Refresh my memory, Lamuness...

Wasn’t there another movie in that series? I know there were other books and once heard there was another movie but never have seen it, 2010 or 2011 or something I think was the title.

2010: Odyssey Two was the sequel to the movie and the book. 2061: Odyssey Three is the third book and 3001: The Final Odyssey is the last book.

Wouldn’t be able to tell you anything about them, though because I only read and saw 2001.

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精神 の 神

[This message has been edited by Seishin (edited 08-05-2004).]

2010 was pretty good… and made a helluva lot more sense than 2001. But I never got around to the other two. For that matter, I never heard of 3001. Must have been the chimpanzees or something…

I was tempted to buy 3001 because I remember wanting it when it first came out, but I found out that there were two other books before it because I never heard of 2010 and 2061 at the time.

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精神 の 神

Wierd… I guess it depends on which closet the chimpanzees through us into as to which books we never heard of…

If Chrono Trigger really isn’t finished, I wonder why they didn’t finish it when publishing it on the PSX?

So you think they have 3001 “bridge the gap” to Planet of the Apes, well would be nice if they did that, different authors too though, ah well…

quote:
Originally posted by Benoit:
If Chrono Trigger really isn't finished, I wonder why they didn't finish it when publishing it on the PSX?


Maybe they are starting to phase out the PSX and this will be on whatever the next new system after the PSX will be?

No, the game is finished. They just didn’t do everything they wanted to do.

Besides which, most of the people involved have left Square.

The problem that I have with most computer RPG’s is that I get bored with them before I get too far into them… that’s why I never finished FFVII, just to name one. I don’t know why they lose their fascination so quickly with me, but most of the time I end up feeling like I’m wandering in circles and accomplishing nothing, so I just give up and go find something else to do. At least when games like Sin come out, the goal is pretty straight forward–shoot up the bad guys, flip the right switches, and move on to the next scene… Maybe I’m just a chimpanzee in disguise

Other then Brave Soul I have not played many RPG’s in a long time, or are the Zelda games considered a form of RPG?

I think RPG’s lose interest quickly for some people because unless they have a really good plot, they all are basically the same game. [edit] Even with a very good plot they can be the same but the good plot helps people become more engrossed with the story and less engrossed in the feeling of deja vu.

Evil is threatening to take over or destory the world, an unlikely hero along with an motley band of strangers and sometimes one childhood friend from way back when who might be a female ‘magic’ user as there always seems to be at least one of those in the group, join up with him. A few might start off as enemies or inept yet they all come together in the end to defeat the evil threatening to destory the world for one reason or another and the world is saved for another day … or is it?

Yeah most other genres can have similar things said about them, but at least in my playing of various FF and other RPG games this seems to be the general plot over and over and over again. To me at least that is why these games can get boring fast, at least if there are not other types of games played inbetween playing RPG games.

[This message has been edited by SCDawg (edited 08-09-2004).]

quote:
Other then Brave Soul I have not played many RPG's in a long time, or are the Zelda games considered a form of RPG?

The Zelda games are action/RPGs, just like Brave Soul.
quote:
Yeah most other genres can have similar things said about them, but at least in my playing of various FF and other RPG games this seems to be the general plot over and over and over again.

FF always uses the same base plot. It's cliche as hell.

I recommend Grandia, Lufia, and Skies of Arcadia.

I have nothing really to say. I just wanted to say something. I miss the era of Adventure games. Games like Full Throttle and Quest for Glory. Kids these days don’t have patience for adventure games anymore. Sure, once you finish the game, it has absolutely no replay value. But it made you think, not as much as puzzle games like Myst, but still, it was nice, you know. I don’t know why I’ve been thinking about this lately, it’s strange. I think this whole flashback decade finally hit me. But it is nice to see games like Runaway and Syberia still around. It lets you hang onto that sliver of a hope that adventure games can still come back someday. I mean, mindless first person shooters died out for a few years and then came back with a bitch ass vengence, you know.

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精神 の 神

quote:
Originally posted by Seishin:
I have nothing really to say. I just wanted to say something. I miss the era of Adventure games. Games like Full Throttle and Quest for Glory. Kids these days don't have patience for adventure games anymore. Sure, once you finish the game, it has absolutely no replay value. But it made you think, not as much as puzzle games like Myst, but still, it was nice, you know. I don't know why I've been thinking about this lately, it's strange. I think this whole flashback decade finally hit me. But it is nice to see games like Runaway and Syberia still around. It lets you hang onto that sliver of a hope that adventure games can still come back someday. I mean, mindless first person shooters died out for a few years and then came back with a bitch ass vengence, you know.

((Sort of a long trip down memory lane with these games. ))

That is an era of gaming that I miss too, and one that I agree with kids these days don't have that patience for adventure games anymore, one of the reasons I think they have gone to the no plot first person shooters. Oh they did make you think, especially the fun type command games, oh what was the proper name for them forgetting now, but before the days of point and click. I wonder if adventure games will ever come back, because they took time, some knowledge as they might make historical references or references to Greek mythology and I dare you to show me either of those too in first person shooters that are critical to the plot. Also, as you mentioned, to a point the ability to solve puzzles that were not on the Myst level but required creative thinking were a must for these games, like how to capture the Wind Element in QG2 (Quest for Glory 2). I am not sure kids these days have that ability to think on their feet in that manner or the knowledge of Greek mythology that for some reason I had at a young age, maybe because these games got me into it as well as the whole hero type concept in the setting of a Quest for Glory almost Arabian setting I would guess?

The reason I don't think kids have the ability to think on their feet, here's a a part of real conversation that sounds like a comedy act I had just today with someone who asked me for help finding a place. So I asked them what building they were looking for and they mentioned a big brick one. Well almost all the buildings in that area are big and brick, so I asked them for a name of the building, they said it's the name that goes with the big brick building. I was tempted to ask if next they wanted me to help them find the yellow taxi somewhere in Manhattan.

Perhaps a poor example but not someone that strikes me as a person (I would guess about 15 or so) to have the patience for these games when they get stuck and have to think their way out of a corner.

Geez I have not thought about this series in years and I am remembering all sorts of things including I think in a desert night scene in QG2 there was a way or it just happened, an easter egg of the Enterprise entering warp. Would you put the early Space Quests as adventure games too? That with QG and Kings Quest were perhaps my favorite series growing up. I also don't know about no replay value, with QG you had the three routes to take, was it Thief, Fighter and Magician. Also as of the second game you could play until you became a Paladin. That is a series that ended and I am not sure about the Fifth in the series, I liked it, but it was almost the typical Hollywood ending for such a series, especially if you were a Paladin and picked Erana(sp?) as your bride. Geez this is a nice trip down memory lane, thank you for helping me remember these games Seishin games and I have only know begun to remember the classic Space Quest games more fully. Did that just make me sound older then I am?

Anyway, now I am starting to wonder if the old adventure gamers would be the ones to pick up dating sims or raising sims, entirely different yes but both require you to think on your feet and make good choices.

[This message has been edited by SCDawg (edited 08-18-2004).]

quote:
Originally posted by Seishin:
I have nothing really to say. I just wanted to say something. I miss the era of Adventure games. Games like Full Throttle and Quest for Glory. Kids these days don't have patience for adventure games anymore. Sure, once you finish the game, it has absolutely no replay value. But it made you think, not as much as puzzle games like Myst, but still, it was nice, you know. I don't know why I've been thinking about this lately, it's strange. I think this whole flashback decade finally hit me. But it is nice to see games like Runaway and Syberia still around. It lets you hang onto that sliver of a hope that adventure games can still come back someday. I mean, mindless first person shooters died out for a few years and then came back with a bitch ass vengence, you know.


I just have one thing to say here, really.

Nandemonai is not my customary screen name; I picked it because it means, roughly, "nobody". My usual screen name is LrdDimwit.

quote:
Originally posted by SCDawg:
Oh they did make you think, especially the fun type command games, oh what was the proper name for them forgetting now, but before the days of point and click.

Parser games, they were. Those were the best. They really made you think instead of mindless point and clicking. Which I guess is why QFG 2 is my favorite game of all time. The only problem with parser games is that you needed to word your phrase or question just right otherwise, you'd be stuck. I guess QFG 2 was coded so well that there were enough correct phrases to not thoroughly piss people off.

I guess one of the other reasons I started thinking back on adventure games, is because I came across a Save Sam and Max 2 petition a couple days ago. I want them to restart production on Full Throttle 2, although, it may be better if they started over, I didn't fully care for the direction they were taking the sequel.

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精神 の 神

I remember actually being a little disappointed when parser games started giving way to the icon-oriented point-and-click adventure games. Sure, now you could look around at everything with the little eyeball, or touch everything with the little hand, but it lost the kind of magic that came with being able to try out truly original concepts that came along with parsing the commands. Sometimes they’d get around it by “fudging” on a definition–I want to climb the tree, so I put the hand icon on the tree. But what if I want to kiss the girl. And you lost all those humorous responses that you’d get for trying something silly like “grope the girl.”

I remember that about QG2 it was one of the best games when it came to the words the game would know and allow you to use. I also remember the games where you could type (and I remember something along these lines with one of them I played, it was closer to an IF game but had pictures, might have been the game Goldrush;

“Give apple to the girl” / I don’t understand

"Give apple to Jill" / I don’t understand what you want to give to the girl

"Give red apple to Jill" / I don’t understand what you want to give to the girl // You can’t do that with the apple.

“Drop apple” / Jill takes the apple from your hand and gives you one gold coin.

Actually that was one of the fun parts of the game looking back on it. Trying to see if the game could make you mad enough by not knowing it’s own characters or items.

quote:
Originally posted by Wolfson:
I remember actually being a little disappointed when parser games started giving way to the icon-oriented point-and-click adventure games. Sure, now you could look around at everything with the little eyeball, or touch everything with the little hand, but it lost the kind of magic that came with being able to try out truly original concepts that came along with parsing the commands. Sometimes they'd get around it by "fudging" on a definition--I want to climb the tree, so I put the hand icon on the tree. But what if I want to kiss the girl. And you lost all those humorous responses that you'd get for trying something silly like "grope the girl."

That is something I miss and I didn't like how easy it was for the hand to light up when you were over something you could pick up or the eyeball over something to see, took the fun out of guessing what was important and what was not important in the room.

Oh I remember the games, one just came back to me where you type "grope the girl" and the response was along the lines of

"Well you could but then she'd kill you and the game would be over, so since you've come this far you choose to shake her hand instead".

Geez I would love to remember the name of that game, it was one of those stand alone that I just picked up in a software store oh back in 1987 or so, cannot remember that gam's title.

Yeah, that was one of the best things about parser games, is that you were able to have all these funny ass comments that you wouldn’t be able to get with point and click games. I remember in QFG 2 when you were with Dinarzad, the money changer. You could type “eat Dinarzad” and it said something like, “She looks like a tasty morsel, maybe later, you say to yourself.”

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精神 の 神

[This message has been edited by Seishin (edited 08-18-2004).]