Thereās nothing wrong with wanting a lot of h-scenes, but Demonbane frankly isnāt even really about h-scenes; thatās why the sequel ditched them entirely. Kinda like Project A-Ko, āGiant robots fight Cthulhu!ā isnāt exactly a concept you really need to prop up with h-scenes.
Whatās really awesome about it is the way they didnāt just throw a couple of random placenames in, either. They clearly went off in a different direction than true Lovecraftian āthe universe doesnāt give two shits about manā, but just as obvious is the fact that the staff were all huge Lovecraft geeks; itās totally steeped in the Mythos.
Well, if the twitter is anything to go by, theyāre already quite interested in Demonbane 2. I guess Aselier and Demonbane did well enough that theyāre interested in a non-h game.
Itās always good to see awesome games do well. Too often they donāt. Kara no Shoujo, Soul Link, Psychonauts, Planescape: Torment ⦠so many good things that so few have played.
To be honest, I was quite disappointed by the obviously ānon-Lovecraftianā nature of the game, despite all the names and plotlines loosely adapted from the mythos. There is zero trademark ominous Lovecraftian feel in Demonbane, and the game isnāt nearly dark enough. Donāt get me wrong, I liked it, itās just that they might as well have taken the names and plotlines from Shakespeare plays, that would make no real difference.
Saya no Uta is about 100 times more Lovecraftian than Demonbane.
The atmosphere may not be Lovecraftian, but the references are still very well used. To mention a single example, Yog-Sothoth is not just a random big monster, but the representation of gates.
When it comes to atmosphere, I think the one thing they got right from Lovecraft was chaotic part brought on by the otherworldly horrors. I do agree though that itās missing the creepy atmosphere Lovecraft was so good at creating. The closest they ever got was in the Innsmouth arc as the temple had the right setting for said atmosphere, but I kind of wish we could have had a creepy run through the town itself like in the original short story. Maybe I was a bit spoiled by Call of Cthulhu: Dark Corners of the Earth
Well, recreating that creepy, oppressively-bleak atmosphere was just not something they wanted to do. They were clearly capable of evoking it when they decided to - they just went in a different direction.
Itās not a bad choice. Demonbane is quite entertaining. But it is not exactly the same kind of world as Lovecraft dreamed up.
I got my copy in the mail yesterday (babyā's first Nitroplus game you might say), and Iām eager to get into it, but that may take a while. Iāve got a bunch of other games to get through, and by that time I will probably have forgotten all the spoilers Iāve read on this thread. Iām curious to see how this pastiche of Lovecraft + moe + robotech will work out.
You know, Iāve been a Lovecraft fan practically for forever, beginning back in the late Fitites/eary Sixties when Lovecraft when paperback reprints of his works becoming available and could be found in most any drug store book rack. Since then Iāve read and re-read most of them countless times ( winter time seems the most appropriate season for Lovecraft). And I believe Iāve seen most every movie-foreign or domestic-that was even vaguely based on a Lovecraft story as well. You want to know the one that scared me the most? It was Pickmanās Model, which I read in jr high years and years ago and still haunts my nightmares. Especially since I spend a lot of time in the basement. At night. Watching scary movies.
better to risk it than playing partial-voice gameā¦
koihime is still better since they announce it to be no-voice, and it got no voiceā¦
but this? I have ask the people in this forum before pre-ordering it since there are no indication demonbane is with/out voiceā¦
Reality? partial-voiceā¦
i have hold it for a year not to say this, but need to say it in the end, those who havenāt start/just start demonbane better get the PS2 voice-patch first before starting, youāll miss the full experience of demonbane if notā¦
for the loyal fan, letās wait till JASTUSA release the whole voice, if they do of courseā¦
P.S. just trying to make a point here, not trying to start a war, so no hard feelings.
Koihime Musou is a bit different, since the absence of voices is unique to the localised release.
Demonbane, on the other hand, was just as partially voiced in the original release as the localised release. JAST didnāt change anything.
Of course, that doesnāt really help your average consumer who wonāt have played the original + likely wouldnāt know about the partial voicing, but still.
So I just beat Ruriās route (yeah, yeah, I know, gameās been out for a year ⦠What can I say, my pileās huge.) And it once again reminds me how badly I want more Nitroplus games. Arrrgh!
I also noticed something odd. In the credits, I saw 0verflowās name scroll by towards the end. Why was that?
As far as I could tell the credits were all in Japanese. I wasnāt paying too close attention though (I mean, I beat the game with Alās route like a year ago, and never noticed it then.)
I guess ācooperationā is something like a āSpecial thanks toā section. It could mean anything.
Was it the normal end, the true end, or both? The former was very bitter sweet and made me sympathetic to Ruri. The latter was a bit weird but still good IMO.
I share your sentiment and canāt get enough of them. Most of Nitroplus games were pretty popular. Demonbane, Jingai Makyou, Saya no Uta, Steinās Gate just to name a few. I guess it doesnāt come as a surprise since theyāre one of the biggest VN game developers in Japan today. Theyāre even co-producers of the reknown Fate/Zero anime which is currently being aired.