ARRRGGH! Here I get a fever for a day and has to stay home from school fo just a day, and when I return the next day, feeling much better, this long thread is waiting for me… T_T.
As for replayablity, I think of that as an important factor in a game, since most of the games I play are like that, in most ways. However, I could pribably play soemthing I’ve palyed with zero replayabity once again, just for the enjoyment of it or for other reasons. But I’d first have to wait until I’ve forgotten enough aboutt hat game, theough ^_^;.
But as I said, replayabity is an imprtant factor, because that if a game is replayable in some ways, that means that there’s something left that you can explore anyway. Take a game that you can paly through as different caracters, for example? In that game, the story you’re playing through might always be the same, but everything character-related and such might be different (for example, the character may be treated differently by some NCP’s than the other characters would have been treated and so on).
That’s what I like in a game, and it’s also a reason that I set my eyes on the bishoujo game industry: In most games, there’s not just one path to take, not just one outcome…