Possibility for Kimi Ga Nozomu Eien Translation by GC?

quote:
Originally posted by Ex-S Woo:
Kimi Ga Nozomu Eien is easily 2-3 times the length of your typical H game (at least. from the ones that came out in the US) so for a game of that scope to come out in the US...you'd a guarantee of huge sales, something that's lacking in the market right now, me thinks.

I think you'd be amazed how much marketing the game as cheap porn could dampen the sales. [img]http://princess.cybrmall.net/ubb/tongue.gif[/img] -_-'

There'd only be a "guarantee" of huge sales if the game could somehow be marketed to the anime market at large, and additionally as more than just "another porn game." The American (Western?) tendency to label anything erotic as lacking in actual substance doesn't help matters.

[This message has been edited by Dark_Shiki (edited 12-07-2004).]

quote:
Originally posted by Ex-S Woo:
Kimi Ga Nozomu Eien is easily 2-3 times the length of your typical H game (at least. from the ones that came out in the US) so for a game of that scope to come out in the US...you'd a guarantee of huge sales, something that's lacking in the market right now, me thinks.

I am not so sure. That is a good reason to suspect it would be a better game, and would get better reviews and press. Doesn't mean it will get more sales.

"Longer, more involved storyline" is hard to market correctly. It's something people tend to appreciate more after they've played the game already, which is the problem.

quote:
Originally posted by Nandemonai:
"Longer, more involved storyline" is hard to market correctly. It's something people tend to appreciate more after they've played the game already, which is the problem.

Very true. A retailer can say a b-game has "great graphics!"; but without actual samples on the website, does that claim really have any meaning? The same applies for "great story!" Sure, the site can give a synopsis, but that just gives you a premise, and a good story is certainly more than just an interesting premise.

Additionally, you need to have a market that greatly appreciates a well-developed story. Unfortunately, the current English market doesn't seem to. Sadly, the people looking for a good story:
1) Aren't aware of b-games
or
2) Aren't aware (or refuse to believe) b-games could have decent stories
or
3) Are morally set against "porn"

The exceptions to the rule, for the most part, seem to have gathered here. [img]http://princess.cybrmall.net/ubb/wink.gif[/img]

[This message has been edited by Dark_Shiki (edited 12-07-2004).]

Sort of. Really, the market for people who want a good story and don’t mind (or want) a little ecchiness and sex thrown in is growing and maturing all the time.

Look at Love Hina and Onegai Teacher. 5 years ago they wouldn’t have done well at all. Now they’re big sellers.

B-games are less tame than those 2, and so what we see is that the market isn’t mature enough to quite go to the next level yet.

That’s true, but there’s still a big stigma attached to H games in general. In order to really break into the mass market you’d need a tie in to a successful anime series (Like Kanon being brought out if the Kanon anime is popular or the like) to make it big.

Even then, it probably makes sense to take the sex scenes out. Of course, that’s a bit more problematic for a game like Kimi Ga Nozomu Eien, where sex is more integral to the story (and a number of endings) than your straight up “some nudity + 1 sex scene near the end” games.

Or even better yet, somehow do something similar to how the Hack/Sign frachise is being released, with anime/manga/music tie-ins to the actual games themselves (not very likely to happen, though).

quote:
Originally posted by Dark_Shiki:
...So says 'the graphics don't matter' superhero!! [img]http://princess.cybrmall.net/ubb/biggrin.gif[/img] I've got to hear the reasoning behind this...


What? It's a box, not a game. You can't play a box. You can just look at it.

A box serves to put on your desk, glance at, and think of how well spent your money was.

quote:
Or even better yet, somehow do something similar to how the Hack/Sign frachise is being released, with anime/manga/music tie-ins to the actual games themselves (not very likely to happen, though).

For God's sake, please no. I just saw the second series of .hack today at the manga shop, was interested in it, and then had to hear how I would have to follow, in this order:
-the first anime series
-the PS2 games
-the second anime series

Since I don't have a PS2, and don't plan to own one, I won't even be able to enjoy the anime series. Such a shame and a crime...

quote:
Originally posted by Dark_Shiki:
We have unit-pricing? Must be a state-by-state thing then, because I've never seen it (then again, I don't really do much shopping [img]http://princess.cybrmall.net/ubb/tongue.gif[/img]).

Heh next time you go shopping in the grocery story check the tags on the shelf that tells you how much the item costs. next to that cost should be another cost usually in much smaller writing the unit cost for the item [img]http://princess.cybrmall.net/ubb/wink.gif[/img]

quote:
Originally posted by Benoit:
What? It's a box, not a game. You can't play a box. You can just look at it.

A box serves to put on your desk, glance at, and think of how well spent your money was.


As far as I know, the argument with graphics (not just for b-games) goes that they shouldn't matter, as they're only superficial. I agree with this view somewhat, but I still think that graphics can be an important part of the experience. At least they're part of the game.

Heh, but you have no excuse for buying/not buying a game based on the quality of its cardboard wrapping. [img]http://princess.cybrmall.net/ubb/tongue.gif[/img] That is completely superficial, and has nothing to do with the quality of the game or its content. I'm going to slap you up-side the head the next time I hear you say "But graphics don't matter!" [img]http://princess.cybrmall.net/ubb/tongue.gif[/img]

quote:
For God's sake, please no. I just saw the second series of .hack today at the manga shop, was interested in it, and then had to hear how I would have to follow, in this order:
-the first anime series
-the PS2 games
-the second anime series

Since I don't have a PS2, and don't plan to own one, I won't even be able to enjoy the anime series. Such a shame and a crime...


You know, you don't HAVE to had watched the anime series to understand the games, or vice versa. It helps, but you seem to be a smart enough guy to figure things out regardless. [img]http://princess.cybrmall.net/ubb/wink.gif[/img] The game series isn't very good, though. The story is good but drawn out, and the gameplay is repetitive. I'd recommend buying and playing the first one only, if you're considering at all. I actually played the first game before I saw Hack Sign, and I understood everything fine. The second anime series, Hack Dusk, looks like a little kiddy show--big put-off for me. I also don't see why you would have to have watched the first series or played the game to understand it.

[This message has been edited by Dark_Shiki (edited 12-08-2004).]

It’s just what I have been told.

Well, graphics do matter, but not in the extent that some seem to call upon here. The graphics should be ‘clean’, not ugly.
But I draw the line where people say that they buy games only if it has kickass graphics.

quote:
Originally posted by Dark_Shiki:
Heh, but you have no excuse for buying/not buying a game based on the quality of its cardboard wrapping. That is completely superficial, and has nothing to do with the quality of the game or its content. I'm going to slap you up-side the head the next time I hear you say "But graphics don't matter!"

If you go back and read what he said again, I think you'll find he didn't actually say that.

He said he doesn't like the Greatest Hits repressings because the changes to the original box art are ugly. Note that a GH title was also released in a form that lacked this change - so what Benoit is saying is that if he wants one of those games, he buys the original version.

quote:
Originally posted by Dark_Shiki:
As far as I know, the argument with graphics (not just for b-games) goes that they shouldn't matter, as they're only superficial. I agree with this view somewhat, but I still think that graphics can be an important part of the experience. At least they're part of the game.

Everything that you get when you buy a game is part of the game. The package is very much part of the game, and this applies to Japanese bishoujo games even more than most other types of media because the packaging is not of any set standard. The apperance of the package isn't just for selling the product but also for customer satisfaction. The back of the box for Utawareru mono has a bulleted list of the contents. Now, these aren't any special extras or anything. 1. Hard case (DVD case) This is prefered to a jewel case because it's bigger and it stresses the fact that it's a DVD. 2. Picture label. This means that there is a picture on the disc, as apposed just being silver with a logo. 3. Full color manual. It's just an average sized instruction manual with full color inside. There is a picture on the back of the case with all of these items layed out, and even the outter case is pictured here. Then you have fancier cases like the very large plastic case for Ui-chan no Nizuma diary. Then there is the thinner but longer case for Duel Savior that opens like a book, which adds a nice affect because the game story takes place inside a book. When people preorder/pay extra for limited edition versions of games that have special covers, are they paying for nothing? Of course not, the speical ones are usually much nicer. Even on standard games, there is cover art which is often not included in the game data at all. If you want to throw away all of your cases, that's your choice but you are throwing away part of the game.

quote:
which adds a nice affect

Affect is a negative effect.
Effect is the word you want. [img]http://princess.cybrmall.net/ubb/smile.gif[/img]

errr, affect doesnt really have a negative meaning, case in point: affection

the difference between affect and effect is: affect: influence effect: result

anyways, without going any more off-topic, benoit, i dont think it’s a good idea to be nitpicky on people’s words unless they asked you to; it’s not very nice.

quote:
Originally posted by Lamuness:
errr, affect doesnt really have a negative meaning, case in point: affection

the difference between affect and effect is: affect: influence effect: result

anyways, without going any more off-topic, benoit, i dont think it's a good idea to be nitpicky on people's words unless they asked you to; it's not very nice.


A little hint to remeber when to use affect and effect: effect is only used as a NOUN, such as "the effect was instantaneous". use Affect for all non Noun usage.

[This message has been edited by Laslow (edited 12-10-2004).]

well i was about to say that too (effect: noun affect: verb), but when i looked at the dictionary to make sure they have an entry for effect for verb as well so…

Seriously, there’s no need to correct such trivial things. This is a BBS not a college thesis. Why not correct people for saying “IMO” because it’s not a real word. You could spend all day correcting people about “who” and “whom” but that’s really pointless isn’t it.

quote:
Originally posted by Dark_Shiki:
Very true. A retailer can say a b-game has "great graphics!"; but without actual samples on the website, does that claim really have any meaning? The same applies for "great story!" Sure, the site can give a synopsis, but that just gives you a premise, and a good story is certainly more than just an interesting premise.


Eh, they could always release a free downloadable demo like there is for most of these games in Japan.

The Little My Maid demo is the only thing that made me decide to actually get the game when it comes out.

[This message has been edited by Dark Lord Zenigame (edited 12-10-2004).]

… ‘effect’ as a verb exists, but just as ‘allot’ is indeed a word (though ‘alot’ is not) it’s something that you’re exceedingly unlikely to use in everyday language.

quote:
Originally posted by Nandemonai:
If you go back and read what he said again, I think you'll find he didn't actually say that.

He said he doesn't like the Greatest Hits repressings because the changes to the original box art are ugly. Note that a GH title was also released in a form that lacked this change - so what Benoit is saying is that if he wants one of those games, he buys the original version.


Well, I don't see him denying that he would buy/not buy a game based on the packaging, if there was no other alternative. [img]http://princess.cybrmall.net/ubb/tongue.gif[/img]

quote:
Originally posted by bishounen_blue:
Everything that you get when you buy a game is part of the game. The package is very much part of the game, and this applies to Japanese bishoujo games even more than most other types of media because the packaging is not of any set standard. The apperance of the package isn't just for selling the product but also for customer satisfaction. The back of the box for Utawareru mono has a bulleted list of the contents. Now, these aren't any special extras or anything. 1. Hard case (DVD case) This is prefered to a jewel case because it's bigger and it stresses the fact that it's a DVD. 2. Picture label. This means that there is a picture on the disc, as apposed just being silver with a logo. 3. Full color manual. It's just an average sized instruction manual with full color inside. There is a picture on the back of the case with all of these items layed out, and even the outter case is pictured here. Then you have fancier cases like the very large plastic case for Ui-chan no Nizuma diary. Then there is the thinner but longer case for Duel Savior that opens like a book, which adds a nice affect because the game story takes place inside a book. When people preorder/pay extra for limited edition versions of games that have special covers, are they paying for nothing? Of course not, the speical ones are usually much nicer. Even on standard games, there is cover art which is often not included in the game data at all. If you want to throw away all of your cases, that's your choice but you are throwing away part of the game.

Box design isn't part of the game. The game is data. That's it. I'm not saying that a pretty manual and cool little keychains and such are worthless--but they're still not part of the game. Additionally, something like box design (or lack of it) is completely superficial. Manuals and posters and keychains have uses, but a box is just a box. That's like buying a certain brand of cereal because the box looks spiffy. I'm not saying people don't do it (they do), but it doesn't contribute to the reason for buying the cereal in the first place--to eat it.

I'm not saying box design is unimportant, necessarily. It can help you decide whether to buy a game or not by telling you about the game. But I'm sure most people here order b-games online, meaning the box design doesn't serve any informational function. You buy a game to play it--not to look at the box. If, however, people put the boxes on prominent display to show to people and look at themselves...then perhaps I'm mistaken. If not, it's superficial, and serves no purpose other than creating hype (not necessarily a bad thing).

But my real point was that I don't understand how someone can argue that elaborate box design was important, while really good graphics are not (because okay graphics serve just as well). Graphics are part of the game experience, while box design is not. I don't get it...

I don't throw away part of the game when I throw away the case. I throw away part of the game package. By your logic, throwing away a registration form that has a cute little picture on the bottom is throwing away part of the game. Furthermore, I'm only throwing away parts of the game package that inconvenience me. If I don't enjoy these parts, then what's the point of keeping them? People who buy games for the box design enjoy the box design, even if the resulting joy is only momentary. If they truly derive some joy from looking at a cardboard box, then let them, even if I can't make sense of it. But criticizing me for throwing away the packaging...what basis does that have?

And yes, the correct usage in bishounen_blue's post is "effect." It's not really worth pointing out though...

quote:
Eh, they could always release a free downloadable demo like there is for most of these games in Japan.

The Little My Maid demo is the only thing that made me decide to actually get the game when it comes out.


I can't really argue with that. [img]http://princess.cybrmall.net/ubb/smile.gif[/img] Still, you can't exactly walk into a store and play a demo before you buy it. [img]http://princess.cybrmall.net/ubb/wink.gif[/img] And there's plenty of people that buy games without reading reviews OR looking at demos. Good story still isn't something you can judge at a glance, like graphics, or even music/voice.