Rance VI.
I’ve cleared all of the main game, and have completed some of the postgame sections. Lots to write about, but I won’t bother with a full review as most people would already know whether or not they’d want to play it.
Positives: Some of the best humour to be found in the Rance series, lots of great characters and a very large amount of art (significantly more than in Sengoku or Quest). RPG system is addictive, good + for the most part well balanced, but there are numerous improvements to it that were made in Rance Quest. Although some reviewers suggest that VI has a better system than Quest, the only justification I can see for that is the removal of unrealistic factors that made it too easy for the player (in VI, amongst other things, a few characters allowed you to escape from almost any non-boss fight with an 100% success rate, you could leave one enemy alive and heal all your troops before ending the combat (ie. no timed battles or restrictions on the number of actions you could take) and you had the ability to withdraw from most missions without having to backtrack and redo any events). All of the quests have clear objectives, and for the most part, the game can easily be completely without recourse to a walkthrough.
Negatives: Writing isn’t particularly strong, which is particularly evident in the serious sections of the story. The map exploration system is a complete pain, and the battle points aren’t much better. The money/items received from the battle points scales according to chapter instead of area, thus it’s quickest and easiest to accumlate them on the earliest missions, which shouldn’t be the case (this is fixed in Rance Quest). While most of the party members are great, Rocky, the first character who joins you, can’t be removed and is fairly annoying + underpowered. Late in the game, you get an option to push him off a cliff, but unfortunately that fails :P.
While I’m not going to include it in my overall assessment of the game, the postgame sections are quite extensive, but from what I’ve played, are generally dull + very often unbalanced. After clearing the main story, more than half of your party will have reached their maximum level, you will have already fought all of the non-boss monsters before and most of the quests are far far too easy for your party. I think much of it could and should have been integrated into the main story.
Subjective: Lots of (often gratuitous) ero, but all of the scenes are pretty short, and very few of them have any CG variants (Alice Soft were probably the last of the major eroge brands to implement them). The RPG component makes up a significant portion of the game, and certain stages need to be replayed more than once to collect all of the important items from them, plus a fair bit of grinding is necessary on top of that. Even for a 2004 eroge, the graphics for the RPG component feels pretty retrogameish. Rance is much more of an anti-hero in VI than he is in Sengoku or Quest.
Summary: There are quite a few references to earlier games in the series, but unless you want to start from Rance 1, VI, combined with reading the spoilers from the earlier games here would the best entry point. Alice Soft’s made the game available for a very reasonable price on dlsite and elsewhere, and there’s at least 40 hours of gameplay all up, so it’s well worth the investment. Although the amount of text in Rance VI is probably greater than the average pure ADV has, the RPG component will make up at least half of the total time spent on the game, so it’s difficult to recommend to non-RPG fans.