likely I can find games I like with those scenes taken out and ported? No idea. :stuck_out_tongue:

[quote]
Originally posted by hiro:
[b] So why exactly do I keep buying the PC versions of games when most likely I can find games I like with those scenes taken out and ported? No idea. :slight_smile: