I’ve new to this game like most of you, but I feel I can offer some tips since I’ve seen some complaints about how grindy the game is upon certain levels of content I’ve already passed that I KNOW aren’t grindy.
People seem to have a mindset that they can just casually select random options in battles for turn-based rpgesque games and its the games fault/flaw that they gameover for that style of play. I personally prefer games to punish you for playing thoughtlessly, but for those who prefer not to thoerycraft their games… at all, I figure I’ll compile a list of things I’ve learned while playing that others may not care to notice for themselves.
1: Should be obvious but never ever goto the shop, choose training instead, you get a free shop visit before and after. Note that training once per week should be more than enough.
2: Unless needed for a quest, material class items seem to serve no purpose other than to be sold. Other than gargoyle heads, I haven’t even seen any quest materials that are difficult to obtain either, so don’t be to stingy with selling them! Obviously identify everything (skills especially) with the excess currency.
3: Be sure to buy level 2 of everyone’s basic attack before the election war finals. its damage increase is massive, and the audience requirement is still efficient. HOWEVER, make sure you buy some medium, and high cost (audience colour cost that is) attacks for every character as well. Certain battles are not won by proper buffing, debuffing, and attacking their weaknesses. But by “wasting” audience colours so that you fumble the enemy attack. This is extremely difficult to do if you do not have a wide range of attacks ranging from cheap to expensive audience! Do this with every colour! I can’t imagine how you can beat the final election battle without being super over level (if that’s even possible), or without chain-fumbling the enemy.
4: I unfortunately completed this part of the game without ever getting Ai’s hydrosplash (or whatever it’s called) level 2. I strongly suggest you get level 2 since all the enemies have level 2 skills by this point of the game and you will not be able to blast a damn thing for like 3 “boss” battles in a row (followed by a practically tutorial level).
5: upon reaching level 10, all your characters obtain a new improved weapon (that seems to equip automatically, I’m not sure how to switch to your old one, if that’s even possible). If you’re in a dungeon and you’re level 9, you may wanna hit 10 before leaving for that sizeable upgrade.
6: You also obtain new weapons depending on which skills/abilities…err, the one with a tree that you spend points on you get. I don’t know how it works exactly, I just know that after gaining a certain skill on Ai, she got a new weapon, and it’s a MASSIVE upgrade over her old one… For example, all my other characters’ weapons increase all their stats by 10 (other than hp)… ai’s? 50… yep, 50, probably not impressive late game, but at level 14 when I got it? holy smokes.
7: Don’t be afraid about NOT killing a certain enemy because you need them to consume their respective audience colour. For example, there’s a certain battle you must fight without yumina at a certain point in the game, and you fight 4 enemies, 1 of each colour. You might think you need to not kill the green one or else you’ll be stuck with full green audience and nobody who knows how to spend it (unless you have red world or whatever spells like that), but if you kill the green enemy, the green audience automatically manages itself for you, yay! Sparing green enemies is a pain anyway since they love healing the others.
8: Matching your defenses against the enemy attack if you can’t avoid it completely seems more important than attacking against their weakness (unless you are confident you can kill them with the attack) most of the time. If you do this properly you should take very little damage, perhaps even 0. While attacking however, even if you’re using logic against an enemy whose defense skill is against logic, you should still hit for a decent amount (like half in my experience). Obviously this depends on the power of your enemy, your attack, etc. But just as a general rule of thumb, I do not recommend sacrificing your defense strategy for offense unless you’re about to end the fight, or if you know you’ll get healed after, or whatever, etc.
Sorry if those seem too obvious, I just figure that at least some may have not occurred to some people based on the complaints about some relatively early game battles.