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Just posting a preliminary discussion thread about Flowers - Printemps...As most who follow JAST regularly probably know, this game was one of the announcements made at Anime Expo 2015 with a tentative release date of late this fall (or much more likely early 2016, since we're already into early November). It's a title by Innocent Grey, most famous in English-speaking circles for Kara no Shoujo and Cartagra, and it's being billed as a gentle friendship / yuri romance tale mixed with a mystery story. The announcement and official site can be found below:
ANNOUNCEMENT: http://www.animenewsnetwork.com/news/2015-07-03/jast-usa-adds-sonicomi-flowers-pc-games/.90017
OFFICIAL SITE: http://flowersgame.com/Anyway, I thought I'd kick this off with one observation and one question. The observation is likely one shared by most who give this game a cursory look, which is that the artwork is gorgeous! The thin, fine outlines combined with the pastel colors could have had an unfortunate "faded" look, but these don't at all and seem rather warm. While art styles are always a subject of personal taste, I think this has potential to be the most artistically pretty visual novel JAST has ever released.
My question is kind of a general but important one -- When it comes to the plot, what kind of game is Flowers, primarily? On the one hand, Innocent Grey is sort of known for grim mysteries, and the game description mentions the disappearance of a student as a major plot point. On the other hand, every piece of artwork I've seen so far, especially on the web site, seems to shout, "gentle, whimsical coming of age story with yuri overtones." Of course, these aren't mutually exclusive, but I get the feeling that one or the other element will predominate. Are we looking at 60%-70% gentleness, 30%-40% suspense? 90% gentleness, 10% suspense? Vice-versa? Just wondering if anyone more familiar with this title than I am can shed some light.
Go forth and discuss!