Just solved apparently the first half of the first playthrough. (I just got the perp arrested.)
I’m a bit unhappy with the somewhat arbitrary way the game makes wrong choices lead to bad ends, and somewhat shaky plot points / investigative procedure. But ultimately it’s a minor complaint; the game is awesome.
[spoiler]For example, why is it important that you figure out whose handwriting it was on the Dante’s Inferno passages? I don’t recall ever needing to know that information. If - as the game makes clear in an event - Orihime is followed around by a personal guard, how does the perp kidnap her without anyone noticing? In the bad ending where you and Orihime are abducted in the school building the perp’s internal monologue indicates he dragged both you and her out of the building without incident. No one noticed Orihime screaming when the perp smacks you in the head? And how did he drag bodies through the hallways all stealthy? Bodies are heavy.
Leave the handwriting analysis to the forensics experts? Orihime always talks to you in the infirmary and you get the Orihime bad end. Have the handwriting analysis done yourself, and it doesn’t matter whether you get every possible Orihime event, and answer all the choices affecting her “point total” correctly - she doesn’t confide in you. The issue is, the cause is entirely unrelated to the effect. It took me at least half a dozen play throughs to figure out that the only way to get Orihime to spill her guts to me was to blow off the handwriting analysis.
And once you know who the perpetrator is, any real investigator would immediately inform the police. You don’t need to prove whodunit; it’s enough to suspect somebody. The perp is abducting people and murdering them once every couple of days, right? Once the cops know who is doing it, it doesn’t matter that they don’t have any proof right then. It’s not hard to get some, all they have to do is tail the perp round the clock. You don’t have nearly enough manpower to follow everyone around, but certainly for a case like that, they have the manpower to tail a few people 24/7.
What makes you suspicious is that the perp doesn’t appear to be at all concerned that his sister has gone missing. That is a giant blinking neon red flag with a big spotlight on it. By itself it’s more than enough for the police to conclude the person is worth investigating.[/spoiler]
And - for anyone who’s beaten the game - I have a question. Apparently after you beat the game, you play through it again - like Princess Waltz, and looking at the walkthrough, I see there are some bad ends I haven’t gotten yet and I’m already on the correct route. Can I still get those bad ends from the first playthrough if I beat the game? Or will I be stuck on the “second playthrough” mode? Or am I just completely misunderstanding the walkthrough?