I mostly play RPG’s. I play the occasional First person Shooter (Definitely getting Jedi Outcast) but it’s not my favorite genre.
quote:
Originally posted by Kumiko Kamiyama:
You are bilingual?
Can be with the translators I have. When you run multiple translators that make things out differently, you can piece together what the real meaning is. This is how I play Sentimental Graffiti 2 on the DC, and how I read the kanji on the many SF games I own (contrary to popular belief, some do like to know what the finishing lines are [img]http://princess.cybrmall.net/ubb/smile.gif[/img] ). I've come a lot closer to what the actual meaning of words are than most movie translators, using outdated translation.
By the way guys, how many of you owns a 3D bishojo games . I want to get some feed backs on the genre . I personaly found it tanoshikute, omoshirokaata desu and ordered a couple of them, I just wish they would never put those nasty mozaics on them .
[This message has been edited by Serio (edited 02-27-2002).]
I finally got Viper M1 last night, and although the animation was very nice, I can’t quite understand the immense fan following for Sogna’s Viper titles. They aren’t really games so one shouldn’t look at them like that, the stories are pretty tried and true formulas so they were quite entertaining, it was more like watching 3 different Anime OVA in 8 minute time slots. I think good games like those from Crowd, C’s Ware and Will have spoiled me on the simpler pleasures of just
enjoying ecchi animations in a game. The lack of dialogue and interesting character development in Viper’s M1 just wasn’t there when one compares it to other Bishoujo games. Nonetheless, the animation was pretty and the stories were an enjoyable pasttime for an hour.
quote:
Originally posted by Serio:
By the way guys, how many of you owns a 3D bishojo games [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. I want to get some feed backs on the genre [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. I personaly found it tanoshikute, omoshirokaata desu and ordered a couple of them, I just wish they would never put those nasty mozaics on them [img]http://princess.cybrmall.net/ubb/frown.gif[/img].
Hmm, I got one by Forester, called Gakuen Z I believe. Even though fully in Japanese, I was able to get the general gist of the story. (From what I can tell, it's not that complex a story in the first place.) Don't know if I was playing in some sort of movie mode but I don't really get to a point where I'm actually playing the game, best I can do is change the viewing angle during certain scenes. It was a nice diversion but I wasn't all that impressed overall. (That and during some of the scenes, everything would suddenly slow down. Could be my system though.)
quote:
Originally posted by Serio:
By the way guys, how many of you owns a 3D bishojo games [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. I want to get some feed backs on the genre [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. I personaly found it tanoshikute, omoshirokaata desu and ordered a couple of them, I just wish they would never put those nasty mozaics on them [img]http://princess.cybrmall.net/ubb/frown.gif[/img].[This message has been edited by Serio (edited 02-27-2002).]
Will I have 3D Bishojo Games and My title are Dancing Cats and Interect Play VR. Those are good games. I like it.
quote:
Originally posted by Computermania:
I just order the Princess Knights and Ultimate Hunter because I like RPGs. Also, maybe this game is huge. Will If I played and I will post the some advice about the game. Anyway, GO BISHOJO GAMES. [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img]!!!!!!!
Hello!! Ijust played the Ultimate Hunter and this game is so good because all of the Animation will move when you see the H-scenes. Also, this game is turn base style and you can configure the difficulitites against the computer enemys. Also, once you fight the character and finish the game you don't have to fight. You can skip it. Except the Final boos you have to fight when you try to see the ending for the different Charcters.
The Characters names are Serika, Erena, Yu-uri, Mi-isha, Ai-risu, Sephie, Flora, Maron, and Ru-na. Maron and Ru-na are lolicon characters and list of the names are ladies. This game is huge. It will take time to finish it off depends on what you choose the difficulities setting. Also, the commands are very basic.
I personaly would love to play some of the newer 3D games that have been coming out in Japan lately. I know that this may sound a little ecchi, but I have been wanting to play one in perticular were you are some sort of stoker I guess, were you follow the girls home, or to a sacluted area and then do bad thing to them. I do not think that something like that in real life is right. NO WAY!! But I think that fantasy of something like that is ok. Plz don’t get me wrong I just think that something like that would be cool to play. That is all.
quote:
Originally posted by trunten:
I personaly would love to play some of the newer 3D games that have been coming out in Japan lately. I know that this may sound a little ecchi, but I have been wanting to play one in perticular were you are some sort of stoker I guess, were you follow the girls home, or to a sacluted area and then do bad thing to them. I do not think that something like that in real life is right. NO WAY!! But I think that fantasy of something like that is ok. Plz don't get me wrong I just think that something like that would be cool to play. That is all.
Well, I haven't felt any strong urge to play an adult 3D bishoujo game, since the art often seems to be... um... quite crappy, if you ask me, but then, again, the art in the newest reviewed game at http://www.gamelexgs.com/release/2001/014/interact_play_vr/index.htm doesn't look all that bad, if you compare the art in this game to the art in some other games... *shudder*. So you want to play a stalker/molester/rapist game? I'd like to play a game like that, actually (I've seen some games like that which does look quite good), but since the situation of the market isn't too good at present, I don't think we'll be able to play a game like that, at least not for the time being... Also, I don't think that Crowd/Will has any game slike that... but, no, wait! Crowd does have a game which is kind of like such a game, and that game is Yaiba, where the main character is supposed to take some kind of revenge on the girls for hurting a friend of his...
quote:
Originally posted by Kumiko Kamiyama:
One thing Kumiko just mentioned in a private email is why not make a genuine RPG - or even a CRPG with its silly focus on stats over roleplaying - and make it a game where you increase in abilities by playing a serial rapist? Or a murderer? Then, you make the ending of the game so that the best ending is where you stand trial and are thrown in jail, or face the death penalty. At least such a game would be original, not the same as the endless boring stuff we're faced with today. The domestic market needs to be creative like Japan, but they seem to have really lost the fact that it isn't effects that make a game, anymore than they make a movie - it's the story and characters.
Well, in most cases they've lost that fact, save for a few exceptations... Mainly, even if the RPG's today does offer some nice aspects of role-playing, they often tends to focus a little too much on the stats - nowadays an RPG (or rather, what the West thinks of as an RPG) is more about becomming the "ultimate unbeatable monster-killer", than just "live another life/play someone else".... it's kind of sad that the RPG's today seems to have lost much of it's original spark here in the west...
Interect Play VR is the very basic game. You don’t need to understand the Japanese. This game is 3D. You can find this at himeya.com, and made by “DREAMS”. I really like this game.
I’m glad that I am not the only one who thinnks that RPGs now a days have lost there appeal. I love to play RPGs just for story. I am 1 of the few ppl who think that using a Gameshark is ok. Why? Because I want to get the story not the monster killing. To get back to the 3D games topic. I was thinking about getting that game “Interect Play VR” but it’s just so expensive. That is why I don’t import them that much. I only hope that bishjo games become more and more popular, just so that I can buy them here.
quote:
Originally posted by trunten:
I'm glad that I am not the only one who thinnks that RPGs now a days have lost there appeal. I love to play RPGs just for story. I am 1 of the few ppl who think that using a Gameshark is ok. Why? Because I want to get the story not the monster killing. To get back to the 3D games topic. I was thinking about getting that game "Interect Play VR" but it's just so expensive. That is why I don't import them that much. I only hope that bishjo games become more and more popular, just so that I can buy them here.
So which means that you don't have any Japanese Imports Bishojo Games?
quote:
The domestic market needs to be creative like Japan, but they seem to have really lost the fact that it isn't effects that make a game, anymore than they make a movie - it's the story and characters.
That's a bit insulting to domestic developers. Japanese developers are just as guilty of failure to innovate as are domestic developers. Or at least the ratio of "safe" games by the two industries I think is roughly the same. In business, you always have safe bets to allow for the "radicals". (Final Fantasy of recent non-innovative fame is Japanese is origin. So are the Dragon Quests--good history, bad current game.)
And I don't think that it's necessarily an end-all statement to claim that story and characters alone are enough to make a game. Certainly, both are key elements, but I think you are missing the bigger picture with games. If story and characters were all that mattered, we shouldn't be playing games at all! We should be reading novels or watching TV dramas or movies. Why screw with a game in the first place if that's the important stuff?
Sid Meier's Civilization series are by most measures excellent games (and very addictive!), but they are not particularly story or character driven. Nor are any of the Sim games (also excellent and addicting). They focus on something else: gameplay. This is the defining mark of a game. The other elements that make a game, such as characterization and story, are generally better represented in other works. But gameplay is what makes a game a game; other media simply do not have it. And as such, it is a factor that cannot be ignored when discussing games like so much white noise.
Currently, I think this is the main weakness of serious bishojo gaming in the west. Westerners like to think that they do things when they play (within the game, I mean, not physically [img]http://princess.cybrmall.net/ubb/smile.gif[/img] ), and most bishojo games do not satisfy this expectation, unfair to the genre as it may be. You collectively sneer at the Americans' love of number-crunching, stat-driven gameplay, but these numbers represent growth, and the numbers make this growth recordable and tangible. It gives, at a glance, a feeling that something is being accomplished. There is a method to the number madness.
This is why many modern players get frustrated in games where "level ups" are few and far between; they feel like they're getting nowhere, experiencing no growth. As it's also the way the software records the info anyway (programs must deal with a number somewhere), stats are a brilliantly simple trick for developers to add a hook to their game. The stats need not be combat related either--True Love uses them to determine the main character's appearance, academic performance, and other abilities. Maid's Story also exploits the use of numbers to record skill levels of the maids at various tasks. Numbers can be effective gaming tools, and I don't think that stats immediately make a game inferior.
Ah... I feel better. [img]http://princess.cybrmall.net/ubb/cool.gif[/img] Don't mind me playing devil's advocate today, just had to get it out of my system. But I think being able to hear multiple opinions are good, don't you?
I adamantly believe that story and characters are extremely important in the creation of a game. Day in day out I see simulations and FPS on video game shelves, and I’m fairly certain they will eventually come out with a simulation game for lavatories, it will be called Toilet Tycoon. To say there is no innovation in domestic development of game is maybe a little heavy handed, but the tired rehash of old games with better graphics and higher system requirements gets to be a bit much. I expect Quake to have as many sequels as Friday the 13th, with the bar raised for what, I don’t know anymore. More particle effects and more powerful weapons, destructible terrain. Manage your own toilet enterprise and try to keep it profitable. The Myst Clones are getting to be very tedious as well. Bungie’s Myth also created the whole RTS strategy of unit management that later publishers have copied to death. Imitation is flattering, but it is also cheaper to have one company innovate and others imitate.
quote:
Originally posted by Kumiko Kamiyama:
Well... it's meant to be insulting, but it's not the developers who are at fault - it is the companies who deny them the ability to be creative. The developers are also irritated at the current market - for the vast majority, they truly do not like the direction the market has gone.
True. I read an article about that in PC-gmaer, where they sopke quite alot about the importance of a good story in a PC game. There is quite a lot of PC gmaes with a good story and good characters at the market and it's as far as I know those games that have been loved the most by it's players.
Smithy:
Sure, good gameplay is important - but without a good story or good characters, people would sooner or later ask themselves "What's the whole point of this game?". A game like Diablo 2 is a game where you can "feel" that you're "advancing" as you call it - but many people tires of this game after a while since you, after all, always faces the same story, the same characters and the same opponents, and in Diablo, there's little you can to to "develop" your character or affct the story; the only thing you can do in Diablo 2 is, in my opinion, to kill a lot of monsters and trade away tons of weapon to become "the utimate monster-killer" and rise a few levels... but how fun is that in the long run? This is the problem that the english market has now, in my opinion; while the english market are good at creating "good gameplay" they're less good at creating good stories to that gameplay, as well as characters, which is also why I don't buy a lot of gmaes at the engligh market - they can be very good when it comes to gmaeplay, but what fun is the gmaeplay, if there's no good story, good characters or power to affect the storyline behind all that gameplay???
quote:
Originally posted by bokmeow:
I adamantly believe that story and characters are extremely important in the creation of a game. Day in day out I see simulations and FPS on video game shelves, and I'm fairly certain they will eventually come out with a simulation game for lavatories, it will be called Toilet Tycoon. To say there is no innovation in domestic development of game is maybe a little heavy handed, but the tired rehash of old games with better graphics and higher system requirements gets to be a bit much. I expect Quake to have as many sequels as Friday the 13th, with the bar raised for what, I don't know anymore. More particle effects and more powerful weapons, destructible terrain. Manage your own toilet enterprise and try to keep it profitable. The Myst Clones are getting to be very tedious as well. Bungie's Myth also created the whole RTS strategy of unit management that later publishers have copied to death. Imitation is flattering, but it is also cheaper to have one company innovate and others imitate.
I see a lot of games (here and from Japan) with cloned plots from movies and anime. Plus, they just hang their plots on boring gameplay.
For example, the fights in FFX are just there to give players something to do between story scenes. Even (I'm going to get some flack for this) bishojo games are starting to look like each other. Plus, I'm only seeing two types of stories (from what I see on Himeya's web page)--weepy melodramas or rape fantasies.
I would like to see a game with not only a well thought out story line but with gameplay that fits in with the story.
You mean, ala Xenogears? Well, let’s hope Xenosaga is up to his expectation. Too bad it’s on PS2 and I don’t have one…
quote:
Originally posted by olf_le_fol:
You mean, ala Xenogears? Well, let's hope Xenosaga is up to his expectation. Too bad it's on PS2 and I don't have one... [img]http://princess.cybrmall.net/ubb/frown.gif[/img]
I was thinking of something like Ico where the game and the story went hand in hand and didn't get in each other's way. One type of bishojo game I would like to see is an erotic variation of Ico.
I’d have to say I agree with Bokmeow.
A lot of the games for PS2, PC, nintendo or whatever are the same darn thing over and over again. How many baseball sims do we have? What’s so different between High Heat 2000, and High Heat 2001? None really. Neater graphics, and different player names, but nothing really.
A game needs a story. It needs to pull you in. Final Fantasy has, in my opinion, a pretty… well… crappy script. It relys upon fancy movie scenes, and aboug 50+ hours of random encounters to make you think the game is big.
That’s one of the reasons I like playing these bishoujo games. They’ve a much better story. They have characters. They have plot. And, I don’t need to wallow for 50+ hours in random encounters to get another 2 minuets of plot.
That’s why FPS games like System Shock 2 and Half-Life were so popular. They weren’t just another “go around shoot stuff” FPS like Doom, or Quake, or Unreal Tournament. You were part of a story, you were trying to find out what in the world was going on. You actually interacted with people, items, things. You moved the story along… more than you were just there to blow stuff up.
Even something as different as Water Closet was a lot of fun. Because it was so different. I liked Water Closet. Sure, it has some… alternative etchi scenes, but the comedy and humor and obserdity was just too much not to laugh at the game. For example, the head nurse at the urology clinic’s name is “Urine”… and she’s full of… yellow hair ^_^. Anyway.
Ico was the same way. You actually felt worried when you left the girl to go do something. A lot of that is missing in the current “urban chaos” games, first person shooters, real-time strategies, and sports sim games.
For me, a game needs plot and story. I could care less if all I’m doing is clicking a mouse button. How is that any different that clicking the “X” button in a PS2 game? It’s not. Gameplay, for me, does not equal 50+ hours of random encounters or movie sequences. Gameplay means, I get to witness more of the story, more of the characters developming, more substance. And less flash.
Take, for example, Himeya Soft’s game Desire. It has an absolutely amazing sci-fi thriller suspence story! Once you get started, you’ll stay up till 4:30 in the morning just to find out what’s really going on. That’s a great game! Does it involve you hitting a lot of buttons? No, it goes back to the old “pull-them-in-with-a-great-story” idea.
Remember the old Seirra Kings Quest games? Or, better yet, the old Leisure Suit Larry? Those were hugely popular. Criminy Larry had some 7 sequals. It didn’t require you to mash a lot of buttons. It just asked you to turn on the etchi part of your brain, and be willing to laugh at some completely obsurd situations.
So, to answer the original post (made back in January), I’d have to say I’m looking forward to Critical Point. It has an amazing story writer, so it’s sure to have a pretty amazing story.
Mike