Why Peach Princess Failed

hey hey hey hey hey!

peapri isn’t finished yet!! haven’t you ever head the phrase ‘the glass is half-full’?

you are entitled to your opinions, of course, but i am allowed to disagree as well…

i would like ot ask you if you have actually purchased or played any of the currently offered PeaPri games…your comment about these games lacking story or gameplay makes me think you may not have…Snow Drop and Critical Point especially have wonderful, intense stories that i fell in love with…

i love these games mostly for the story and not for the sex…if there wasn’t a story, i probably wouldn’t like them…and there is quite a bit of gameplay in these game,s just not the usual gameplay Americans are used to…it doesn’t involve lots of aiming and shooting or even solving mass amounts of box-pushing puzzles, but gameplay is there, in that the story changes dramatically depending on your choices…i am not saying that shooting or pushing boxes is bad gameplay, although it’s not my personal choice, they are just different…

quote:
Originally posted by His Grey Eminence:
(Note: This is all opinion. I don't know what the particulars are concerning PeaPri's 'restructuring' any more than the rest of you do.)

1. In contrast to the 'classics' of the genre, such as Season of the Sakura or True Love, PeaPri chose to translate software largely devoid of game-like elements, significant plot lines, and other aspects that would lend some crossover value with members of anime and/or gaming fandom; there is little to recommend most of their projects outside of the titillation value, limiting their market.

2. Presumably for the sake of having even a distant shot are a respectable profit margin, the games were given the same price as legitimate mainstream entertainment titles (i.e., $39 to $49). Considering the lack of replayability most of these games possess, the sort of people who'd be willing to shell out that sort of money for a few hours of playtime--and some wank images--has been demonstrated to be rather small.

3. Piracy. This has been the bane of the hentai game industry in the United States for as long as it's been around, as everyone knows. I think it's inherent in bringing any hardcore computer-based smut to market. That sort of thing attracts teenage males, and they probably make up the largest demographic bloc of dedicated warez traders. For example, poke around online for older games and you're much more likely to find run-of-the-mill smut like Paradise Heights or Immoral Studies, rather than an anime-themed game with some ecchi content, like TokyoPop's (neÈ Mixx's) Graduation. It isn't coincidental that the latter, ancient as it is, is still available for purchase.

Am I saying that PeaPri would've been more successful as a straight-ahead translator of worthwhile non-hentai Japanese games? Not necessarily. The American pornographic industry is huge and all, and anime-themed porn attracts a great deal more people than are interested in anime otherwise, but the prurient nature of this stuff and the audience most attracted to it agree on one thing: MOST PEOPLE DON'T WANT TO BUY IT. (Most people don't want to buy pornography at all any longer, it seems; I saw a recent article on the AP wire stating that print pornography was going begging on the newsstands for the first time in twenty-five years or so, simply due to the fact that its now available online without the cost or embarrassment.)They'll steal it, provided they can do so in anonymity, but they're rarely inclined to shell out any cash on its behalf. Everything was working against PeaPri, and it's no surprise what the end-result was.


You know, Peach Princess hasn't failed (yet), but why are you writing an article as if they were? Himeya brought over their respectable titles and they still had to fold their US operations to do solely mailing orders from Japan. Graduation may still be available for purchase, but that's only because it's left over from their original stock shipped out to retailers, and TokyoPop, formerly Mixx, sure isn't doing anymore games. $10.00 sure isn't selling the game at any profit, it's selling it at a loss. Princess Maker and Graduation were both attempts to bring over what you define to be 'worthwhile' games and despite the fairly liberal political atmosphere then, didn't make it big or was shut down prematurely. If Japanese companies perceive that we can't accept their biggest games, then there is little chance that any other games will come. I debunk your theory that the games Peach Princess translated, and this isn't Peach Princess's choice but the parent companies', are devoid of replay elements and are just 'a few wank images'. Would you prefer 'a lot of wank images' in your games then? Story doesn't even matter to you does it? Tokimeki Check-In has probably one the largest Anime/Game crossover theme, since Love Hina's creator Ken Akamatsu is a huge Bishoujo Game fan and his series Love Hina contains elements almost entirely derived from Bishoujo games, but you say this game doesn't have significant plot lines does it? Please give it a try and not just make these whimsical theories. Your theory is nothing new, it's said every so often by new visitors on this forum who deem themselves the moral voice of America.

  1. Season of the Sakura DID avoid what you call “game-like elements”, and the plot wasn’t all that great either. On the other, hand, it DID offer some “fanservice”, because that the characters were “copies” of characters from Evangelion and other anime. Don’t know if that is such a great idea, through, since, well… From my point of view, it’s good that such games exist (good for fans of various anime series ), but at the same, time, I think that a game that has “copied” characters, not characters made by yourself, lacks something (this is a reason that many people doesn’t like some of the “clones” of various anime series out there)… Besides, Peach Princess’s games does offer “fanservice” too, but it’s another kind of fanservice (think of Tokimeki Check-In).

    2. Why would it be wrong to sell the adult bishoujo games that Peach Princess offers for “$39 to $49”? The games have replayability ¬ñ the problem is that it isn’t the kind of replayability that most English/American gamers excepts to find. They often except Diablo-like games or things like that ¬ñ they aren’t used to they way the adult bishoujo games from Japan are played. Besides¬Ö Why wouldn’t they take exactly the same price for their games as most of the legitimate mainstream entertainment titles? After all, it isn’t cheap to bring over an adult bishoujo game to the English market. There’s a quite big, and quite costly process to go through to do that ¬ñ unlike what some people think, you can’t simply translate the whole game and: “Abracadabra! It’s done!”. No, it’s much more complicated than that, I’m afraid. And also¬Ö Even if they DID sell the games for prices as low as $10 or something like that, that’d still not guarantee that more people would buy the games ¬ñ and in that case, they would be even less able to replay the bills that the Japanese companies currently has to pay. Besides¬Ö in case that you don’t know, in Japan, the games are sold as legitimate mainstream entertainment titles, but they cost MUCH more there than here. In fact, Kumiko has explained before that the Japanese companies at the very beginning wanted to sell the games for the same prices as they are sold for in Japan, but Kumiko and the others argued against them in that, saying that the consumers wouldn’t understand if they set so high princes, so instead, Peach Princess decided to sell their titles for the same price as the legitimate mainstream entertainment titles.

    3. Sadly enough, you are right about the fact that the fact that the pirates pirate Peach Princess’s games is what “kills them” (many pirates wouldn’t agree with that, of course. From their point of view, playing something they never brought aren’t hurting anything). Still that isn’t only true for the games that Peach Princess offers, many games with much greater amounts of what you might think of as “greater replayability” are being pirated, and for what reason? Because that they’re in Japanese (and that’s a COMMON excuse among the bishoujo game pirates: “If it is in Japanese, then I might as well pirate it, since I can’t read Japanese¬Ö”. Bah.

    And besides¬Ö You can’t really say that “people doesn’t want this stuff”, since most people have no idea of that this kind of games exists. Many game stores or other stores like that could sell Peach Princess games, but because of their own preferences, they refuse to even try to sell Peach Princess’s games. Thus, because of people thinking like that (and the pirates, of course) the adult bishoujo game market haven’t reached it’s full potential yet. If it had, then we’d have seen tons of adult bishoujo games, translated and converted into English, being sold on the English market. But as it is now¬Ö not.

    It’s true that people have problems with accepting the different “style of gameplay” used in adult bishoujo games, but I believe that people in general might be more open to SIMs and RPG’s. However, as you might know, the Japanese companies first want to see that the games being sold NOW by Peach Princess are successful before they take any more “risks” by allowing Peach Princess to buy the rights to more of their titles.

    Also¬Ö You use Season of the Sakura and True love as examples of what Peach Princess should have been releasing instead, but also consider this¬Ö The company which released True Love went out of business. I don’t remember if it was the same company who released Season of the Sakura or not, but regardless, I don’t think Season of the Sakura did very well at the English market either. Those might be good examples by your own personal preference, but that doesn’t change the fact that they didn’t do very well at the market either¬Ö Then, again, we also have to consider that the anime market (including it’s various branches, including adult bishoujo games) were quite unknown back then¬Ö

    And at last: As everyone alreday have said: Peach Princess haven’t failed yet.

oh this topic has such a pessimistic title, someone change it or delete it

attitudes have a very large effect on the future, this is a dangerous rumor to have floating around

…the power of the Will determines everything in Cephiro

I might add that piracy is the bane of ALL video games in America. One of the reasons why Diablo had such a large install was because Blizzard’s old titles Warcraft and its sequel was pirated to death. CD-RW technology jumped in leaps and bounds though so now software developers look to more ingenious ways of preventing piracy.

I thought Season of Sakura sucked because it didn’t have any lesbian scenes

That’s mild, I’ve heard some people disparage Season of the Sakura because it had H scenes. (Gasp!)

alright, this is the last time on going to say this

STOP replying to this topic

it has a very pessimistic title and I dont want to see it at the top of the board

its a very dangerous attitude to have and its bad to have possible rumors spread because of it