Brave Soul - Impressions

Ah, right now I’m in heaven . I amanged to get the playable Brave Soul Demo to work! And now I also know what I did wrong: I first tried to uise it on this computer, which is my father’s computer (but everyone in the family has an own password-protected account on the computer), which is on win 2000 and that’s why it didn’t work… my own computer, however, uses Win 98 and it worked perfectly ine on it . Now, the only sad thing is that you don’t know what the characters are saying, like the old man and the magician… Also a pity that it seems like you cna’t go outside, but you can’t get everything, I guess . The game reminds me mostly of Zelda III - A link to the past and maybe Diablo…

Well, it’s an overall fun demo, and i’m right now trying to master various abilites that the main character have, but so far it goes slowy… Oh well .). Not too tough monsters either, althrough they seem to be strong enough if they come in great numbers. but you learn their weaknesses and such after a while; the skeletons, for example, are not too tough, but can do lots of damage if allowd to… zombies are quite slow for the most part… and so on…

But I don’t know if I can agree with Lamuness on that “the AI at least does nothing stupid anyway”…

quote:
Originally posted by Spectator Beholder:
But I don't know if I can agree with Lamuness on that "the AI at least does nothing stupid anyway"...

What's wrong? Your members did stupid stuff? Well, maybe it's because I set my difficulty level to easy..

[This message has been edited by Lamuness (edited 07-25-2002).]

quote:
Originally posted by Lamuness:
What's wrong? Your members did stupid stuff? Well, maybe it's because I set my difficulty level to easy..

[This message has been edited by Lamuness (edited 07-25-2002).]


No, I had the same difficulty level as you, but... Well, it's just that your party members aren't all that organized and often, they will just attack at random, not attack the most dangerous opponent that you need to take down as soon as you can or he'll men lots of trouble... also, if you yourself are taken down, they won't do anything to revive you until the battle's over, or either they'll just go around and strike at random at the enemies... Besides,, they don't fight the same opponent for long, they just give the same opponent a few strikes, and then the flee if they are hit and then go and strikes at another opponent... the AI is good enough, I suppose, but still...

quote:
Originally posted by Spectator Beholder:
No, I had the same difficulty level as you, but... Well, it's just that your party members aren't all that organized and often, they will just attack at random, not attack the most dangerous opponent that you need to take down as soon as you can or he'll men lots of trouble... also, if you yourself are taken down, they won't do anything to revive you until the battle's over, or either they'll just go around and strike at random at the enemies... Besides,, they don't fight the same opponent for long, they just give the same opponent a few strikes, and then the flee if they are hit and then go and strikes at another opponent... the AI is good enough, I suppose, but still...


I don't know...I don't see how the members attack and flee....well I do set the AI to strictly attack though. About reviving, either you use an elixir, or you level up (while other people are killing enemies), or all your nearby enemies are cleared. That's the requirement for reviving.

quote:
Originally posted by Lamuness:
What's wrong? Your members did stupid stuff?

Wise words say that a member does not do stupid stuff, but thinking with it can make one do stupid things.

True…most AI is pretty much run based on a set of algorithms anyways.

Finished the game twice, and got a secret ending. Now I can start a new game using the attributes the the last (and highest) save data (ie I am starting a new game at level 141, no typo).

After you clear the game once, you can start a new game with 3 new difficulty levels: weak (same as easy but 2x the EXP), super (same as hard, but 3x the EXP and chance of monster dropping items), and special (enemies are insanely strong but you get 10x the EXP and chance of getting items). You also get to start the game with half the level in which you previously finished the game (so if you finish the game at level 50, you can start the game but your character is already level 25; the program calculates the level the highest EXP is at, and halves it). If you get the secret ending, you can start the game but keeping all stats from before, including “artificual growth”.

Oh, here’s an interesting screen shot.
http://www.peachprincess.com/lamuness/who.jpg
it may be a bit small to look at, but guess who this “enemy” is?

quote:
I don't know...I don't see how the members attack and flee....well I do set the AI to strictly attack though. About reviving, either you use an elixir, or you level up (while other people are killing enemies), or all your nearby enemies are cleared. That's the requirement for reviving.

Well, often the character just strikes the enemy, but when she is hit by that enemy, she flees.... So either I have to change the AI (and just how do I do that...), or there might be something wrong... sigh, it'll be a real relief to see this game in English, not just a lot of Gibberish [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

[This message has been edited by Spectator Beholder (edited 07-25-2002).]

quote:
Originally posted by Lamuness:
Oh, here's an interesting screen shot.
http://www.peachprincess.com/lamuness/who.jpg
it may be a bit small to look at, but guess who this "enemy" is?

[img]http://animenation.net/forums/images/smilies/laugh.gif[/img] Takuya!? whsat the heck his he/she doing there!? Hmm, seems like he/she might be a dangerous enemy [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img].

quote:
Originally posted by Spectator Beholder:
Takuya!? whsat the heck his he/she doing there!? Hmm, seems like he/she might be a dangerous enemy [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img].

Isn't that obvious? Earning some money with co-starring while waiting for the main role in X-Change 3, of cause. (remember: In X-Change 2, Takuya has the option to participate in a play. Maybe, acting is his/her real skill. Obviously, chemistry is it not! [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img] )

[This message has been edited by Unicorn (edited 07-25-2002).]

Heh-heh. Someone finally realized it was a joke. Oh well. Back to playing Transfer Student.

quote:
Originally posted by Unicorn:
Isn't that obvious? Earning some money with co-starring while waiting for the main role in X-Change 3, of cause. (remember: In X-Change 2, Takuya has the option to participate in a play. Maybe, acting is his/her real skill. Obviously, chemistry is it not! [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img] )

Maybe you're right [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img]. but nonetheless, this is a great joke by Crowd, or perhaps just another of their "shameeless atempts", if you know what I mena... boy, they seem to have a thing for putting their labels everywhere in their games...

Hmm, I wonder if there ever will be an "X-change 3, by the way... I know that there has been some demand for a third X-change game at Crowd's homepage, but also know that they've said that there currently have no plans of making an X-change 3... but if they indeed makes an "X-chnage 3", thne I think i'd like that, then I know some things I'd like to have in that game... For example, it'd be nice if you could choose to start the game as male or female, as a "contiunation" or whatever it's called, of a couple of the endings in X-change 2... Well, it might be a good idea, anyway. and here is some other things that might be good to see in such a game too [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

quote:
Originally posted by Spectator Beholder:
Well, often the character just strikes the enemy, but when she is hit by that enemy, she flees.... So either I have to change the AI (and just how do I do that...), or there might be something wrong... sigh, it'll be a real relief to see this game in English, not just a lot of Gibberish [img]http://princess.cybrmall.net/ubb/smile.gif[/img]


Another reason why they might flee is because they realize they might get surrounded by enemies? Being surrounded is the worst situation to be in BS, and you need to get out of it no matter how strong you are.

To change the AI, just change the icon the bottom blue bar with the AUTO, sword, shield icons... (I thought that was obvious enough)

quote:
Originally posted by Lamuness:
Another reason why they might flee is because they realize they might get surrounded by enemies? Being surrounded is the worst situation to be in BS, and you need to get out of it no matter how strong you are.

To change the AI, just change the icon the bottom blue bar with the AUTO, sword, shield icons... (I thought that was obvious enough)


Thanks [img]http://princess.cybrmall.net/ubb/smile.gif[/img]. and, sure, being surroned is the worst situation there is, or so it seems, but on the other hand, the fight is often more "equal" at those times... Lone opponents are very easy to defeat, a group of opponents is an entirly another matter.

BTW, I’d like to ask someting else about Brave Soul: let’s say that if you play Brave Soul on “hard”, is there any extra events or something like that in that case that you’ll encounter? I mean, in many games nowadays, game creators often includes “bonuses” for palyers to encounter if they play the game on “hard”; things like extra missions, extra levels, hidden characters, perhaps a rare one-of-a-kind very hard-beaten special-monster, very,very,very rare items and things like that… Does Brave Soul have any of these that you only may encounter if you play the game on “hard”??

Also… What exactly doe sthe “nuts” in Brave soul do? from what I can guess from wha tlittle english text there is, it seems like they raise certain things, like Strenght, Agility or Will, but what I wonder is that if that’s the case, then is the effect temporarily or permantent? for if it’s not the later, then one must wonder why the nuts are so expensive…

[This message has been edited by Spectator Beholder (edited 07-26-2002).]

I thought I answered that already, but it’s okay

Nope, I seriously doubt there is anything different in terms of storyline with these different levels. As I mentioned before, it’s more like giving the user a preferred setting so they can enjoy the game the most, especially for people who are not good at action games and have poor reflexes…like me

However, if you play the game for a second time, you can adjust the difficulty setting relative to EXP gained as well as the chance of dropping items. So if you set it to hard, you can get triple the EXP…but you can’t use these settings until you beat the game once.

ADD:
but there is a bonus dungeon in the game somewhere…but you can technically access it regardless of the difficulty level set. Also, one of the heroines is not accessible until you play the game for a second time…if you want to consider that as a bonus

The nuts permanently increases your stats

[This message has been edited by Lamuness (edited 07-26-2002).]

Oops, seems like I edited my message at the same time as you answered, so look at it again ^^;,.

Good to hear that there is a bonus dungeon, anyway

Thanks for the answer about the nuts . Hmm, I think it was a good, and quite funny idea of Crowd to include food in the game.

[This message has been edited by Spectator Beholder (edited 07-26-2002).]

Besides, what about events where “real” (don’t know a better way to describe it)scenes of the characters appears? Like this: http://www.peachprincess.com/Merchant2/full/bs18.jpg … does these often appears, or very seldom? Also, are those scenes only limited to only one character? I mean, since you only will be able to travel with two other characters at a time, it must be kind of rare to see pictures where more than one of the six “joinable” partymembers appears, and I would except such scenes to be found only in scenarios where only those two were excepted to be…

Okay…I woke up last night from a nap and being all dazed out I couldn’t understand what you are saying…and this morning I woke up (but still dazed) I still can’t understand that you are trying to say.

Sorry, I must be dumb. Can you rephrase your question again, SB?

Oh, sorry ^^;. Well, what I was trying to say is: how often does picture-scenes appear? And will they usually only feature only one character, since your party only can contain two other people at time, and you don’t know which people, so I’d except picture-scenes with more than one of the joinable characters to appear only when you are on a certain quest/mission where only those two certain characters can appear (since other joinable characters will refuse that quest). Well? Have I made myself clear, or shall I try once more?

Besides, have anyone here who can read Japanese played the demo?

[This message has been edited by Spectator Beholder (edited 07-27-2002).]

I have seen what I believe to be the complete CG set for this game; and I do not believe it has CG shots with multiple characters in them very much at all.