Let me add [b]Hard Nova[/b] to the list. Space RPG that had a lot of nice concepts, gameplay was ok and you had options on who to recruit in the party.
It was Mass Effect , just didn’t get the sales back when it was released.
QFG2 remake is out as freeware. Yea it seems the relicensor for the series allowed the Coles to release it with their new company as long as they didn’t charge any money. You can grab it here.
Unlike QFG1, which really was ugly, I didn’t personally think QFG2 needed a remake- it’s not all that visually ugly and a good portion of the puzzles were designed around the text interpreter and didn’t translate over as well. Still an awesome effort, though.
Shame that QFG died; although QFG5 was very much designed to conclude the, they went to the trouble of creating that relatively fancy (for the time, at least) game engine for it and never used it in anything else. QFG is one of my favourite series’ of all time.
While Xenosaga was ultimately fail, Xenogears was pure awesome by any definition of epic RPG’ing. Since we all know Xenogears was cut short during production because they ran out of $$$ – and the full scope of what Xenogears should have been was revealed in the Perfect Works, Nintendo should produce a “director’s cut” remake on the 3DS. Nintendo actually owns the company that made it, and Nintendo has financed Square-Enix IP titles before (Dragon Quest anyone). 8)
Xenosaga … I liked 1, up until it ended and I was like “huh? Nothing happened!” 2, I didn’t really like. 3 was almost good enough to make up for 2 sucking and 1 having issues. Almost. The main problem for me was that while Xenosaga fixed (or at least ameliorated) pretty much all of the issues that Xenogears had … it had its own issues. Namely, the epic grand scope was sorely lacking, especially in the first two. (And the huge scope is what made Xenogears notable.)
Xenogears … had clear issues. Weak characterization of many members even of the main cast, many ideas that should either have been incorporated better or cut, entire areas that (in the grand scheme of the game) were pointless and should have been eliminated (the sewers dungeon, for instance, and the entire Battler subplot was pretty pointless). And then the lousy battle system. Attacks which cost MP, a consumable resource, should never be flat out weaker than normal attacks, and levelling up should never be a waste of time.
Unfortunately … Xenogears, Xenosaga 1, and Xenosaga 2 all had clear issues. Xenosaga 3 was a much better game. It is also the game that was made after the original creator got thrown off the project by the publisher. I was on board with the Xenosaga series because nobody uses plots like the XG plot, and it being the team’s first game, I figured eh, give 'em a mulligan, after they get some practice, they’ll do better. Xenosaga sadly seemed to demonstrate that the creator just … can’t quite pull a game together.
On the one hand: it does illustrate the over reactive American taboo of screwing with religion in a negative fashion. For good or ill, we are a very Christian nation after all. On the other hand, it goes to show how uncaring the Japanese can be about that. For good or ill, they aren’t a Christian nation after all.
Cultural ignorance, more than malicious intent though.
That article’s made on april 22 2011?! Very recent O_o
And other series I cant remember if i already mentioned it or not, but, Xenosaga died too early. Would’ve gone for more episodes blah. Heard it was gonna be like six episodes.
The Japanese are happy to twist Shinto and Buddhism in any way they like for their stories, not just Christianity. They simply aren’t a religious nation full stop. A spiritual nation? Yes. A superstitious nation? Yes. But not a religious one.