Well here is a systematic method to beat the game (that i used anyway. painfully tedious at times for a game this short IMO)
For the first part, the most difficult thing about the game is the fact that you are already in immediate danger in the beginning of the game. In fact, save the minute you get into the dungeon. Now the reason is simple, if you run into a weretiger, you are almost always dead. Now what you SHOULD be paying attention to is the wererats. Yes, kill them first. They are weak and are the best enemy to kill. You can also fight werebats too since for the most part, both suck but the werebat drains your MP… not that you actually need it here anyway. after you reach level 3, the weretigers should not be much of a threat anymore and you can deal with them at your leisure. I reccommend going to the boss at level 5. That way, you can easily take her down with a few well placed fried chicken blasts. When you reach level 6 or 7 here, (do not try to level here any later, it is painstakingly time consuming) head to the next floor. Now here, you really don’t have to care much for potions since for the most part, you should already be surviving with more than 1/2 HP and the level up should already cover the HP you lost from the battles before.
Now the second floor, you should have already noticed the level up in the power of the enemies. But once you have leveled up and gotten the armor, forget the stupid minotaurs because they don’t really do much to you anymore. Instead, pay attention to the Chimeras because THEY do the real damage. MMhmmm… Thats right. Recover (WTH were they thinking?) does a standard amount of damage and at higher levels, the minotaurs may not pose a threat but THESE STILL DO. But getting potions should still be easy and they should only be used to heal after you took a few blasts from these guys. But remember to stock up on potions because the next two levels will be a living hell. Anyway though, The boss is nothing to be screaming about here either. Really you should only be worrying about Spell and even that doesn’t hurt a lot. You should be killing her faster than before anyway. But MAKE SURE TO BE ABOVE LEVEL 13 BEFORE YOU LEAVE!
Now the third floor, by now I should note that you have a minimum HP requirement of 120-150 after every battle. Why? Because the Lamia AND the Cerberus have set damage attacks so if you fight either of them, you are in for a hurt. Also, they also stationed one of the worst weapons in the game on this stage. That’s right, the bastard sword. If you are not above level 15, you will be missing with the sword almost 90% of the time. If you found the sword, don’t use it unless you are confident that you either have enough potions to survive any onslaught, or are high enough level to use the sword effectively. If not, why the heck are you still carrying it around? Important though, the boss here is moderately strong but again no great shakes. Just folow the same old routine and you should win.
The fourth floor is … not as dangerous… but still is dangerous enough. Keep your HP above 200 in here at all times. The enemy you need to watch out for at first is the Salamander. By default, she is the only enemy with a set damage attack and thus makes her the strongest. But until you get the plate mail, the Sylph is also an unholy devil too. That’s because not only does she do decent damage, she has a tendency to dodge everything you throw at her, especially with a bastard sword. (yes, now do you see why i hate it so much?). The safest foe is the Undine since she, being the middleman, has neither of their benefits and as such is an easy kill. Just to note though, that is before you get the plate mail. After you do, the Sylph is your best friend. And again, if you meet a salamander, you are actually better off running. The boss here however is genuinely hard so either you fight to the fullest or level up until you can’t anymore. With 400 HP, i suggest that you you be at least level 20 because her spell attack HURTS!
The fifth floor, ah… yet another unholy devil… but you should be glad that this is the third easiest stage in the game. ^^ Now why I say this is because once you have gotten the mithril sword, this floor becomes nothing but another potion harvesting ground. Of course that is before, because for the majority of the stage, you actually have to FIND the sword first and its right near the boss. -- But anyway, the Amazon and the Grappler are your standard enemies that you can take down. But the Medusa (Dude, its Dullahan to you who know WTH it is) is friggin dangerous at this point because you really are in for a fight with them without thunder slash and they DRAIN YOUR MP! So importantly, make a mad fight for the mithril sword because this stage is hard without it. But the good thing is, no set damage attacks so you at least know what is coming to you. And laughably, you get poisoned on this stage but in this game, everyone spits on poison as the damn poison healing stuff are thrown around like hot cakes and NOBODY USES THEM anyway. Now Errant, now the best way to describe this fight is a battle of attrition. You give her a initial volley of hot fries to go and then throw just about everything you got at her. Really, the only way you can actually lose is if you just don’t use potions. Heck, this battle could be won at the same level you came in. But the next part, MAKE SURE YOU ARE ABOVE LEVEL 25!!! NO SUBSTITUTES!!!
Now the problem is the last floor. Right off the bat, they shove 3 supercharged people in your face. Keep your HP at around 240 before every battle. This is especially important in order to survive at least 2 blasts of spell while still leaving room to attack. The dragon may LOOK weak but the recover attacks really are just there to piss you off. Also, the sphinx are very dangerous so if you fight one, be prepared to spend a lot of potions. The only safe opponent is death because she really doesn’t hurt all that much and by now you should already know Glare does damage to MP that you really should not need anyway. In fact, unless you are like level 30+, just run. It isn’t worth the effort even with the Mithril armor. Here though, hog your Heavy heal potions and med MP restores. if you are at least level 25 and have like 30 of each AT LEAST, then you can win against the final boss. Now the final boss though, now HE is strong. Hard though? Not likely. I fought him at level 27 and it really wasn’t much of a fight. He tends to deal damage around 60 each turn but he actually rarely ever misses and he criticals too. Now make sure you are completely healed but do not spend the Heavy HP potions or the med MP potions. You’ll need them. instead, use up whatever else you have so that you have stuff to use. Now against Cubust, it really is just a matter of survival. Keep your HP above 180 (very important actually) and fry him with Thunder Blade. Now it is actually reccommended that you keep using thunder blade on him but I reccommend that you use hits that have a stocked MP of about 300. Say you have a base MP of 450. one blast should already sap 225 leaving the other 225. Use another pot to boost it up to 305 and then throw another at him again. The first hit should value at about 130 while the next hit should be at a little less than 75. This totals about 200 damage. Now use 2 Mp pots so that you can pull that 113 up to a 273. the next blast should do about 80 damage. keep healing and repeating the system because you can’t really afford to normal attack unless you are like level 30+.